Categories
Games Marketing/Business

Guardian’s Games as Art Debate

The Guardian’s Lindesay Irvine expressed reservations about best-selling author James Patterson’s move into computer games. Apparently Patterson is planning on working on games that will appeal to his current audience: women and middle-aged people. Irvine just can’t fathom the idea of these people going out “to buy PlayStations and get their thumbs around the controls”. Fine, but apparently Patterson is selling his games for the PC, mobile phones, and possibly for the Wii…all things that casual players own.

Also, ugh. Middle-aged women just wouldn’t know how to play video games? It’s an outdated way of thinking.

Patterson thinks that he may be onto an untapped market. People like his books, and they may think that they don’t like video games, but they may enjoy playing video games based on his works. Lots of people don’t think they play video games, but they do play Bejeweled without a second thought. They think that they aren’t gamers since, you know, video games are for immature males who just want to shoot things. In fact, Patterson says so himself:

It strikes me that the videogame area is an incredibly lucrative niche market, one populated by a small number of boys – and grown-up boys – who like to shoot things and spend a lot of money.

I’ll first say that he isn’t saying anything that the game industry hasn’t already accepted, or at least had the opportunity to accept. Plenty has been written about the hardcore audience and how they used to be considered “mainstream” until people realized that there was an entire mainstream audience that was being ignored.

But here is Patterson, intentionally or not, slighting that audience. If you’re an adult, you’re just being a child when you play games. And if you’re a female who already plays games? You know, a member of a significant part of the market? Well, clearly Patterson needs to reach out to you since you’re not really playing games. If you were, you’d just be an immature boy. Also, there has already been a lot of money spent outside of this niche. Casual games are making, what, billions now?

Patterson should be applauded for trying to bring out the gamer in people who think they aren’t gamers, but the 80s called and it wants its video game market perception back.

As for Irvine, he doesn’t get a free pass on his outdated perceptions, either.

I wouldn’t dispute that computer games have the potential to offer something more than the joys of pretend killing. There’s room for imagination in worlds like The Sims and the strangely banal parallel universe of Second Life.

The joys of pretend killing. Roger Ebert called, and he wants his perception of video games back, although good job on knowing the name Second Life. What about games like Maniac Mansion, King’s Quest, Myst, Tetris, and any other game where the focus is not on death and destruction?

Is this a Luddite response? Should I look forward to the Iris Murdoch quest where players race to collect symbols and Jungian archetypes, and the first Martin Amis first-person shooter? To the Henry James adventure where you attempt to escape from inside 3-D versions of his sentences? The Crime and Punishment actioner where you must get away with murder; to rescue fantasies where you can save Tess or Anna Karenina?

Just because you have an inability to see what someone can do with a new medium, it doesn’t mean that others will have the same problem, Irvine. The Guardian’s Alastair Harper argues that video games are just a new medium for storytelling.

Of course, this idea isn’t a new one either, is it? Lots of game developers, past and present, have thought of video games as just another storytelling medium, and many more see story as a significant part of a game. Lorne Lanning’s Oddworld is one result. The IGDA’s special interest group for game writers is another. Of course, other people might argue that games aren’t about telling a story and aren’t ideal for doing so, just as movies aren’t ideal for showing off a live performance. They excel in different ways.

I guess if anything, I find the entire “debate” old hat, but I’m sure there are going to be a lot of people who will read about Patterson’s decision to enter the video game market and learn about this debate for the first time. A lot of these people don’t yet realize that they already play video games because they don’t think they count. After all, they aren’t acting like immature boys shooting anything that moves and spending hundreds of dollars to support the habit. They just play Peggle or Tetris. Or Myst, or Wii Bowling. But not normal video games.

Perception doesn’t change to match reality fast enough, I guess. I guess I’m a bit upset by the generalizations that go unchecked by all parties, but I’m glad that video games are becoming at least somewhat more accepted outside of the hardcore market.

