Categories
Games Politics/Government

Depictions of Violent Death in Games

Fight Club

Opinion: The “Virgin Mary” of Video Games? is a piece at GameDev.net by Lew Pulsipher, a board game designer and game design educator, which analyzes the predominance of games that depict violent death.

He links to a short post by John Sharp in 2009 which asks the following question:

If representations of Mary are used as evidence of the centrality of Christianity in the culture of the Italian Renaissance, what does the preponderance of guns say about our culture, and more specifically, the cultural form of games?

Pulsipher argues that guns are too specific, especially when you consider the vast majority of games set in a fantasy environment in which there are no modern weapons, and posits that a large number of games depict violent death.

He doesn’t question why it is so. He doesn’t demand the game industry account for itself. He and Sharp both simply question what it says about our culture that our entertainment is so violent.

And they’re not the first ones to ask this question, and it isn’t just games. Why We Watch: The Attractions of Violent Entertainment is a book from 1998 that explicitly analyzed not how violence in our entertainment affects us but why we specifically look for it.

There’s an article on video games by Jeffrey Goldstein in this book that mentions Mortal Kombat. If you recall, there were two versions released for home consoles at the time. The Sega Genesis version had all of the blood and gore included, but the Super Nintendo version was toned down.

Although there were more Nintendo than Sega game systems present in U.S. households, the bloody Sega version of Mortal Kombat outsold the less violent version by about 7 to 1.

The article goes on to discuss the distinction between aggressive behavior and aggressive play, and it says that there are 25 possible reasons for an appeal to the latter ranging from biological to psychological to social reasons. One reason children war play or enjoy violent media is surprisingly out of a need to seek out justice. After all, it is more enjoyable to see a film about a violent criminal who is caught and brought to justice than it is to see one about an unresolved murder.

And again, the book that this article comes from is from 1998, so the questions asked aren’t new. I do think, however, that there aren’t many answers that have been provided since then. There is, of course, the notable exception of Everything Bad is Good for You by Steven Johnson. Johnson argues that the content of the video games isn’t as important as the form. That is, the systems of the game provide the appeal and benefit rather than the actual content.

But it doesn’t explain why a bloodier Mortal Kombat sold so much better than a toned-down version, although marketing could have much to do with it. And it also doesn’t explain why video games tend to focus on conflict and violence as themes, especially if they don’t need to do so.

So what does it say that most video games are violent? Pulsipher says he doesn’t know and would like his article to stir up some discussion. Goldstein mentioned a number of possible explanations, but he admitted that there isn’t much research to indicate what may or may not be the case. Hasn’t there been any more thoughts on it? Are depictions of violence in video games indicating a problem or a cultural bias in learning, or is the content unimportant?

To put it another way, what would it say about our culture if violent depictions in video games were incredibly rare? Would it indicate that gamers are more civilized? Would it mean people weren’t gaming anymore?

Does violence in video games stop appealing to gamers as they mature, or is it a certain type of person who specifically doesn’t enjoy games which feature violence heavily in their themes?

Do you know of further research which indicates what violence in our cultural artifacts means? Are games inherently good for exploring themes of violence, struggle, and survival, or is it simply easier for game designers to focus on such games?

(Photo: Fight Club by Polina Sergeeva | CC-BY-2.0)

Categories
General

The World Cup is Here!

Besides not having Internet access at home yet, the other reason why I won’t be able to write many blog posts here is because I’m a big soccer fan and am watching the World Cup!

Yes, it isn’t exactly a stellar start for me in terms of being a full-time indie game developer, but I’ve made this decision, and I’m going with it for now. Part of the reason why I’m an indie is so I can decide what to do with my time, and right now, that means feeling perfectly comfortable sitting in a bar and watching soccer multiple times a day. It’s quite liberating, actually. B-)

If you really want to read what I have to say, I have gotten a few things written down at my other blog: ModernAmericanSoccer.com, where I try to cover all things about American soccer and what makes it unique in the world.

Tomorrow is the big, highly anticipated game: USA vs ENG! What are your predictions? Do you think the Yanks can win the match? Group C? The Cup itself?

Categories
Marketing/Business

You’re an Indie. Now What?

Mediocrity is Sin

If you’re like me and just quit your day job to run your independent video game business full-time, you might be thinking, “What do I do now?”

That isn’t to say you aren’t prepared. You’ve done your homework. You know how to make games. You know business models. You know who you might need to know.

