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Game Design Game Development Geek / Technical Linux Game Development Personal Development

LD#13: Dinner and Drinks…Lot’s of Drinks

Soon after I finally managed to make the squad car controllable, my friend came over with another friend and made steaks and salad.

Dinner

As you can see, there is some Sapporo Reserve the wash it down with.

But there was also a lot of other beer. I woke up feeling dehydrated and found the following in my kitchen:

The morning after

I had six bottles of Shiner plus that can of Sapporo. Actually, considering how I felt the night before, I’m surprised I woke up as early as I did and felt more or less fine. I was obviously not feeling 100%, but it’s not like I had a pounding headache.

So this morning, after showering, I had the best chaser of all: The Award-Winning Peanut Butter and Pickle Sandwich!

The Award Winning Peanut Butter and Pickle Sandwich

Two bananas, The Sandwich, and Orange Juice, the official drink of GBGames.

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Game Design Game Development Geek / Technical Linux Game Development Personal Development

LD#13: Awesome Road Lockdown Screenshot

Road Lockdown

Check it out! The squad car is chasing the getaway car! This is actually about 200% of the size. You can control the squad car, but I also set both cars to follow the border of the game screen so I can see what it looks like when it runs on its own.

Oh, uh, what happened to the roads? Yeah, they’re coming.

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Game Design Game Development Geek / Technical Linux Game Development Personal Development

LD#13: Lunch and Design Notes

After getting some boilerplate code down, I took a break to have lunch:
Lunch

Peanut butter, cinnamon, and raisin sandwich, plus some blue corn chips and hummus, washed down with Tutti Frutti flavored Jaritos. Also, some carrots (not pictured).

I spent lunch and the hour after trying to nail down a specific direction to take this project. Here are my design notes:

Road Lockdown design

I’m still hoping to get basic game play by dinner today. We’ll see how ambitious a goal that is.

Categories
Game Design Game Development Geek / Technical Linux Game Development Personal Development

LD#13: Breakfast!

I woke up this morning kind of groggy. I had to sleep on the couch because my cats left me a smelly surprise on my bed. I guess they didn’t like being locked out of the office. B-(

It snowed a lot last night. It’s very white out. I need to drop off my laundry at the laundromat, and I also want to go to the pet store to purchase Nature’s Miracle enzyme cleaner. Darn cats.

Anyway, breakfast!

Breakfast #1

I’m afraid I probably won’t do well in the food competition this time around, but we’ll see.

I’ve also been thinking about my project. Perhaps it won’t be a simple puzzle game because then I would need to design puzzles. I was thinking it could be an action game in which you play the role of the getaway car trying to outrun the police, but then I would need decent AI and it might end up being a clone of Pac-man. I’ll think a little bit more about this game.

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Game Design Game Development Geek / Technical Linux Game Development Personal Development

LD#13: Road Lockdown Mock-up

I liked the idea of the police strategically blocking certain roads so that the criminals can’t get away. Road Lockdown is my current name for the project, but it might change. B-)

Road-Mockup.png

From this mock-up, you can see the red getaway car of the criminals as well as the squad cars blocking the roads. I think I’ll keep the road images for the final game, and the cars seem to have come out fairly nice, I think.

I think I’ll go to sleep now. Tomorrow morning I have a lot of coding to do.

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Game Design Game Development Geek / Technical Linux Game Development Personal Development

LD#13 Theme: ROADS

So the theme is Roads. According to the voting results, it was the only one with a positive number of votes overall, and yet the IRC channel is erupting with people surprised that it was the theme that won out.

What are some ideas?
– Building roads between cities to facilitate commerce.
– Managing traffic congestion.
– Planning/Acting on The Road Ahead for your life.
– Maintaining a small town’s roads.
– Transporting materials along a long road.
– Find your way without a map, searching for a lost road.
– Strategically shut down certain roads to guide a getaway car to the police.

There are plenty of ideas, and I’m sure I’ll come up with more.

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Game Design Games Marketing/Business Personal Development

Back from Vacation

Last night I got back from over a week-long vacation. I visited friends in Des Moines, and it was very relaxing, aside from hurting my back and seeing the chiropractor four times. I walked around downtown Des Moines, visited the historic Capitol Building, went to a dueling pianos show, watched a couple of movies, danced at a nightclub, and otherwise had a great time.

Oh, and I learned how to play checkers.

I was in the library and passed the game section. There was a book on playing checkers. I thought, “Ok, I haven’t played that game since I was a kid, and I think I heard someone saying that it is as cerebral as chess. Let’s see why.” Did you know that the official rules of checkers REQUIRES you to jump your opponent’s piece if you can do so? I didn’t know this rule, and when I asked, it seems that most of my friends didn’t either! This one simple rule suddenly makes this otherwise child-friendly game really, really complicated.

Besides trying to figure out ways to make simple games more strategic by forcing moves the way checkers does, I spent a good amount of time figuring out my next move in life. I read a couple of books and articles on life purpose and business and wrote a bunch of notes. I took advantage of my time away from work obligations to think about what I want out of my life. I’ll have more to write about my decisions later, but suffice it to say that I don’t want life to force my hand because it might put me in a suboptimal situation.

It’s my move.

