Game Development Personal Development

Thousander Club Update: June 23rd

For this week’s Thousander Club update:

Game Hours: 409.25(previous two years) + 74.5 (current year) = 483.75 / 1000
Game Ideas: 710 (previous two years) + 35 (current year) = 745 / 1000

I managed to get some development time earlier in the week, but it was more of a refresher of the status of my projects; unfortunately, I never did plan the rest of the week, and of course, not planning means I planned to fail by default. I keep falling into the trap of assuming that I’ll squeeze in time around everything else. I think allowing myself a casual schedule has resulted in no schedule at all, so I’ll take a play out of Uhfgood‘s playbook and create a real schedule to stick with.

As for the status of my projects: both Killer Kittens from Katis Minor and my LD#11 entry Minimalist are good to go except for the fact that they don’t run on all Gnu/Linux machines well. I just need to update the SDL library I provide to support Pulse Audio and send the games out to my beta testers. KKfKM obviously needs a graphics overhaul, and Minimalist can also use a little polish, but v1.0 for each game is otherwise ready.

[tags]game, game design, productivity, personal development, video game development, indie[/tags]