But you still need to know what you are specifically going to do. I don’t necessarily mean what specific game you want to work on or what sales system you’re going to build. I mean what do you want to make of yourself and your time? Who is it that you’re trying to impress? What is your end goal in this endeavor?

Some indies specifically want to hone game development into an art. See Jason Rohrer’s games Passage or Gravitation for excellent examples. John Carmack is an applied mathematician and 3D game engine wizard. Corvus Elrod is a storyteller.

Each of these people focused on excelling in some area, and the result is advancing games in a very specific way. If you want to have discussions about games as art, you’d do well to know about Jason Rohrer’s games as well as his life. If you want to make the best 3D game engine, Carmack was the pioneer for many techniques and methods for doing so. And if you’re interested in how games can tell stories in their own unique way, you would do well to have discussions with Elrod.

Some indies want to create fun for as many people as possible. Others want to focus on using games as a means to inform. Some want to make something to enjoy with their friends and family, while others just want to tinker. There are many paths to take. In their respective circles, they’ve made a name for themselves.

But what are you going to do? What do you want to be known for?

Seth Godin wrote 16 Questions for Free Agents, which can help you make that decision.

In my experience, people skip all of these questions and ask instead: “What can I do that will be sure to work?” The problem, of course, is that there is no sure, and even worse, that you and I have no agreement at all on what it means for something to work.

It’s easy to do what you see others are doing. Make that clone. It sold well, and you might sell well, too. Maybe. More likely, probably not.

Perhaps fame or legacy isn’t what you are looking for.

But if you only have one life to live, why settle for a cloned life of mediocrity?

(Photo: Mediocrity | CC BY-SA 2.0)

Categories
Game Development Marketing/Business Personal Development

Going Full-Time Indie

Empty Cube

Last Monday, I gave my two weeks’ notice to my day job. I’m going to run GBGames, LLC full-time.

After 5 years of part-time development and not much to show for it, I was frustrated. I had no urgency. I found myself losing focus often, even after I admonished myself for doing so. Week after week, I’d get disappointed in my lack of productivity. I’d identify the problem as a lack of seriousness or a lack of clarity or a lack of efficiency, and I’d claim, “No more! This time, it’s for real!”, but then I’d find myself at the end of another week with little to no forward progress and hardly any change to my work habits.

Well, no more! This time, it’s for real! B-)

I’m cutting myself off from the peace of mind of a regular income from a salaried position, with nice benefits, at a really good company, with great coworkers. I could work in much worse environments. I was able to spend money on food, clothes, utilities, and toys without generally worrying if I had enough money to cover it. The people were great, and the company policies were what you thought of when you thought of best-practices.

So why walk away from that? Because I’m also cutting myself off from an obligation to be anywhere for 40-60 hours a week. Those hours are mine now. I have the freedom to use them however I want. Instead of being a cog in an otherwise pretty great wheel, I’m making my own wheel.

Of course, with that freedom comes great responsibility. I’m solely responsible for the success or failure of my business. My future income depends more on my marketing, sales, creativity, and productive output than the time I spend sitting at a desk. It’s going to be hard work, and I’ll encounter challenges the likes of which I’ve never seen.

But it’s time. I have an opportunity to make a mark on the world. I am done with feeling like the lion’s share of my attention is being given to what I should to be doing to the detriment of what I want to be doing. I’m only going to get older. I turn 29 in a couple of months, and before I know it, I’ll be 30. And then 40. And 50. And so on. If I’m going to run my business full-time, it might as well be now, when I have less responsibilities and obligations. I’ve prepared for years to do it. I’m as ready as I’m going to be.

Let’s go, World. I’m ready to rock.

(Photo: Empty Cube | CC BY 2.0)

Categories
Game Design Game Development Games Geek / Technical

Encourage Creativity: Addicube

Encouragement

One of elements I’ve identified for living my life on purpose is encouraged and supported creativity. Even though it is part of my life purpose, it doesn’t mean it is just for me. Part of the point of a life purpose is that it applies to everyone around me, too. I’m not only focused on making sure my own life has encouraged and supported creativity, but I want to make sure that the people around me are encouraged and supported as well.

So when I learned that Corvus Elrod, former writer of Man Byte’s Blog and current writer of Semionaut’s Notebook, was partnering up with Charles Berube of The Wasabi Project to create a game called Addicube, I thought, “That sounds great!”

