Categories
Game Design Game Development Games Geek / Technical Personal Development

Ludum Dare #12 is Coming Soon!

That’s right, Ludum Dare, the 48 hour game development competition, is back! Currently the themes are in voting, but the game development competition begins August 8th.

And if you need some incentive to join this time around, check out Phil Hassey’s LD#8 entry…now on an iPhone! Wouldn’t you like to be able to make a great game in a weekend and then take it farther?

I’m still working on my LD#11 entry, Minimalist, and I hope to have a better version available before the end of next month. I can’t wait to find out what the theme for LD#12 will be.

[tags] ludum dare, game development, compo, indie [/tags]

Categories
Game Development Personal Development

Thousander Club Update: July 14th

For this week’s Thousander Club update:

Game Hours: 409.25(previous two years) + 80 (current year) = 489.25 / 1000
Game Ideas: 710 (previous two years) + 36 (current year) = 746 / 1000

I spent the better part of my development time playing Minimalist and trying to determine how the game play could be improved. After a discussion in #ludumdare, I realized that the current implementation wouldn’t translate well to the iPhone or the Wii since the cursor can essentially warp from one area to another. Players would be able to instantly hit the goal. I realized that someone with a Wacom tablet would essentially have the same advantage, so I’m thinking that the cursor should act as a separate entity from the player’s mouse cursor, with acceleration and velocity, to prevent such cheating. It would also prevent people from moving the mouse cursor outside of the play area, which I didn’t think was such a problem, but a friend pointed out that it broke the spirit of the game to allow it.

[tags]game, game design, productivity, personal development, video game development, indie[/tags]

Categories
Game Development Personal Development

Thousander Club Update: July 7th

For this week’s Thousander Club update:

Game Hours: 409.25(previous two years) + 79.5 (current year) = 488.75 / 1000
Game Ideas: 710 (previous two years) + 35 (current year) = 745 / 1000

I managed to improve the gameplay of my LD#11 entry, Minimalist. Originally, the game flashed colors to a beat that would get faster and faster. It was seizure-inducing, but more than a few people realized that the only thing that made them want to rush was the sound since there was no real urgency to finish as quickly as possible.

I took out the flashing colors, and now the obstacles grow, so if you don’t get to the goal right away, the screen will be filled with red. Your paths will close off.

I also changed the screen resolution. It was originally 800×600, but people with 800×600 desktops can’t play it well, so I changed it to 800×480. I was worried that it would get too small, but it seems to work well. People with the smaller EEE PCs might still have problems, but I can’t let it prevent me from moving forward. A newer version can always have a dynamic resolution configuration.

[tags]game, game design, productivity, personal development, video game development, indie[/tags]

Categories
Game Development Personal Development

Thousander Club Update: June 30th

For this week’s Thousander Club update:

Game Hours: 409.25(previous two years) + 75.25 (current year) = 484.5 / 1000
Game Ideas: 710 (previous two years) + 35 (current year) = 745 / 1000

I experimented with ways to make my LD#11 entry more interesting. I wanted to see what happens when the obstacles expand, and I’m still tweaking the values to see if I can add a real sense of urgency to each level. So far it seems to be working, but now I worry that it is too challenging.

I have also introduced a bug that prevents the game from exiting cleanly. The beginning of this new week will be spent making sure that there is no core dump when the player exits the game.

[tags]game, game design, productivity, personal development, video game development, indie[/tags]

Categories
Marketing/Business Personal Development

Is Your Effort Worthy?

Seth Godin last post ever is called Is It Worthy?. Ok, it’s not really his last post, but he asks, “What if it was?”

I take so much for granted. Perhaps you do as well. To be here, in this moment, with these resources. To have not just our health but the knowledge and the tools and the infrastructure. What a waste.

If I hadn’t had those breaks, if there weren’t all those people who had sacrificed or helped or just stayed out of my way… what then? Would I even have had a shot at this?

And since you do have a shot, since you are in this privileged position, are you taking advantage of it? Are your efforts worthy? “Is this the best I can do?”

