Is It Wrong to Ask My Son to Play His Own Game?

We got my son The Legend of Zelda: Link’s Awakening for the Nintendo Switch for his birthday. He has never played a Zelda game before, and I had fond memories of playing it on my Game Boy when I was roughly his age.

In fact, I pulled out my Game Boy and played the . . . → Read More: Is It Wrong to Ask My Son to Play His Own Game?

Happy Indie Day to Me

May 21st is my own personal Independence Day. Even after running out of money and returning to corporate welfare, it’s a day that holds a lot of meaning for me.

10 years ago, I went to Chief O’Neill’s Pub & Restaurant to celebrate my last day working at a company that made slot machines.

. . . → Read More: Happy Indie Day to Me

My 2019 In-Review and My 2020 Vision

Every year end and start, I spend time reassessing how my life is going. I look at my goals, think about what I envisioned at the beginning of the year and how I would change things with an entire year of experience, and set new goals. It helps me collect a summary of my thoughts . . . → Read More: My 2019 In-Review and My 2020 Vision

Dealing with No Longer Being Player 1 in My Own Home

My wife and I gave our son a Nintendo Switch for Christmas.

In the week leading up to the day, it dawned on me: this will be the first video game console in my home that wasn’t mine.

I mean, I think the Atari 2600 was the family’s console. But otherwise, my parents . . . → Read More: Dealing with No Longer Being Player 1 in My Own Home

Derek Yu’s Updated Pixel Art Tutorial

In ancient times, around 2005, Derek Yu of Spelunky fame created a 10-step pixel art tutorial. It took you through the process of creating a cartoonish lucha lawyer, including brief discussions on lines, shading, dithering, and more.

As seen in archive.org’s history of Derek’s old site.Also, Derek, please don’t sue me.

Yu recently . . . → Read More: Derek Yu’s Updated Pixel Art Tutorial

Slides from My Presentation at #dsmAgile: “You Are Not a Code Monkey So Stop Acting Like One!”

The relationship between organizations and IT can be quite dysfunctional, and unfortunately they grew up together thinking poor results and demoralizing interactions are perfectly normal.

Developers tend to learn they have no control over their situation, which is unfortunate because they have so much more to offer an organization than merely following orders and writing . . . → Read More: Slides from My Presentation at #dsmAgile: “You Are Not a Code Monkey So Stop Acting Like One!”

Come See Me Speak at dsmAgile on September 28th

dsmAgile is a one day Agile conference in Des Moines, Iowa, and I’ll be presenting at it this year.

On Friday, September 28, 2018 from 8:30 AM to 4:30 PM, you can discuss, discover, and learn more about Agile software development from people who have been practicing and living it. And it only costs $100, . . . → Read More: Come See Me Speak at dsmAgile on September 28th

Don’t Pigeonhole Me: In Defense of the Jack of All Trades

Back when I was going to school at DePaul University in Chicago, the computer science school was introducing a game development minor. To kick it off, they had a panel involving a few people from local game companies such as Midway and Volition, as well as a few members of the Xbox team from Microsoft.

. . . → Read More: Don’t Pigeonhole Me: In Defense of the Jack of All Trades

Get Energized and Stay Motivated with Slides from my April 18th IGDA Des Moines Presentation

Most indies pay little attention to their purpose, mission, and vision, but then again, most indies don’t have sustainable businesses. The vast majority don’t make $500 in a year.

Rolling the dice and hoping for a hit, or at least something that earns enough to fund the development of another game, is not a . . . → Read More: Get Energized and Stay Motivated with Slides from my April 18th IGDA Des Moines Presentation

See Me Present at IGDA Des Moines on Tuesday, April 18th

The Des Moines chapter of the International Game Developers Association meets every third Tuesday of the month, usually at the Gravitate offices, a workplace community for entrepreneurs, freelancers and remote workers.

At this Tuesday’s meeting, I’m excited to be presenting an updated version of my 2014 talk Playing the Long Game: The Vital Importance of . . . → Read More: See Me Present at IGDA Des Moines on Tuesday, April 18th