But then I learned that the project won’t get started until it is fully funded. See, the project is currently waiting for enough funding through Kickstarter.com, which is a funding platform which allows projects to ask for donations from fans and friends. If enough people donate, the project happens, but if there isn’t enough funding, then no one pays any money. Well, back in January, having newly created my life purpose statement, believing in Corvus Elrod, and knowing that I wanted to encourage and support creativity, I pledged my support at the Benefactor level. Sometimes “That sounds great!” is good encouragement, but money helps, too. B-)

As of this writing, Addicube on Kickstarter has 51 backers and 89% of the $3,500 it needs to be completely funded, but there’s a deadline. If Addicube gets enough funding by April 25th, then Elrod and Berube will get started.

Frankly, I want Addicube to happen, and I’d like to ask you to help. The deadline is looming, and they’re so close to having the Kickstarter project fully funded.

Please go to Addicube on Kickstarter, learn more about the game, and pledge $5, $10, $25, or more. If you really want to make an impact, pledge to be one of us Benefactors at $250+. Let’s encourage creativity and get this game made!

(Photo: Encouraging note | CC BY-SA 2.0)

Categories
Personal Development

Three Ways to Achieve Your Goals More Easily

Every year, especially around New Year’s Eve, people notice something about their lives that they don’t like. Maybe someone doesn’t like seeing the extra inches around his waist. Perhaps someone else doesn’t like the size of her savings account. Whether it has to do with health, wealth, or quality of life, these people identify something they don’t like and decide to do something about it.

They set goals such as:

  • I’m going to lose 25 lbs by summer.
  • I want to have half a million dollars before I retire.
  • I want to live in a bigger apartment.

When people set goals, they have good intentions. They may even write down their goals. For a weight loss goal, perhaps that goal is placed on the fridge as a reminder. Perhaps that first week might be filled with exercise at the gym, and the goal setter might be filled with energy and motivation.

Too often, though, what happens for many people is that they soon forget the goals they set. The person who wants to lose weight might find that he has a hard time waking up one morning, and so he skips going to the gym that day. And he might go to the gym the next day. But soon enough, another tough morning comes. And then another. And he might find the habit of going to the gym daily gets scaled back to only a few days a week. Eventually, without realizing it, he won’t be going to the gym at all, and he’ll be back to living his life the way he did before he set the goal.

And the same goes for any goal. Perhaps the person who wants to save $500,000 gets excited about saving a bit of money each time she gets paid, but it’s possible that there are plenty of bills that need paying and the morning coffee isn’t too much money and someone’s birthday is coming up. She might find that saving money is just too hard, and eventually she falls out of the habit.

A year later, these people might look back and realize that they haven’t made any progress on their goals. And for some people, they might have a lot of goals that they are failing to achieve at once. Insert guilt and frustration here. I’ve been there, and odds are, you’ve been there, too.

So what can you do? I recently realized a few ways to make goal achievement easier:

  1. Focus on only a few goals, not a billion!
  2. Make those goals vivid!
  3. Keep your attention on those goals!

Focus on only a few goals!

This one was tough for me to internalize. I have a billion interests. I have a day job. I have an indie video game development business. I write for this blog. I play soccer. I have friends and family I want to spend time with. I am the Charter Executive for the Association of Software Professionals Games Special Interest Group. I want to weight about 15 lbs less than I do. I want a nicer apartment. I have a ton of papers I want to shred, a set of online business courses to finish taking, books to read, a ukelele to build and learn how to play, a printer to setup…Yeah, I’m busy! B-)

I used to keep all of these projects on a list, which is good in that they won’t fall through the cracks or become forgotten, but I always felt like I wasn’t making progress. One day I’d write a blog post, but I wouldn’t have time to work on my game development projects. I’d go to the gym and run for an hour, but then I’d be too tired to read that business book I’ve been meaning to finish. I’d do some actions related to one project, such as taking the online business course, but then feel like other things weren’t getting done, so I’d switch my focus to something else.

Eventually, I realized that my approach wasn’t working. My attention was spread too thin, rendering me ineffective at everything. I felt frustrated, and life just wasn’t fun. I felt like I needed to constantly be “on”. Watching TV, playing video games, reading for leisure, spending time with friends: they all felt like ways I was procrastinating doing all of the work that I knew had to get done. As the psychologist William James once said, “Nothing is so fatiguing as the eternal hanging on of an uncompleted task.” And I had a lot of those!

If I was going to accomplish anything meaningful, I needed to focus on it until it was done. After all, if it was the most important thing for me to do, why spend time on anything else? Isn’t that just procrastination?