I’m aware of an embarrassingly large number of unworthy efforts on my part. I’ve lived in my new apartment for over six months and still do most of my computing from the living room even though I would have a perfectly good office if I would just finish unpacking it and organize it. Six months of rent money spent, and I never took advantage of having an office I could use. Instead, I had to deal with the open space of the living room that my cats have free access to, and if you have cats, then you know how they only seem to want to be affectionate when you’ve settled in to work on something. Having a door to close would be helpful for keeping focus, and I know it would be a simple matter of cleaning my office. What happened to my efforts there?

I’ve had a website for years, but it was only within the last year that I really dug into my stats and learned just how unknown it is. While my blog may have more readers than other blogs, it is by no means popular. My main website seems to get traffic, but it is mostly accidental and due to the popularity of downloading ROMS for portable games. It took me forever to sign up for an affiliate system that might let me try to convert some of that traffic. Is that effort the best I could have done?

I have beta testers who haven’t had a new release in many weeks, when they could have been busy giving me feedback to improve my game development efforts. My game still has placeholder graphics, and I don’t have specific plans to replace them. When I am working on game development, I only put in a few hours a week at most. With other indies and major development houses releasing about 15 unique games per week on portals plus any other games that don’t make it to the portals, will a few hours a week be enough?

I didn’t post the above section to feel sorry for myself. I am using myself as an example of the kind of things that Godin is talking about, and I hope that within a short amount of time I can look back on this post and say, “I don’t do that anymore.” It’s a public challenge to myself to do better.

The object isn’t to be perfect. The goal isn’t to hold back until you’ve created something beyond reproach. I believe the opposite is true. Our birthright is to fail and to fail often, but to fail in search of something bigger than we can imagine. To do anything else is to waste it all.

How many of your efforts are half-assed? How many things are you half-committed to? Are you taking advantage of your position, or are you taking it for granted?

[tags] business, indie, marketing [/tags]

Categories
Game Development Personal Development

Thousander Club Update: June 23rd

For this week’s Thousander Club update:

Game Hours: 409.25(previous two years) + 74.5 (current year) = 483.75 / 1000
Game Ideas: 710 (previous two years) + 35 (current year) = 745 / 1000

I managed to get some development time earlier in the week, but it was more of a refresher of the status of my projects; unfortunately, I never did plan the rest of the week, and of course, not planning means I planned to fail by default. I keep falling into the trap of assuming that I’ll squeeze in time around everything else. I think allowing myself a casual schedule has resulted in no schedule at all, so I’ll take a play out of Uhfgood‘s playbook and create a real schedule to stick with.

As for the status of my projects: both Killer Kittens from Katis Minor and my LD#11 entry Minimalist are good to go except for the fact that they don’t run on all Gnu/Linux machines well. I just need to update the SDL library I provide to support Pulse Audio and send the games out to my beta testers. KKfKM obviously needs a graphics overhaul, and Minimalist can also use a little polish, but v1.0 for each game is otherwise ready.

[tags]game, game design, productivity, personal development, video game development, indie[/tags]

Categories
Personal Development

Pursuing Your Path Alone

If you have ever told someone that you were passionate about something, no matter what it is, you likely had to deal with detractors.

“What do you mean you want to be a musician? You’ll starve to death!”
“An English degree? What are you going to do with THAT?!”
“Writing poetry isn’t going to put food on the table.”
“Run your own business? Most of those fail within the first five years.”
“You want to make video games? When are you going to grow up and get a real job?”

A Real Job(tm) is the holy grail for these detractors. Usually a real job is in the fields of medicine, law, or engineering, but I wouldn’t be surprised if lawyers, doctors, and architects also have friends and family who tell them that they are wasting their lives.

Who are these people?

Friends, family, coworkers, and sometimes it seems even your pets all seem to have an opinion on what you should be doing to further your career. If you do have a job, no matter how happy you are doing it, there will be people who won’t understand why you don’t do something else. When I told my mother I was going into computer science, she first guessed that I was going to be “putting computers together for big companies” and seemed somewhat pleased since a friend of the family seems to be making a lot of money doing the same thing. When I explained that I would be programming mostly, she said, “But won’t you get bored sitting in front of the computer all day?” Nevermind that I loved the experience of creating my own laws of a universe that changed with lines of poetry ending in semicolons. I would clearly be bored if I wasn’t doing something more exciting. When I said I wanted to make video games as well, I heard on more than one occasion, “Aren’t you too old for those things? When are you going to stop playing them?”

