For this week’s Thousander Club update:
Game Hours: 409.25(previous two years) + 80 (current year) = 489.25 / 1000
Game Ideas: 710 (previous two years) + 36 (current year) = 746 / 1000
I spent the better part of my development time playing Minimalist and trying to determine how the game play could be improved. After a discussion in #ludumdare, I realized that the current implementation wouldn’t translate well to the iPhone or the Wii since the cursor can essentially warp from one area to another. Players would be able to instantly hit the goal. I realized that someone with a Wacom tablet would essentially have the same advantage, so I’m thinking that the cursor should act as a separate entity from the player’s mouse cursor, with acceleration and velocity, to prevent such cheating. It would also prevent people from moving the mouse cursor outside of the play area, which I didn’t think was such a problem, but a friend pointed out that it broke the spirit of the game to allow it.
[tags]game, game design, productivity, personal development, video game development, indie[/tags]