I’m going to go play Homeworld now. I could read a book or watch a movie, but a lot of them are ultra violent, although I admit that sometimes you can find something good like The Great Gatsby or Pee-Wee’s Big Adventure. If I were to base my opinion of an entire industry based on what the top sellers are, I’d say that the movie and book industries are just full of gore and sex for the immature audience that consumes them. Trashy romance novels and movies about fart jokes? Please. Pot, you may continue calling the kettle black as long as you want, but understand why Kettle might make fun of you for it.

Categories
Marketing/Business

Invalid Click Activity?

Today I found that I couldn’t login to Google Adsense to check on my earnings. I found an email from Google informing me that my account has been disabled.

It has come to our attention that invalid clicks and/or impressions have been generated on the Google ads on your site(s). We have therefore disabled your Google AdSense account. Please understand that this was a necessary step to protect the interests of AdWords advertisers.

I have heard horror stories about accounts getting disabled and cutting off the main source of revenue for many business owners. At Google’s whim, their businesses suffer a huge setback.

There’s competition, though, so I’m not worried. It isn’t as if Google is the only way for me to earn money, and in fact I hope that actually selling games becomes a bigger part of it.

I’m appealing this decision, but I’m not holding my breath. I’m not freaking out about it since it isn’t as if I make that much money from it anyway, but I definitely need to look into quality alternatives.

As a side note, if you are trying to be helpful to me and click on an ad, please don’t. Google will see it as invalid click activity.

Categories
Games Geek / Technical Marketing/Business Politics/Government

So-Called DRM is Fundamentally Flawed

PlayNoEvil Game Security News and Analysis wrote an interesting post regarding DRM as a broken system. Microsoft’s Digital Restrictions Management for Windows has been defeated. Again. Nothing too newsworthy about it.

What’s interesting is the following statement:

In fact, as I’ve noted before (repeatedly), DRM is built on a flawed model.

Traditional cryptographic security systems are designed to heal themselves to protect new data. This is completely inconsistent with the underlying model that content protection is built on – the protection of existing data.

This article isn’t bashing Microsoft specifically. It’s pointing out the flaws in a system that is not well designed to do what it is supposed to do. Food for thought if you are one of those people who still believe that copy protection is a “vital” part of game development. If DRM isn’t actually doing a good job of preventing copyright infringement, and it frustrates your paying customers, why use it?

It seems that using regular copy protection techniques will be much more effective than anything that resembles DRM.

Categories
Games Geek / Technical Marketing/Business

Excited about PS3 Price Drop?

I received an email from EBGames.com informing me that the PS3 dropped in price.

Let’s get right to it, lowered in price $100 the Sony 60GB PS3 is now available for $499! Armed with the Blue-ray Disc player, built-in HDD, 1080p high-def output, Wi-Fi connectivity and SIXAXIS wireless controller, what else could you possibly want from a serious gaming system?

I replied to myself with “How about games?”

While I admit that I haven’t been following the games available for any of the latest generation consoles and so don’t know much about games available for the PS3, I find the next line pretty telling:

On top of that, from now until September 30, purchase a PS3 and receive 5 free Blu-ray movies with mail-in redemption.

Uh, this “serious gaming system” should let me play games still, right? When Sony first announced the PS3, I remember thinking that the fanboys have their work cut out for them. No games announced. It was just a very powerful computer system. Oh, and it played movies in a format that no one has.

Today, are there any games for PS3 that merit buying a PS3? Even with the “price drop”? Is anyone really that excited about being able to purchase a PS3 at what I still consider too high a price for a video game console? The Wii has some interesting games, although as I understand it there seems to be a lack of interesting new games coming in the near future. The 360 has XBLA. What does the PS3 have going for it? What games can I get with the $100 savings? Or am I supposed to be happy with buying more Blu-ray movies…which I already own on DVD and can watch on my laptop or using the television-connected DVD player? It’s not even perfectly backwards compatible with the PS2, so why not purchase that system instead? There are hundreds of games available for it.

Last week, I was having a blast playing the SNES game Smash TV with my girlfriend’s nephew…on my old SNES. I don’t feel like I am missing out on the next gen experience. Anyone else?

Categories
Games Geek / Technical Marketing/Business

World of What?

This past weekend, my girlfriend and I went to a barbecue. One of her cousins was on the computer, so I went in to say hello.