[tags] checkers, life purpose, business, game development [/tags]

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Game Design Game Development Games Marketing/Business

Meaningful Play 2008

Gregg Seelhoff announced that he attended Meaningful Play 2008, an academic conference ” that explores the potential of games to entertain, inform, educate, and persuade in meaningful ways”, and he posted his notes.

  • Day 1: Want some good data on casual gamers and Flash game business models?
  • Day 2: Want some good data on 60+ year-old gamers as well as serious games?
  • Day 3: The wrap up, with some information about a panel on board games.

I’ve been thinking about the kind of games I wanted to make, and rather than create short-term sales product that will be thrown away within a week, I’d like to make games that matter. Games that stick around long after you’ve played them, like a good book or a good movie. I really liked the idea of an entire conference dedicated to meaningful play, and I hope I can attend the next one. There were some good nuggets of information that Gregg managed to report, such as who plays games at Pogo.com and for how long, but I especially liked reading the following on what kinds of serious games received good reviews:

An acceptable game (threshold 1) succeeded in the areas of technical capacity and game design. A good game (threshold 2) passed threshold 1 and, additionally, succeeded with aesthetics, visual and acoustic. For a game to be great (threshold 3), it had to pass both previous thresholds and also succeed in the final two areas of social experience and storyline (“narrativity and character development” is too long). Few games reached the final threshold.

Look at that! A prioritized list of what makes up a good game!

It’s unfortunate when you can’t play games because they are made for specific platforms, especially when there is always this emphasis on the ubiquity of Flash. Many of the games Gregg links to were Windows-specific, and they wouldn’t run in Wine. When so many of these games aren’t even meant to be commercially viable, is it still a valid argument that providing a port to other platforms such as Mac and Gnu/Linux would be pointless since having access to a few hundred thousand more players wouldn’t be worth it?

I would have liked to know more about Ian Bogost’s keynote, but Gregg provided some good notes for most of the rest of the conference. I have more than a few PDFs to download and read through.

[tags] meaningful play, game design, game development, serious games, casual games, conference [/tags]

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Game Design Game Development Games Marketing/Business Personal Development

Now Is the Best Time to Make Games

Jeff Tunnell posts for the first time in a long time about how you shouldn’t fear the economy and should start your game business now. Yes, there is a lot of doom and gloom about how the economy is stagnating and people are worried about paying the bills.

But that just means there are less people willing to take the risk of starting their own businesses! Less competition means more opportunities for your business!

But how do you start? I wrote an article about Forming an LLC in Illinois, and running an LLC is much easier than running an S Corporation. If you don’t know the difference, there are plenty of resources online about the different types of business entities.

I also wrote about what an indie developer needs to know about copyright. Copyright laws can be quite complex, so it pays to know at least SOMETHING about them.

Not sure how to even start making games? I also wrote You Can Make Games, which describes how easy it is to get into game development, and the best part? It has gotten even easier since I wrote that article two years ago! With technology like PopCap’s framework (and TuxCap for people who want to recognize that there are people who use Mac and GNU/Linux), libSDL, and freely available Java and Flash web development tools, there should be nothing to stop someone with a computer, an idea, and a willingness to put some effort behind it from making a game.

There are great articles and other resources for running your game development business at GameDev.net. Advice can be found at the IndieGamer forums.

So what’s stopping you? And for that matter, what’s slowing me down?

[tags] indie, game development, video games, business [/tags]

Categories
Game Design Game Development Games

No Thousander Club Update for Two Weeks?!

These past two weeks have been very unproductive, so there just isn’t anything to report for the Thousander Club. Crunch at the day job isn’t over yet, and since it started getting a bit colder, I haven’t been feeling 100%.

Instead, how about a list of links to interesting indie-related things going on in the world today?

  • Jay Barnson continues writing about his first playthrough of Wizardry 8 in Swimming with Psi Sharks. I enjoy reading his design notes near the end of each post. I really need to break out my copy of the game and catch up to where he is, although Etrian Odyssey 2 does bring back memories of the Proving Grounds of the Mad Overlord.
  • He’s also written an update on the comedy RPG Frayed Knights in Dungeon Scrawls, in which he wrestles with the design of the dungeons so that each one stands out as memorable. I love behind-the-scenes stuff like this!
  • Anthony Salter continues his Let’s Play Starflight! series of videos in Quest for the Cloak. I have been watching him play this game, and it looks like a modern remake might be fun. I wonder how many older games would benefit from a remake that takes advantage of the state of the art in interface design and standardized control schemes.
  • He’s also posted a few updates of his Populous-like game Planitia. He’s added multiplayer capabilities, and there is even a video of it now! Watch Anthony get pwned by his daughter!
  • Cliffski has released Kudos 2! He also wrote about the post-release crush. Work doesn’t stop just because you’ve released your game.
  • Ludum Dare had a miniLD this weekend. The theme was very creative: MSPaint is the best level editor ever. All games made during this weekend have to be able to load the same levels, which are defined in 64×64 BMPs. Imagine a game like Rom Check Fail, only now imagine that a bunch of games can trade level data and they still run! Check out the entries at LudumDare.com!
  • EDIT: I just remembered that Keith Weatherby II has posted video of Hypno-Joe, and it’s looking pretty schnazzy!

What has everyone else been up to?