Categories
Game Design Game Development Geek / Technical

Freshly Squeezed Progress Report: Preparing for a Major Update

I recently released a few minor updates for my games on both Google Play and the App Store. As far as I know, any current requirements are met, and I have time before I need to worry about the next required update.

So I started turning my attention to planning a Major Update ™ for Toytles: Leaf Raking, my leaf-raking business simulation game that was originally released in 2016. I want to release that Major Update for its 10 year anniversary next year!

Toytles: Leaf Raking

So, what is going to be in this update? I’m still figuring it out, but the main pillars of the update will be improving the game play and enhancing the visuals and audio.

I still think Toytles: Leaf Raking is a good game, but there is a lot of room for improvement.

The gist of the game is that you are balancing a number of resources: time, energy, money, yard bags, the durability of your rakes, and your responsibilities to your clients. The weather plays a factor as well, as the wind on a given day will determine how many leaves you might need to rake to earn money, but any precipitation will slow you down as you can’t rake while it is actively raining.

But in practice, it is kind of clunky. If it is drizzling out, you’re supposed to wait 10 minutes and see if it stops. If the drizzle continues, you can’t rake leaves. So wait some more. And if you do get a dry spot, you might find that you need to stop raking if it is drizzling again. While drizzle operates in 10 minute increments, actual rain is an hourly event, so waiting 10 minutes doesn’t make sense unless it is to get to the top of the next hour.

And heavy rain is an all day event, which is likely combined with heavier leaf fall that you can’t actively manage until potentially the next day. Other than getting to rest earlier or meet new clients and shop for supplies, such days don’t let you do much, which isn’t exactly fun.

Later on, I wanted to retroactively make the game feel more alive, so I tried to give the neighbors personalities. Today, if you speak to them, they say different things throughout the season, but it was still quite limited, and in terms of your goal of earning enough money to purchase the Ultimate Item(tm), such dialogue wasn’t relevant.

I also recall that when I was making it that I purposefully made the graphics quickly. That is, I am no artist, and you wouldn’t mistake me for one when you look at this game. I found that I would spend way too long trying to make my art look less bad, and it was still bad, so I tried to avoid wasting time on improving the art and instead focused on making the game.

For example, here is a kitchen scene featuring your parents who give you advice and tips:

Toytles: Leaf Raking - the kitchen scene

I want to say that the background was a 2nd pass effort, but I also remember putting blobs of color on their plates without really having any idea what they might be eating.

In a way, the art has its charm (I hope?), and I want to try to keep it, but I also recognize that there isn’t a lot of consistency and it could be greatly improved. The HUD, menu buttons, and menu frames all look pretty basic and terrible.

The game doesn’t look too great in motion, which means it isn’t fun to watch someone else play and it is probably hard to follow what is happening. I added transitions between screens for one of the updates, which helped to make the game feel more user-friendly and intuitive, but most menus do not have it, so it is still quite jarring at times.

Music doesn’t exist, and the sound effects are very simple and minimal. There is a lot of room for improvement here.

I expect that the art and audio will be the easiest to improve, although it will still be a lot of work to add animations and effects.

But the hardest work will be improving the game play. I want to keep the core strategic focus on balancing resources, but I am considering a complete overhaul of the mechanics to make it more intuitive and more playful. I expect that I’ll be doing quite a bit of prototyping.

I am still figuring out just how much scope is going to be in this Major Update(tm). Maybe this should be a proper sequel? For those of you who have played Toytles: Leaf Raking, I will definitely be looking to hear from you about what you love and what you wish was better. 10 years is a long time, and I really want to celebrate.

Thanks for reading, and stay curious!

Want to learn about future Freshly Squeezed games I am creating? Sign up for the GBGames Curiosities newsletter, and download the full color Player’s Guides to my existing and future games for free!

Categories
Game Design Game Development Geek / Technical

Freshly Squeezed Progress Report: More Google Play Updates

Last time, I reported that I was creating Google Play updates for all of my games to support 16KB memory pages.