A job is one thing. Deciding to go into business for yourself is another. Suddenly ANY job seems more real to these people than whatever it is you’re doing. They start trotting out statistics such as “9 out of 10 businesses fail.” Period. They just fail. And nevermind where the 90% failure rate came from. Everyone knows that stat! They start telling you about problems that you’ve already analyzed to death, such as how you will be able to get health insurance if someone isn’t providing it for you. My father kept insisting that I had no idea how expensive emergency medical procedures could be if I didn’t have insurance, even though I said that I not only planned on getting insurance, but I was already providing myself insurance since I didn’t have a full-time job yet. He couldn’t understand how I was planning on paying for it myself since I didn’t have a real job. “My business will be paying for my insurance!” “Hah! And where are you going to find the money to pay for it?” As if I wouldn’t be making money from my business?!?

Soon after college, I decided I wanted to start my own business. I knew that if I got a full-time job, I would be able to pay for my own expenses, but I would have less time to work on my business and it would take much longer to get my business off the ground. If I worked full-time on my business, I wouldn’t be able to afford living on my own. I asked my parents if they would support me until my business got off the ground, and they said yes. Awesome! They believed in me! I could dedicate my efforts full-time to my business and not worry about having a tedious day job to pay the bills.

Then a month later my sister informed me that my parents were grumbling that I needed to “shape up, stop playing on the computer, and get a job”. I confronted my mother, who said “Well, why don’t you get a real job so you could pay for your business with the savings?” Well, that’s just brilliant, but wait, I already came up with that option, but I thought that I had an agreement with my parents to support my other option instead. Clearly they didn’t, and it was then that I decided that I needed to stop expecting help from anyone else but myself.

They Mean Well

Loved ones usually only want what they think is best for you, so you can’t be too upset. They just want to help. They are watching out for you. As Dr. Wayne Dyer has said, that’s what the tribe does. If you stay with the tribe, you have safety in numbers. Leaving the tribe is scary. The tribe knows how scary it can be, so it does its best to dissuade you if you even think about pursuing your own path. No, you don’t want to move to that city! You don’t have any family or friends there! No, you don’t really want to take a pay cut and choose a job in a field outside of your current expertise! You’d be insane to think you’d be happy with less money! No, you don’t want to be a vegetarian! How can you stay healthy, and where will you get your protein? Best stick with us, and at worst you’ll just be in as much trouble as the rest of us, and that’s not as bad as being in trouble by yourself!

So you could choose to stay with the tribe, or you could choose to leave it. Most of the time, people who leave the tribe don’t really leave it, or at least pretend to be part the tribe. I don’t know of anyone who has been disowned for choosing to be an artist or a writer instead of taking what is probably a better paying job in some office. Instead of being shunned, you will just be the black sheep in the family. But you’re still family. You still have your friends, even if they insist that you don’t know what you’re doing.

Still, the disappointed looks, the subtle and not-so-subtle suggestions that you should do something that pays more, the fights, the lack of understanding from someone you thought understood you…it all takes its toll on you. You get tired of hearing that what you are doing is fine enough for a hobby but not for a proper career. You get frustrated when someone laughs at your excitement over earning more than $2 in one day from ads on your blog. “$2? You could earn that in 15 minutes if you take a second job at a fast-food restaurant!” You want to scream if one more person pities you for not pursuing opportunities to supposedly “improve your career”. You can’t help but get upset when someone insists on helping you by pointing you back towards what you already decided to turn away from.

You’re on Your Own

And so you find that in the end, even if you tried to at least hang out with the tribe, you’re alone. Of course, it makes sense. Pursuing your own path is not meant to be a group effort. Maybe you’ll be lucky enough to have people in your life who will light a fire under you and push you to put on a good performance, people who trust you when you say “This is what I want to do!” and genuinely want you to succeed. Of course, if most people were this way, you wouldn’t likely feel alone in your endeavors, so most likely you’ll be dealing with people who don’t understand you. At best, they’ll say they understand you but make you feel as if they are expecting you to fail.

And of course you will fail. You may see failures as stumbling blocks, as learning experiences, and even as your friends on the way to success. The people around you will see these failures as justification, as proof, that they were right. Of course no one showed up to your first play, your second concert, your fifth gallery, your 10th book signing, or your 100th website. Did you really expect to make a living doing what you do?