At the start of the new year, I identified a few major goals that I wanted to accomplish this year. Not 50. Not 100. I came up with four goals, and I have since reduced them to three. At any given moment, I know that if I should be doing anything, it is in service to to accomplishing those three goals.

Why so few? Because I need focus if I want to see these goals accomplished. Focusing on a billion goals is the same as having no focus at all.

Make those goals vivid!

There are good ways to define goals, but there are also bad ways to do so. If you search online for tips about setting goals, you’ll inevitably come across the acronym SMART, and you’ll also come across articles suggesting that it is outdated. Whatever you decide to do, write your goal so that it gives you energy to think about it. Boring goals won’t motivate you.

“I want to lose weight” is a lame goal. It has no energy behind it. There’s no vision. It’s just a weak prayer. A better version: “I want to lose 15 lbs in three months.” It’s better partly because of the details, but it could be improved. How about this one?

“I am achieving a healthy, optimal weight that makes me look sexy and feels vibrant. I easily reach a weight of XYZ lbs.”

Achieving! Healthy! Optimal! Sexy! Vibrant! Easily! These words make the goal FEEL awesome! Just think about the way that goal is written in the last example. It’s a lot harder to forget than “I want to lose weight”, isn’t it?

You want your goals to fire up your imagination, and you want to imagine what success looks and feels like. It might sound silly, but this activity is key. I allow myself to enjoy the good feelings that come from immersing myself in these goals as if they are already achieved. This isn’t just fantasy or navel-gazing. Imagining that your success is already accomplished actually helps you accomplish those goals! If you can convincingly feel that your accomplished goal is real, your subconscious can go to work making it happen.

Of course, if you do the work to create a goal that inspires you, it would be a shame to forget about it.

Keep your attention on those goals!

I’ve had a problem declaring goals and not following up on them. For example, when it came to making time for regular game development each week, I have historically been pretty bad at it. Tracking it through the Thousander Club, I could see just how bad it was, and at the start of each year, I would say, “This is it! This is the line in the sand! I did badly before, but I will change my ways completely!” The next thing I know, it’s December, and I realize that I am nowhere near 1,000 hours of game development.

If your goals are important to you, you need to dedicate the time to thinking about them. It’s too easy to forget about your goals when you’re drowning under obligations and interests pulling you in multiple directions.

Some people suggest writing down your goals every day. I don’t like the idea of throwing away hundreds of index cards throughout the year, so I wrote them down once, but every morning I make an effort to think about those three goals. I read the statements, and because they are vivid and striking, it is easy to imagine them being real. I’m healthy and look great. I’m living in a comfortable, secure home. My business is successful and profitable.

Every morning, I make the time to quietly think about my three main goals for the year, and it is time well spent. These are goals I really care about, and I don’t want to forget them just because urgent tasks distracted me. And the more I think about them, the easier it is to remember them. It’s a nice feedback loop. And as I make progress on these goals, they just get further reinforced.

So make the time! It can take mere minutes each morning to visualize your goals. Set up reminders. If you don’t need reminders to accomplish your goals, that’s great. If you are like me, get into the habit of setting aside time to think about your goals daily.

Does this visualization really work?

To give an example of how amazing it is to focus on a vivid vision, one time I allowed myself to imagine what it would be like to own a Lamborghini. I never really cared about cars before, and this was purely for fun. These cars cost as much as a house, so it would feel pretty wealthy to own one. They turn heads. I could wear shades as I drove down the street. I could show up at parties, and the valet would be excited to get the opportunity to park my car. I didn’t really want such an impractical car, but as far as pretending I was rich enough to own one, why not? It was just for fun.

But you know what I started seeing a lot more of? Corvettes. I saw them everywhere. Sometimes I would see four or five before I’ve traveled a mile! People around me talked about Corvettes. I learned that there were some for sale near my home. I went to a bed and breakfast in the middle of the countryside in Wisconsin, and even there I saw a yellow Corvette outside of the restaurant I went to eat at! It turned out that there was even a Corvette car show in town. It was surreal.

I’m not saying that I manifested Corvettes by thinking about cool cars, although some people will talk about the Law of Attraction at work here. I personally think that I was merely noticing these cars more since I had trained my subconscious to look for awesome cars. They were probably always there, but I hadn’t cared about them enough to notice before.