I published those changes last week, so now you can play Toytles: Leaf Raking, Toy Factory Fixer, and Clown Alley Creator on your newer Android devices.

And if you’ve tried out Clown Alley Creator, send me your clowns! I shared my first fan submission last week, and I can share yours next! Learn how at this page, and I look forward to seeing what you come up with!

And don’t forget you can play all of my games on iOS, Windows, Mac, and Linux as well!

Meanwhile, I have started working on a major update for Toytles: Leaf Raking, which will be 10 years old next year. As I said before, I want to update the visuals and streamline the interface to celebrate, and I hope you look forward to it as well.

On a side note, I also did some decluttering of my office to make some of my game design prototyping tools more accessible for me to quickly pick up and use. I’ve been getting some ideas for new game concepts that are starting to excite me. Stay tuned!

Speaking of staying tuned…

Want to learn about future Freshly Squeezed games I am creating? Sign up for the GBGames Curiosities newsletter, and download the full color Player’s Guides to my existing and future games for free!

Categories
Games

Meet Klwnie the Clown (Fan Submission)

Earlier this week, I asked for fan submissions for Clown Alley Creator, Clown Alley Creator, a creativity tool about creating your own fun clowns.

The first submission comes from Andrew P.

Meet Klwnie the Clown!

Clown Alley Creator - Klwnie the Clown, submitted by Andrew P

Thank you, Andrew P! I love the combination of colors and the make-up!

Now, it’s your turn! Learn how to submit your own clown creations at this page, and I look forward to seeing what you come up with!

Categories
Games

Fan Submission Request: Send In Your Clowns! 🤡🤡🤡

A couple of months ago, I released Clown Alley Creator, a creativity tool about creating your own fun clowns.

Have you tried it yet? If not, get it now! It’s free for Android, iPhone/iPad, Windows, Mac, and Linux.

Clown Alley Creator - feature graphic

In that time, I’ve seen some fans share their creations with me, either through email or through social media.

I would love to see what you made with Clown Alley Creator, so I’d like to ask you to share your favorite clown faces with me.

  1. If you haven’t already, get Clown Alley Creator for your iPhone, Android, or desktop computer.
  2. Make some clowns!
  3. For each clown you want to submit, select your clown in the Gallery View so you can see a close-up with your clown’s name at the top, then take a screenshot.
  4. Subscribe to the GBGames Curiosities Newsletter if you haven’t already, and reply to the latest email you receive from it with your first name and the first initial of your last name, and make sure your screenshot is attached.

If you have any questions, feel free to ask below, and I’ll try to clarify or help you.

When I receive your submission, I might share it on my blog with a credit to you, as well as on social media.

Here are some examples I’ve made recently for my own clown alley in case they help inspire you:

Here’s how:Clown Alley Creator - Preston the Clown

Clown Alley Creator - Vicky the Clown

Clown Alley Creator - Bob Tale the Clown

Clown Alley Creator - Cass O'Roll the Clown

Clown Alley Creator - Hope the Clown

Clown Alley Creator - Chromy the Clown

Remember, in order to submit your own zany and fabulous clown creations, sign up for the GBGames Curiosities Newsletter and reply there!

Categories
Game Design Game Development Geek / Technical

Freshly Squeezed Progress Report: Updating My Other Games

Because Google Play imposes new requirements each year, I find myself updating my games to make sure they can continue to be available and updateable.

I recently released a new version of Clown Alley Creator on Google Play which is mainly updated just for this reason.

I have submitted an update for Toytles: Leaf Raking, which is waiting for a review. It took a lot longer to get the game updated, partly because my homemade underlying framework code that I use from project to project needed to get updated with the latest version, which required me to update the game’s code, then test it out to make sure the game runs like it used to.

I expect to have an update for Toy Factory Fixer this week, and I hope it isn’t as challenging to update.