“What are you doing?”
“Playing Runescape.”
“Oh, I remember when I played that game. It looks much better than I remember it.”
“Yeah, I’m at max level for wood cutting.”
“Did you know that there are more people playing Runescape than World of Warcraft?”
“What’s World of Warcraft?”

Oh, yeah. There are people who haven’t heard of one of of the biggest names in video games.

Oh, and if you’re wondering, last I checked, Runescape had one million more people playing it than World of Warcraft did. You’ll note that when people talk about WoW‘s size, they can never call it the largest. They always talk about revenue. WoW makes much more money than Runescape, but Runescape has more people playing.

And apparently some of them have never heard of World of Warcraft. This map of online communities is slightly inaccurate in the same way that Alaska always looks smaller than it really is on a world map.

Anyway, I think it is interesting when you can’t depend on people knowing who you are, no matter how big of a gorilla you are. Before Runescape, he was playing on Club Penguin. Maybe one day he’ll discover games such as World of Warcraft and Vendetta Online, but for now, he has no idea that you even exist.

Categories
Geek / Technical General Linux Game Development Marketing/Business Politics/Government

GPL v3 Released

The Free Software Foundation launched GPLv3 yesterday. You can read the wording of the license in its final form.

What does it mean for software developers and indie developers in particular? I don’t know. The GPLv2 was written over a decade ago, and this new version deals with software in the face of new technologies such as the World Wide Web. I know a number of businesses participated in the discussions so any silly arguments about the license being a tool for communism can hopefully be put to rest.

“By hearing from so many different groups in a public drafting process, we have been able to write a license that successfully addresses a broad spectrum of concerns. But even more importantly, these different groups have had an opportunity to find common ground on important issues facing the free software community today, such as patents, tivoization, and Treacherous Computing,” said the Foundation’s executive director, Peter Brown.

I am sure people will be talking about what the new license means and how it is different from GPLv2 for weeks to come.

Categories
Marketing/Business Personal Development

Do I Need a Business Checking Account?

If you’re just starting a company and sweating about decisions such as “Do I need a checking account for my business?”, I know how you feel. I went through this same decision, concerned about doing the right thing. Actually, I was concerned about accidentally doing the wrong thing and messing up somehow. Are there legal concerns that essentially require that I have a separate account? Could I lose my limited liability simply because I used my personal funds to pay for my business’ web hosting? In the end, I found that I didn’t have much to worry about, but these concerns were very real (and scary!) to me. Starting a new business is scary enough. Worrying about doing things right to avoid violating some unknown law just seemed like wasted effort, and it can be incredibly distracting when you’re trying to earn some income.

I formed GBGames LLC last year, and a month later I received my Employer ID Number. Other than renewing the LLC and dealing with taxes this past April, I haven’t done much of anything related to business or accounting. On my list of things to do, I have “Get a business checking account”, and it has been there for a long time. I decided to get it completed and off of my list as soon as possible. First things first: do I even need a business checking account?

Having a separate checking account for the business seems to makes sense to me. It should be easier to keep my personal and business finances separate if I have a separate account for each. But then again, does this mean I need a separate business credit card? Most of my purchases are through one of my credit cards. I pay the balance each month and get the advantage of building credit. Occasionally, I receive a gift card to use at a local bookstore. Having a separate card means I won’t receive the benefits I do from using one card. I’ll have to remember to use the business card for business purchases, and if I forget, I’ll have to reconcile my numbers with my personal finances. Currently, I only have one set of finances to deal with, which seems much easier.

If I do get a separate account, I will need to deposit some money into it. Business accounts aren’t likely to make as much in interest as my current personal account at ING Direct, which is 4.5% right now. Any money I take out of it will make less money for me. Then again, the money invested in my business will hopefully be netting me bigger gains than the most generous bank. Still, what’s the point of having a separate account? It seems like having one would just be one more thing to keep track of, and more complexity isn’t really necessary or desirable for someone running a part-time business.