Yes. Yes, you did. And you do. Only now you feel like you need to keep it a secret. Your career decisions become one of the taboo topics at the dinner table along with politics and religion. You decide that your customers will provide you with all of the justification you need. Your satisfaction at your work is yours to enjoy and no one’s to destroy. Maybe you stop expecting the people who are close to you to really know you.

Some days are harder than others. Sometimes you wish you could take all of the frustration and channel it into your work, but you can’t always bear to use bitterness and “I’ll show them!” as your motivation. It seems to cheapen your work when you’re not doing it for yourself. Sometimes you wish you could share the smallest success, but you know from experience that your spouse, your parents, your siblings, and your friends won’t see what the big deal is. And even when they do see something as a big deal, you sometimes want to lash out at them for being surprised that you pulled it off because it shows that they had low expectations in the first place.

Pursuing your path is lonely, and you’ll be unsure of yourself even without all of the negative feedback from the tribe. When you don’t know exactly what you’re doing but decide to do it anyway, it’s scary. Sometimes it feels like people are waiting for you to come crying back to normalcy. Even the other weird people find you a little too weird, an outcast among outcasts.

Still, you keep going. Why?

You Own Your Life

I’ve never read Friedrich Nietzsche, but I have this quote up in my cube at the day job:

The individual has always had to struggle to keep from being overwhelmed by the tribe. If you try it, you will be lonely often, and sometimes frightened. But no price is too high to pay for the privilege of owning yourself.

You want to own yourself. You don’t want your life dictated to you from the expectations of others. You don’t want your dreams put on hold until someone else feels comfortable enough for you to have them. You don’t want to settle for less than what you want just because it pays more. You won’t be happy doing something else just because someone else is perfectly happy doing it.

You want your own life. And sometimes that means you will feel as if you are on your own. But it’s good to know if you can stand the person in the mirror since, some days, he or she is all you’ve got: your best friend and worst enemy. Be on good terms with that person, and all the frustration and anguish you suffer from everyone else gets easier to handle, dismiss, or ignore. If you can’t trust yourself, someone else’s opinion of you and your path tends to inflate in importance. If you trust yourself, even when you’re unsure of your next step, you’ll do fine.

[tags] indie, career, relationships, personal development [/tags]

Categories
Game Development Personal Development

Thousander Club Update: June 16th

For this week’s Thousander Club update:

Game Hours: 409.25(previous two years) + 74.25 (current year) = 483.5 / 1000
Game Ideas: 710 (previous two years) + 35 (current year) = 745 / 1000

[tags]game, game design, productivity, personal development, video game development, indie[/tags]

Categories
Game Development Personal Development

Thousander Club Update: June 9th

For this week’s Thousander Club update:

Game Hours: 409.25(previous two years) + 74.25 (current year) = 483.5 / 1000
Game Ideas: 710 (previous two years) + 35 (current year) = 745 / 1000

After weeks of unseasonably cold weather and a spring that teased Chicago, it’s finally warm. And now it’s hot and muggy. I bought a couple of air conditioners, one for my living room and one for my bedroom on the other side of the apartment. I only have one installed in the living room currently, but what a difference!

Muggy heat has a demotivating effect. You could spend hours just trying to keep your mind off the fact that you’re hot, and for some reason it is never by doing productive work. I’m still in crunch at the day job, though, but I’m hoping to take advantage of the fact that I don’t have too many other responsibilities so that I could work on game development. I also want to redevelop my habit of coming up with at least three game ideas a day. I was pretty good about it when I started tracking ideas for the Thousander Club years ago, but then I hit a nasty day job crunch that took over my life and I never got back into the groove. I intend to rectify it.

These days are also providing me with good opportunities to develop other habits I want to form. I just need to take advantage of them.

[tags]game, game design, productivity, personal development, video game development, indie[/tags]

Categories
Game Development Personal Development

Thousander Club Update: May 19th

For this week’s Thousander Club update:

Game Hours: 409.25(previous two years) + 74.25 (current year) = 483.5 / 1000
Game Ideas: 710 (previous two years) + 35 (current year) = 745 / 1000

[tags]game, game design, productivity, personal development, video game development, indie[/tags]