The original deadline to get these compliance updates done was August 30th. Despite plans to get it done earlier, priorities were such that I couldn’t start addressing them until fairly late, and reviews may take even longer. Whoops.

Luckily I was able to request an extension, so now I have until the end of October, but I do plan to get the game updates out earlier.

Also due by the end of October is compliance with a different Google Play policy related to supporting 16KB memory page sizes. I believe I just need to use a later version of Android’s development tools to get that support automatically, but I will work on getting my games compliant sooner rather than later.

Meanwhile, I feel a little behind when it comes to my plans to create a major update for Toytles: Leaf Raking. Next year will be its 10-year birthday, and I’d like to celebrate with improved graphics and a streamlined interface for fans.

Thanks for reading, and stay curious!

Want to learn about future Freshly Squeezed games I am creating? Sign up for the GBGames Curiosities newsletter, and download the full color Player’s Guides to my existing and future games for free!

Categories
Games

Announcing: Clown Alley Creator v1.0.1 Released, with Improved Hair Options

A new free update is available on the Apple App Store, Google Play, and on itch.io for Windows, Mac, and Linux for Clown Alley Creator is a family-friendly creativity tool that allows you to populate your own clown alley.

Clown Alley Creator - feature graphic

The biggest change? Hair options have been updated based on player feedback:

Clown Alley Creator - updated hair menu

Get Clown Alley Creator today by going to the following app stores (and remember, the game is free)!

Download on the App Store
Get it on Google Play

Clown Alley Creator - gallery view

Clown Alley Creator - close-up view of a clown

Features:

  • Express your creativity by customizing your clown’s look! Choose your clown’s skin color, eyes, nose, hairstyle, and make-up, creating potentially millions of different clowns!
  • Multiple layers of make-up options allow you to mix and match.
  • Make your clown unique by choosing primary and secondary colors for each option!
  • Name your clowns after yourself and your friends and family!
  • There’s no limit to your alley’s size! You can create as few or as many clowns as you can handle!
  • Change your mind? You can change your clown’s appearance at any time, or remove the clown from the alley entirely!

And again, the game is free. For real.

NO ADS, NO IN-APP PURCHASES, NO INVASIONS OF PRIVACY, AND NO VIOLENCE

Have peace of mind with a family-friendly, ad-free, safe game.

Play the game, and please let me know what you think of it!

Part of the Freshly Squeezed Entertainment line.
Freshly Squeezed

Categories
Geek / Technical General

Happy International Clown Week! 🤡

The first week of August is International Clown Week!

And I just got back from a family trip in which we visited Baraboo, Wisconsin, the original home of the Ringling Bros circus, and the current home of the International Clown Hall of Fame & Research Center.

Downtown Baraboo sign

The ICHOF houses the largest collection of clown artifacts in the world. Their holdings include props, wardrobe, make up, wigs, clown shoes, trunks, personal scrapbooks, diaries, programs, photographs, books, film, video and digital recordings. They present new exhibits every year and continue to locate historical and current artifacts daily.

For about nine months, I worked on a creativity tool about creating your own fun clowns, and the ICHOF website and Facebook page was incredibly helpful for me as I did research on the wide variety of clown wardrobe, wigs, and make-up, as well as general history and information about clowning.

By the way, Clown Alley Creator, my second Freshly Squeezed Entertainment project, is out now for iOS, Android, and desktop!

So to actually visit the ICHOF? Well, it was definitely a highlight of my trip!

The Executive Director of ICHOF, Greg DeSanto, was there to answer any questions and share interesting trivia about what was on display.

When we arrived, he asked me if I had a favorite clown, and I said, “Joey D’Auria, who was my Bozo growing up.” I didn’t learn about Bob Bell until I was much older, so the only Bozo I knew was the one portrayed by D’Auria for 17 years.

So DeSanto made sure to point out the new Bozo exhibit, and he let me know that D’Auria left the museum copies of his book My Favorite Comedy Sketches: Volume I. I was excited to pick up that souvenir, and even more excited to discover it was signed!