Since I run a single-member LLC, and I have not elected to be taxed as a corporation, the government taxes my company as a sole-proprietorship. My business is just an extension of my personal taxes. I don’t make many purchases for my business yet, and any purchases I do make are made in my name. Yes, I have to keep my receipts and separate personal expenses from business expenses, but since I do not make too many pruchases, these expenses are easy to keep track of. Last year, I bought a laptop and paid IGDA and ASP membership dues. I also paid to attend the Grand Rapids Schmooze meetup, including hotel expenses and transportation. My accountant took this information and figured out how much of it could be deducted from my taxes. Having a separate checking account wouldn’t have made this process much easier.

Basically, don’t attempt to pass off your family’s grocery bill as a business expense. If I buy a video game as a birthday present for a friend, it’s a personal expense. If I buy a video game as research for my business, it’s a business expense. I bought my girlfriend a computer for Christmas. I bought myself a laptop to allow me to do work. The former was a personal expense. The latter was a business expense. So long as I keep such expenses separate, I will be fine.

I’ve decided that I do not need a separate bank account for my business, at least for now. Maybe when I start earning more from my business, it could make sense, but there is no urgency in getting one. I can concentrate my efforts on the work of my business rather than the overhead of my business. If one day I find a need for a separate checking account, I’ll get one then.

If you decide that you do need a business checking account, this article on choosing a bank for your business will probably come in handy: Choosing Banks

Categories
Game Development Marketing/Business

Runescape Founder Speaks

Gamasutra had an interview with popular MMO developer and Jagex founder Andrew Gower in Q&A: Behind RuneScape’s 1 Million Subscriber Success. If you don’t know, the largest MMO isn’t World of Warcraft but Runescape. Although WoW makes much more money in subscriptions. Runescape has many more people playing.

The developer created Runescape as a personal project. It was basically a MUD with graphics. It slowly evolved into the freely available MMO with subscription-exclusive content that you see today.

When asked about the demographics of the players, Gower said that Jagex doesn’t collect such information.

We’re actually more focused on our product than marketing

It’s counter-intuitive to think that an incredibly successful MMO was made without focusing on the marketing. If you have a business, you’re supposed to think about marketing before you make the game.

I haven’t played Runescape in a long time, but I do remember spending quite a few evenings developing my mining and cooking skills. Adventuring with friends was fun. And perhaps it is that network effect that makes it so successful. Once those friends stopped playing, I stopped playing. When your customers are enjoying themselves, they’ll call their friends to get them to join. You don’t have to spend your time telling people about the game if they are already finding out about it. If no one played Runescape and the developers still wanted to commercialize it, they’d probably spend more time on marketing than they do now.

Categories
Games Marketing/Business

Why Doesn’t Different Sell?

In The Escapist last week, Shannon Drake’s article Vision Doesn’t Sell Copies: The Short Life of Clover Studios talked about the development group within Capcom responsible for the games Viewtiful Joe 2, Okami, and God Hand. Clover Studios was created to “bring more originality to [Capcom’s] products, thus leading to higher profits and better brand recognition.”

I own Viewtiful Joe 2 for the GameCube. I haven’t played either Okami or God Hand, but they received some great reviews and awards.

It turned out that good reviews and awards don’t sell games. Or at least not “enough” games.

Capcom also made Dead Rising, which sold a million titles on a single platform, the Xbox 360. Viewtiful Joe 2 sold 61,000 copies on the GameCube and and 18,000 copies on the PS 2. If your business was making and selling games, which games would you direct your resources towards?

If you’ve played Viewtiful Joe 2, you would probably be as surprised as I was at these sales figures. Who hasn’t played it? Well, apparently a lot of people haven’t. I think the Dead Rising sales figures might have more to do with a lack of Xbox 360 games than with anything else. After all, the N64 had almost all of its launch titles sell over a million copies. The PS 2 has a lot of competition, and the GameCube has less. Still, selling thousands instead of millions can be disheartening.

Similarly, a number of people were surprised at the sales figures for Gish, Chronic Logic’s IGF Grand Prize-winning game about a ball of tar saving his girlfriend. It was innovative, it was fun, and yet it sold only a few thousand copies, most within the first two years of its release.