Regardless of what you believe, making it a habit to vividly imagine your goals will help you recognize opportunities to make those visions a reality. Now, the three points I described above aren’t enough to get you to achieve your goals, but if you’ve ever experienced the frustration of realizing that goals you set a year prior were completely forgotten, they should help you keep your goals at the forefront of your mind, show you how realistic they are, and make it easier to achieve them.

Categories
Games Geek / Technical

Starcraft 2 Shelved?!

Zerg Scourge

After spending years developing the game and holding a closed beta for months, Blizzard announced it was canceling development of Starcraft 2. Multiple reasons were given, including poor feedback from fans in the closed beta, but most surprising was a lack of funds.

From Blizzard’s press release:

Blizzard Entertainment announced today that the closed beta test for its highly anticipated real-time strategy game, StarCraft® II: Wings of Liberty™, has ended. Thousands of gamers around the world received invitations from the company to participate in the first phase of the beta test in February. “Gathering concentrated feedback from our players was an important step for us as we headed into the final stretch of development for StarCraft II and the new Battle.net service,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “In polishing the overall experience and preparing for launch, we found that it was not going to be possible to release the game at a sufficiently high quality.”

“Even if we believed we would be able to satisfy fans of the original game, we frankly could not afford to continue work on StarCraft II. After years of false starts, to find that the game in its current form would have to be scrapped, it would be irresponsible to start anew.”

It seems that the project isn’t being outright canceled, but if Blizzard is putting it on indefinite hold, it sounds like bad news for players who have been looking forward to revisiting the fight between the Terran, Protoss, and Zerg.

What do you think about Blizzard’s news? Now will you go back to playing the original StarCraft with me, or are you still going to go on and on about how cool you are for getting into the private beta? Whatever.

(Photo: Zerg Scourge| CC BY 2.0)

Categories
Game Design

How Deep Is Your Game Design?

Measuring pole

Jay Barnson posted a link to a video of Chris Hecker’s game rant from GDC. More details from Hecker’s own site at Please Finish Your Game.

The rant is great, so I suggest watching the video and reading Hecker’s article. To summarize, he is concerned that game developers, especially indie developers, are too satisfied with making lots of quirky, simple games, especially within a short period of time. With competitions such as Ludum Dare encouraging developers to create games in a weekend, Hecker agrees that cool mechanics can come out of them, but he wonders if there could be more value in exploring those mechanics as deep as possible.

He gives the example of Jonathan Blow’s Braid. Hecker argues that Braid has more value than hundreds of Indie Game Jam games.

I think Braid has more value because it explores its mechanic to the depth the mechanic deserves. I strongly feel that game mechanics have a kind of natural depth and value, and it is our duty as developers to follow a mechanic to its logical and aesthetic extent.

In a somewhat related article, Alex Weldon of Bene Factum wrote Density, Not Volume last year, and he argues that game designers should create games that focus and serve core mechanics rather than try to pile on as much as possible. Adding to a work doesn’t always make it better. It just makes it more. He gives the example of the original Super Mario Bros.

In these games, the player has a very limited range of powers and the enemies are likewise more like variations on a theme than completely different entities – in Mario, for instance, the Koopa is essentially a Goomba that leaves a shell behind when killed. Buzzy Beetle is a Koopa immune to fireballs. Spiny is a Koopa immune to being jumped on. Terrain and power-ups are similarly limited. The level design is based around the interplay between the player’s finite abilities and this small range of assets and challenges, presented in different combinations. And that’s enough – the original Super Mario Bros. has 32 levels, but manages not to be repetitive, because the designers were forced to be creative with what they were given. The resulting game is simple but dense, in the sense that every ounce of potential has been squeezed out of these simple building blocks.

Hecker argues that game mechanics and dynamics need to be fully explored more often. Shipping shallow games quickly isn’t enough. Weldon argues that designing a game from a bottom-up, mechanics basis is the way to go. In both cases, quality and depth is praised over quantity and volume. Cranking out 20 games a month is impressive, and you can probably discover some cool mechanics in the process. Still, it would be much more valuable to players and the game industry if you went back to some of those quickly conceived games and fully explored what is there. For example, Blow explored time manipulation thoroughly, and he didn’t add unneeded elements, such as 3D graphics for the sake of it. The game had a lot of depth, and it didn’t feel disconnected or filled with useless cruft.

How do you feel about Hecker’s rant? Do you agree that more game developers need to “follow a mechanic to its logical and aesthetic extent”? Are indie games too shallow by and large?

(Photo: Measuring poles | CC BY 2.0)

Categories
Marketing/Business

Happy Anniversary, GBGames!