Me at the Bozo exhibit at the International Clown Hall of Fame & Research Center

My Favorite Comedy Sketches Volume I by Joey D'Auria

I asked if David Arquette, who bought the rights to Bozo, had been to ICHOF, and it sounds like he hasn’t yet. David, what are you waiting for?

The ICHOF had so many sections, with so much history on display. There were a variety of props, including the actual small electric car that Bobo Barnett somehow fit himself and a bunch of animals plus some luggage. I asked to see the inside, and DeSanto obliged. What I love about this car is that Barnett never let anyone see how he managed to get all 6’3″ and 240 lbs of himself into it, let alone everything else he fit in alongside him.

Bobo Barnett's actual tiny electric car

I particularly enjoyed Red Skelton’s letters. The one from his 84th birthday said, “Living in the smogfree part of California (that means smog is free) I heard a fellow robbed a bank and ran outside and disappeared into thick air.” In another of his letters, he forgave Joseph Grimaldi for stealing his routines, a line that made me laugh knowing that Grimaldi died in the 1800s, long before Red Skelton was alive.

The last time I saw the Ringling Bros and Barnum & Bailey Circus, Bello Nock was the master of ceremonies, so it was nice to see his face at the museum, if only in postcard form, and to talk about him with DeSanto. I felt quite emotional seeing all of the clown shoes signed by the last clowns of the Greatest Show on Earth, as well as all of the past clowns who are no longer with us.

What a pleasure and a privilege it was to be able to visit the ICHOF! I don’t know when I’ll be back, but I hope it is sooner rather than later. I highly recommend it to anyone else who loves clowns.

Categories
Game Design Game Development Geek / Technical

Freshly Squeezed Progress Report: The Other 90% of the Work

In my last report I was working on ports for the various platforms I wanted to release my second Freshly Squeezed Entertainment project called Clown Alley Creator, a creativity tool about creating your own fun clowns.

I put in some major effort to finish the porting work, and I have released the game!

Sprints 2024-34 and 2024-35: Polish, Porting, and Publication Preparations

Completed:

  • Create iOS port
  • Create Windows port
  • Create Mac port
  • Create Player’s Guide

That’s right. I released Clown Alley Creator! You can get it right now.

Clown Alley Creator - feature graphic

But if you want to learn about the end of the project’s development, read on.

But seriously, go get it! It’s free, and it’s available for iOS, Android, Windows, Mac, and Linux. And when you create your own clowns, please take a screenshot and send them to me! I’d love to see what you come up with.

Anyway, I found the porting work in general was simultaneously straightforward thanks to the earlier porting work I’ve done on previous projects and also frustrating because each year there seems to be something new that I didn’t have to worry about.

The iOS port was fairly quick, once I got the latest SDL2 libraries. I had essentially made some scripts that handle most of the work for me, and so I was able to get the build up and in the App Store using Mac in Cloud without too much trouble.

The Windows port was similarly quick.

The Mac port, however, didn’t have as many scripts to handle things for me, and so most of the time was spent trying to automate and cross-compile, and ultimately I did a lot by hand. I will unfortunately need to replicate that manual effort for any updates in the future until I can figure out how to automate it. But I created a universal binary, which means it will run on Intel-based Macs as well as the new Silicon-based Macs.

Finally, I created the Clown Alley Creator Player’s Guide, which is a 18-page, full color PDF you can get for free if you sign up for the GBGames Curiosities Newsletter (see below), along with all of the other Player’s Guides I have created for other games.

Clown Alley Creator Player's Guide

With all of the ports done, I published Clown Alley Creator this past weekend, which if you were already subscribed to my newsletter you would have gotten an announcement about because I told subscribers about the release first! Another reason to subscribe, right?

All that’s left is telling people about the game. You know, the other 90% of the work.