On the one hand, it is surprising that the game didn’t sell much better. With all of the publicity from the IGF awards, more people should have paid for a chance to see what an indie could do.

On the other hand, who could play it? I remember telling my friends about the game, making sure to note that it runs on Gnu/Linux. One of them complained that he couldn’t get it to run. It was jerky and slow. After talking to him over the phone, I found out that he had a very underpowered machine. “Oh, sorry. I just assumed a simple side-scroller wouldn’t require a lot of horsepower to run.”

A similar thing was happening with Dirk Dashing when a Gnu/Linux client was announced. A number of people complained on Gnu/Linux game sites about the need for hardware acceleration for what appears to be a simple side-scrolling platformer.

While those are problems of perception from players, and specifically people who don’t have modern, moderately powerful hardware for their Gnu/Linux machines, I’m sure that the hardware requirements couldn’t have hurt. Pretty much anyone meets the requirements for Bejeweled or Spiderweb Software’s games. Perhaps Gish was hurt because people couldn’t even run it. While the developers claim in their postmortem that leeches are “too smart” to pay for games, I am not so sure that you can pin a lot of blame on them. There are two benefits for the customer when you offer a demo. First, they can find out if they would even like the game. Some people didn’t like Gish, claiming it was too clunky to play. Second, they can find out if they can even play the game on their machines. If you’re still running a sub-1GHz processor, you’re out of luck.

It doesn’t explain what was wrong with Viewtiful Joe 2. You could walk into a store, pick up a copy of the game, and know that it will run on your console the way it was meant to be played. It received many more awards than Gish, including quite a few that the general gaming public would hear about. It sold hundreds of thousands of copies. And yet it is considered a failure.

Tadhg Kelly of particleblog wrote that perhaps games cost too much to make. Hundreds of thousands of copies should be good, and in other industries those kinds of numbers would be great. Of course, when one game about zombies sells millions, why don’t these original games sell better?

What happened to the “contrary to conventional wisdom” revelation that profitable games are not just clones and more-of-the-same? Wasn’t it something of a news item a year or two back that the most profitable games were original properties? Is it a problem of marketing? Perhaps Dead Rising and Lost Planet received much heavier support than Viewtiful Joe 2 or Okami from Capcom?

I’ve heard a few indies complain about the lack of sales for their innovative games as compared to their clone games or sequels to clone games. Almost always, I’ve looked at the innovative game and thought, “Yeah, it’s innovative, but it’s not very fun.”

I think there are a number of variables in play. Marketing may be lacking or even wrong, telling the players something that they don’t expect when they sit down to play the game. Perhaps the price isn’t right. Maybe the game itself isn’t as good as the players would like. But I have a hard time believing that players don’t like different or new in preference to clones and prettier versions of older games.

I guess a better question is, “Why haven’t I bought Gish yet?” I’m a potential customer, and I think it is fun. I know it runs on my machine just fine. So what is stopping me from pulling out my credit card and purchasing it?

I don’t know why I didn’t do so when it first came out. I remember playing the demo, and it was fun. Heck, multiplayer was fun, and I find it funny that you don’t hear more about that aspect of the game. More importantly, out of all of the games out there, it actually runs on Gnu/Linux. I review a lot of Windows-only games for Game Tunnel, so playing a game on my preferred OS, one of the reasons I want to make games myself, is ideal. There is no reason for me not to purchase it.

So I did. It is technically my first purchase of an indie title.

Maybe there is more to the customer’s inertia involved in a sale than I thought.

Categories
Game Development General Marketing/Business

Indie Game Dev Podcast: Interview with BlitWise Productions

Action has released another interview, this time with Mike Welch of BlitWise Productions, creator of DX-Ball and Scorched Tanks.

Mike discussed the importance of author recognition, working with Seumas McNally on DX-Ball 2, and developing a community for his games. While he isn’t deeply involved with the game development community, he watches it, usually with amusement.

I enjoyed hearing his opinion on the difference between working with portals and working for yourself, particularly from a recognition point of view. He mentioned some of the unexpected letters he has received from fans of his games, stating that if his games were sold on portals he would never receive such letters or recognition.

Mike definitely sounds like an indie.