Today is the 4th anniversary of GBGames, LLC!

To celebrate, I wish I could offer a sale, but any games I’ve released are free.

So on that note, if you have a Facebook account, you can play Sea Friends!

Sea Friends

Feed the fish while avoiding the growing algae, and while you play, you can make a difference in the world by saving real coral reef!

On the other hand, if you don’t have Facebook, you can play Walls, either online or downloaded to your computer.

You may have noticed that these games were available last year. Where are the new games?

Well, last year was a tough year for me as a part-time indie game developer. I haven’t been happy with the progress I’ve made over the past four years, in fact. I’ve had trouble keeping focus on any plans I’ve made, and as a result, there are only two finished and released games I can point to. And if you’ve been paying attention, you’ll note that they are pretty much the same exact game.

So before GBGames has its 5th anniversary next year, I intend to make a huge difference in my approach. I have a new business plan that I intend to follow, updating it as appropriate, and I’m going to ensure that I have an easier time focusing on my business goals.

And unfortunately, that’s all I can say at this time.

Categories
Personal Development

How to Have an Improved, More Ambitious Life

Checkmate

Have you had difficulty coming up with ambitious dreams? Do you find yourself constantly ignoring possibilities, thinking that you couldn’t do or be enough?

Last week, in an effort to give back to my old high school, I joined a number of other alumni in giving presentations to the freshmen and sophomore men. The organizer’s two main goals for these presentations:

  1. To reach out to those students who are on the fence about the possibility of going to college.
  2. To encourage those students who are planning on going to college to try to go to the best college they can.

I took the big picture idea to be: dream big.

My presentation focused on my own uncertainty during my time in high school. I didn’t know what to expect after high school ended. To make it worse, my fear of the unknowns of college and my future kept me from creating a plan. In the end, things worked out better than I ever expected. I finished by asking the students to embrace possibility, ignore mediocrity, and dream big.

What I didn’t realize until after I had given the presentation four or five times that day is that there seemed to be a pattern with my ability to embrace change which probably made all the difference in my life.

Anytime there was some challenge or opportunity, I would think, “I can do it.”

I was in student council. I was Homecoming King. I took drawing, painting, and accounting classes rather than take a free period. I was editor of the school paper. I was in the honors program, received great grades, and was a member of the National Honor Society. I organized an all-day event to replace a discontinued annual event instead of leaving a gap. After high school, I received my Bachelor of Science in Computer Science along with two minors: mathematics and microelectronics. I started my own indie video game business. I tried out for the Chicago Fire soccer team.

I didn’t list those accomplishments to toot my own horn. My point was that in each case, the idea that I could actually DO it was natural to me.

That isn’t to say that actually DOING these things were easy. As editor of the school paper, I only published four issues out of the entire year, and I managed to get the paper in trouble with the school administration (it’s better to ask for forgiveness than to ask for permission?). Going for two minors along with my major took me five years instead of four. Forming GBGames, LLC took me months longer than it should have.

But because I thought I COULD do it, I eventually found a way. It would have been easy to ignore the fact that the Chicago Fire was holding open tryouts. I hadn’t played soccer in 10 years. The odds of me suddenly becoming a professional soccer player were very slim indeed. Why bother?

I’ll tell you why. The barrier to entry was laughable. I pretty much had to sign my name on an application form and send in a small fee. Bam. I was one of the 156 people who tried out, and I got to play soccer with some of the best and brightest amateur soccer players from around the world. I had no illusions that I was going to get called back for the 2nd or 3rd days of the tryouts, but that wasn’t the point. The point was that with my attempt, I had a blast, and now I have this great story to tell people. How many people do you know that can say they tried out for a professional soccer team?

But I never would have even bothered looking up the application process if I didn’t think that I could do it.

So if I could that presentation again, I’d sum up everything with “Believe you can do it.”

If you internalize that thought and apply it to every opportunity you care about, you can’t help but be more ambitious. Why settle for a dead-end job when you could go to college? Why settle for a community college when you could find scholarships, grants, and loans to send you to the best college you can find? Why settle for any relationship you can get when you can find a fulfilling one? Why settle for mediocrity when, with a little thought and effort, you could attain awesomeness?

What is your pattern for approaching possibilities, challenges, and opportunities? Do you surrender immediately to the idea that you can’t, or do you generally feel confident that you can?

(Photo: http://www.flickr.com/photos/alanlight/62314517/ | CC BY 2.0)