Categories
Game Development Games Geek / Technical Linux Game Development

Why Flash 9 for Linux Is Taking So Long

Paul Betlem, senior director of engineering for Adobe, explained why Flash 9 for Linux is taking so long.

GNU/Linux users didn’t even see Flash v8, which meant that while Windows and Mac OS X users were able to use and view newer content, GNU/Linux users had to deal with a wide range of problems due to an outdated plugin.

The problem was that Adobe wanted to create a consistent experience for all distributions, and the Linux Standards Base has not addressed all of the different libraries used by Flash. Testing multiple configurations was also a challenge. The good news is that Adobe’s suggestions to the LSB aren’t falling on deaf ears, and it should be easier in the future to provide an application that can run on any distro without the user or developer worrying about tiny but important differences.

Also good news is that Adobe plans to ship Flash v10 for Windows, Mac, and Linux-based systems simultaneously, so the delay GNU/Linux users had seen with v9 apparently won’t happen again.

So what does it mean to GNU/Linux gamers? Flash games will no longer be off-limits. And for developers, it means an entirely new audience can be available to play their games.

Categories
Game Development Games Marketing/Business Politics/Government

Illinois Anti-Video Game Law Appeal Rejected, Still Costing Taxpayers

According to Game Politics, Governor Blagojevich’s administration has not paid the ESA’s legal fees in the court fight over “Safe Games Illinois”, the law that the governor managed to pass last year before it was ruled unconstitutional. Since the payment of over half a million dollars has not been made, the ESA is now asking for almost $8,000 in interest.

Also reported at Game Politics, apparently Blagojevich appealed portions of the unconstitutional law, and the U.S. Court of Appeals for the Seventh Circuit has affirmed the initial ruling.

You can read the entire ruling at Game Politics.

And you can see why I voted third party in this last election. If not, let me point you to one of my earlier posts where I dissected the arguments used to support the unconstitutional laws. Statistics were used in a blatantly deceptive way, and the video game industry was targetted even though the same “supporting” arguments and evidence would have shown that the movie industry was even more of a danger to the children the law was supposed to be protecting. I personally became convinced that this law was just an example of opportunism and politics, and it showed me that I can’t trust this administration.

Categories
Game Development Games General

Indie Game Developers Thankful for…

While Thanksgiving is an American holiday, I figure that this post might appeal to a few of you international readers as well. What are you thankful for as an independent game developer?

I can name a few things:

  • Quick and easy access to information on the world wide web covering a range of topics from game design to programming to marketing to personal development.
  • Inexpensive or freely available game development tools, such as compilers, game engines, 2D/3D art creation applications, and even operating systems.
  • Ease of distribution of digital data.
  • Personal contacts made through various forums, including the Indie Gamer forums and ASP newsgroups
  • Love…of roller coasters.
  • The people in #gamedevelopers on irc.starchat.net
  • Compound interest.
  • Qatfish.
  • The knowledge that I am capable of much more and that I haven’t done anything compared to what I have the potential to do.
  • My blog readers, who sometimes act as my conscience and keep me accountable to my goals.

Happy thanksgiving!

Categories
Games Geek / Technical General

Are Games Art Chat Log Available at Manifesto Games

Sometime back Gamasutra posted a news item regardinga discussion about games as art held at Manifesto Games.

Are games art? If not, why not? And if so, why? Is thinking of games as art useful or actually a hindrance for game developers? If games are art, what should our aspirations for the form be?

MIT’s Henry Jenkins, video game theory professor Jesper Juul, game designer Santiago Siri and gameLab’s Eric Zimmerman were invited to argue whether or not games could be considered art and who gets to define it as such. It was a playful discussion, with comments ranging from the humorous to the serious. While nothing definitive was decided, it did show that labeling video games as a form of art is difficult, but it is not because they are inherently not artistic, as Roger Ebert would claim.

The complete chat log can be found at Manifesto Games.

Categories
Games Politics/Government

German School Shooting Blamed on Video Games

ZDNet featured a news story titled Violent games blamed for German school attack. A man stormed his school, wounded 27 people, and then committed suicide. Due to this fascination with war simulation and video games, government officials are now calling for a ban on “killer games”. GamePolitics.com has also covered this news story.

Apparently it extends beyond video games. Banning paint ball and laser tag is also under consideration.

One official, however, seems to have a more rational opionion:

The opposition Greens warned against banning violent computer and war games.

Volker Beck, a leading Greens member of parliament, said it would be better to focus the debate on the proper use of computers and not jump to conclusions before it was clear what motivated [the killer].

Not jumping to conclusions? I wonder how many people will oppose this time around.

Categories
Game Development Games General Marketing/Business

Want to be an Indie Game Developer?

Yesterday at 4PM GMT, a number of people were asked to write on the topic of the independent game industry. If you read many game development blogs, you would have noticed that a number of them had the same title: “So you want to be an Indie Developer?”

Among the writers were Dan Marshall of Gibbage fame, Tom Arundel of Introversion Software, Juuso Hietalahti of GameProducer.net, and Cliff Harris of Positech Games. The complete list of links is below:

I believe everyone will agree that Lemmy and Blinky’s post was the funniest. Paul Timson, aka Sharpfish, has some sage advice for indie developers who might not realize what can happen if you don’t take advantage of “RIGHT NOW”. You can’t just wait for someone else to give you your dreams and accomplished goals.