So other than needing to address any issues as they come up and potentially creating a patch for the game, I anticipate that my current efforts are exclusively focused on reaching out to players, reviewers, and various other people in roles involved in talking about games.

If you know a favorite reviewer who covers creativity tools, cozy games, and such, please let me know!

Thanks for reading, and stay curious!

Want to learn about future Freshly Squeezed games I am creating? Sign up for the GBGames Curiosities newsletter, and download the full color Player’s Guides to my existing and future games for free!

Categories
Games Uncategorized

Announcing: Clown Alley Creator, Now Available for Desktop and Mobile 🤡

Available for free now on the Apple App Store, Google Play, and on itch.io for Windows, Mac, and Linux, Clown Alley Creator is a family-friendly creativity tool that allows you to populate your own clown alley.

Clown Alley Creator - feature graphic

Download on the App Store
Get it on Google Play

Clown Alley Creator - gallery view

Clown Alley Creator - close-up view of a clown

Features:

  • Express your creativity by customizing your clown’s look! Choose your clown’s skin color, eyes, nose, hairstyle, and make-up, creating potentially millions of different clowns!
  • Multiple layers of make-up options allow you to mix and match.
  • Make your clown unique by choosing primary and secondary colors for each option!
  • Name your clowns after yourself and your friends and family!
  • There’s no limit to your alley’s size! You can create as few or as many clowns as you can handle!
  • Change your mind? You can change your clown’s appearance at any time, or remove the clown from the alley entirely!

And again, the game is free. For real.

NO ADS, NO IN-APP PURCHASES, NO INVASIONS OF PRIVACY, AND NO VIOLENCE

Have peace of mind with a family-friendly, ad-free, safe game.

Play the game, and please let me know what you think of it!

Part of the Freshly Squeezed Entertainment line.
Freshly Squeezed

Categories
Game Design Game Development Geek / Technical

Freshly Squeezed Progress Report: Linux and iOS Ports

Last time, I reported that I was working on the Android port of my second Freshly Squeezed Entertainment project called Clown Alley Creator, a creativity tool about creating your own fun clowns.

The porting work continues!

Sprints 2024-33: Polish, Porting, and Publication Preparations

Completed:

  • Create Linux port

In Progress:

  • Create iOS port

My goal was to submit the iOS version for review, but I found myself spending more time on the Linux port than I expected.

I had expected it to be pretty quick. After all, not only do I do my main development on a Linux-based system, I also setup build scripts to automate the work of building all of the custom libraries so I can bundle them together with the game in order to make the game work out of the box.

Unfortunately, my build scripts didn’t support the latest SDL2 libraries that I depend on, which required me to update quite a few things and change the process a bit to get things working. And then I had to figure out how to get the custom-built SDL2_ttf to not be 100+ MB.

For those curious about doing so, I had to run configure in a way that said not to build libharfbuzz:

1
2
--disable-harfbuzz
--disable-harfbuzz-builtin

Anyway, once I got the Linux port squared away, I focused my attention on the iOS port.

Luckily, my existing build scripts seem to still work mostly fine. I can build it and test it on my old iPhone.

Clown Alley Creator on iOS

Unfortunately, like the last time I needed to create an iOS port, my current Mac Mini is Intel-based and even though it is otherwise a perfectly fine and underutilized computing machine, Apple has decided it is obsolete and stopped supporting it with new OS updates years ago. And I need newer OSes and Xcode SDKs in order to publish or update my games in the App Store.

As I never use a Mac except to port my projects, and I don’t currently earn enough to cover the costs, buying a new Mac or even a used Mac feels too expensive at the moment. Last time, I used Mac in Cloud, and it worked out well, and I plan to do the same this coming week to finish the iOS port.

Hopefully I can do so quickly, get it up for review, and get it approved before the end of the month.

Thanks for reading, and stay curious!

Want to learn about future Freshly Squeezed games I am creating? Sign up for the GBGames Curiosities newsletter, and download the full color Player’s Guides to my existing and future games for free!