Categories
Games Geek / Technical Marketing/Business

I Played with a Wii

While out buying some much needed replacement gym shoes (I haven’t rotated them every 100,000 steps like I should have), I decided to stop into a Game Stop and try out the Wii on display. I had heard that they require a credit card, but it turns out that they only needed a state ID.

Ok, seriously, why would you purposefully put up barriers to get your potential customers to try out your products? “Come check out our cool stuff that we want you to purchase! It’s amazing! It’s sweet! You’ll love it! Not so fast there, Mr. Customer! First you need to give us something. We can’t just trust you to try it out, after all.”

When I was given the Wii remote, it was in a steering wheel. Apparently Ubisoft makes plastic steering wheel-shaped holders for the remote? The reason for the wheel was to let it feel more natural while playing Excite Truck. It was the only game on display, which disappointed me. I was looking forward to some Wii-sports or something other than a game in the only genre that I don’t care much about.

I’m not a racing fan. I will play Cruisin’ USA or similar arcade games because for some reason out of all of the games that my female friends could play, racing games appeal the most. And not games like Super Mario Kart. No, they like realistic racers with no missiles to shoot or banana peels to drop or oil slicks to leave behind for the next player. I’m sure it appeals to a lot of people. It just doesn’t appeal to me.

Anyway, I start working with the menu, and I wasn’t sure if the remote wasn’t calibrated or if my hand was shaking (I had been playing basketball not too long before), but eventually I got used to it. It was kind of cool to have the remote rumble when it highlights something that can be picked. I checked out a few of the options, such as the photo album and the calendar. I even left a note, “gbgames was here”. Childish? Maybe. What’s it to ya’?

So I finally start the game. It had a tutorial section, and I made it through a good portion of it with only a little difficulty. Part of it was getting used to the controls. My video-game-playing hands kept hitting the directional controls whenever I wanted to turn. At first, I kept forgetting that you need to turn the controller itself. Eventually I got the hang of it, but I swear it reminded me of my Atari 2600 days. I would dodge, jump, and dive with that controller because it still wasn’t obvious to me that doing so was a waste of energy. With the Wii, it actually becomes not only functional, but necessary.

I did a bunch of tricks and jumps, but I could not get the 720 air spin down. I eventually quit the tutorial and started a race. Apparently while racing three laps I also had to earn a certain number of stars. It was interesting, but just like in most racing games, I found myself struggling to stay on the track. I got a lot of air, though, and a few times I managed to spin 360 degrees and land perfectly to get a speed boost. All the while I was spinning, tilting, and turning the controller.

In my limited period of time playing with the Wii, I thought it was promising. I just wish that the demo had something more interesting for me to try out. This weekend, plenty of people will receive their preorders for the Wii and probably the new Zelda game. I will not be among those people, but that just means that when I do eventually get a Wii, it will have more games and the price will probably have come down a bit. Oh, and maybe I will have more time to play games.

I will eventually get a Wii…once I have something more compelling than Excite Truck to play. When the N64 was in kiosks, I had a blast playing Super Mario 64. I would walk over to the stores over and over to play something on that system. It seems to me that someone messed up somewhere. I know that other people have been able to try out other games, but somehow the one store I go into had such a limited ability to market to me. I WANTED to try out things, but my options were limited. I couldn’t even check out some of the networked features that the menu promised would be there if the network was only configured.

In summary:

The Wii: Promising.
Marketing the Wii: Not so much.

Categories
Games Politics/Government

I Voted

I woke up late today, so I couldn’t vote in the morning. I finally managed to do so.

And I voted third party.

That is, I voted for neither Blagojevich or Topinka.

I also voted against Don Harmon and Deborah L. Graham, even though the latter was running unopposed.

I wasn’t too familiar with the “stakes” of this election, but if it was anything like last election, I’d rather vote 3rd party than support either of the two major candidates.

In any case, I did not support candidates who would support laws such as the unconstitutional video game legislation introduced by Blagojevich. And I feel good about it.

Categories
Game Design Game Development Games

Indie Game Dev Podcast: Interview with Squashy Software, part 2

Speaking of podcasts, Action’s back with a brand new edition of the Indie Game Developer’s Podcast. We return you to the interview with Squashy Software, already in progress. Just like last time, this podcast is almost an hour of Anthony Flack goodness.

Anthony spoke about studying all kinds of games to improve his own, although you can tell he is successful because he answers the question “What’s your favorite game?” with the standard successful game developer answer: “I haven’t played much recently. I’ve been very busy.” B-)

Interesting comments include his views on how he must allow the game to form, almost as a painter or sculptor rather than an engineer. He also offers a few lessons on selling a finished product and prototyping.

Categories
Games Geek / Technical

On Games Podcast

Recently I learned about a new podcast: On Games.

While the hosts, Charcoal and Makka, do discuss video games in general, they have an emphasis on indie games. They are definitely opinionated, but I find that it adds to the fun. They love responding to hate mail, for example, although they haven’t received any yet.

As of this writing, they have two shows up, but it appears that we can look forward to weekly updates.