Categories
Games Geek / Technical Linux Game Development

A Brief History of Linux Gaming

Thanks to LinuxGames.com, I learned about the blog kahvipapu and the Linux Gaming series of posts.

In part one, the author focuses on first-person shooters. Loki ported quite a few games from Windows, including Quake 3 Arena. I was able to purchase multiple copies in the distinctive metal packaging once Loki went out of the business. Besides mainstream titles such as Unreal Tournament 2004 and Wolfenstein: Enemy Territory, freely available games such as the Quake-based Warsow and Nexuiz. Both are beautiful looking and a lot of fun. I have yet to play Tremulous, which is a team-based FPS with real-time strategy elements. I really should check that one out.

Part two is focused upon strategy games. I have always felt that there is a definite lack of strategy games on Gnu/Linux. Besides Freeciv and Loki’s port of Civilization: Call to Power, which I do not own, I’ve found many games are uninteresting or still in alpha.

Then again, I haven’t played Battle for Wesnoth yet, and considering that it is one of the games that most people think of when you say “strategy game for Gnu/Linux”, I probably should. I’m downloading it right now. I have played Loki’s port of Myth 2, and it is always fun to set up a chain reaction explosion.

Another game I should try is UFO: Alien Invasion. I’ve never played X-COM, but I’ve heard plenty of good things about it. Warzone 2100 is one that I haven’t heard of before. It is supposedly one of the first 3D RTS games ever, and it is now open source. I’m downloading that one, too. I have also been meaning to purchase Robin Hood: The Legend of Sherwood.

Part three continues to list the strategy games available for Gnu/Linux. Bos Wars, Dominion 3, FreeOrion, and of course the Total Annihilation-based Spring are among the games listed.

Part four is all about MMOs. A Tale in the Desert is a popular one, and I recall the developers mentioning that there are more subscriptions from Gnu/Linux users than Windows or Mac users. While a number of games are only playable using Wine or Cedega, quite a few have native clients. Vendetta Online is one of them, and so is the indie game Dofus.

I am sure that more games will be listed in future articles. For instance, Frozen Bubble is a really popular puzzle game. Missing from the list of strategy games was Tribale Trouble and Defcon, two games from two different indie developers. Lux, Darwinia, Pioneers, and Widelands were also missing. Pioneers is a Settlers of Catan clone, but with all of the press Catan has received for being on XBLA, Pioneers should be mentioned.

Hmm…if it is hard to catalog all the games available for Gnu/Linux, perhaps “Linux has no games” isn’t such a true statement anymore.

Categories
Game Development Games Geek / Technical General Personal Development

Feminism and Video Games

In What Do We Do About Video Games?, Roy looks at how women and race are portrayed in one of his favorite pastimes, and he isn’t impressed.

In a previous post, I’ve suggested that girl-friendly games aren’t needed so much as games that appeal to non-gamers. I still believe it, but I think that there can be a problem if you are attracting non-gamers using stereotypes and highly-sexualized imagery.

While I mentioned that women as playable characters seem rare, the problem with most of them is that they are highly sexualized. You have Samus Aran, Princess Morning, and a handful of others. And then you have Lara Croft and the Dead or Alive girls with their realistic boob physics.

Who within the industry is actually concerned about these issues? Should they be concerned? I think so. When most of the industry has no problem with hyper-sexualized female characters in games, what can you expect when games cross over into politics and social discussions?

Add to that the fact that the most vocal critics of video games tend to be people like Jack Thompson or NIMF (the National Institute on Media and the Family) who accuse video games of being murder simulators or promoting cannibalism- and you’ll find that a lot of gamers are particularly hostile towards criticism of gaming, even from fellow gamers. Women and feminists are made unwelcome in many gaming circles, and concerns about sexism and racism in games go unheard, ignored, or mocked.

While I am not a fan of Jack Thompson, he does make a point about the problems of an industry that does not self-regulate. Someone will eventually want to do the regulating for you. We’re already batting down anti-video game legislation right and left like King Kong on a skyscraper, and that legislations is about pornography and violence. What happens when people suggest that the Final Fantasy or Soul Caliber series is little more than pornography for adolescents, simply because of the way that the characters look? Grand Theft Auto is already considered pornography by some.

And that’s just the legal aspect of it. What about the gamers? If you think there isn’t a problem with girls playing games, read Monica’s comment on Roy’s post:

I have the double duty of being both a gamer and game designer. My bigges pet peeve is the fact I can’t even play Halo or Unreal online with out virulent harassment. And not only sexual but sexually violent taunts, come-ons, and threats, mostly associated with men and even boys who are virtually emasculated by a girl gamer who has the audacity to win, beat them, or even pick up an item that the male player wanted. After several incidents where I logged off of Halo 2 literally crying, my husband suggest I just stop playing online, and sadly that’s exactly what I had to do.

I love games and gaming. Heck, I’ve devoted my life to it. But I am worried about where this- well, it’s not even sexism, per se…it’s actual hate- comes from. I can’t help but agree that oftentimes my employers and fellow game-buying populace (myself included) are to blame.

Play an online game, and try to avoid encountering 11-year olds taunting you by calling you a “weak bitch” or any number of misogynistic comments. Young boys and men will tell you how “gay” you play. These aren’t a bunch of friends playing on your LAN. These are complete strangers saying hurtful things to taunt you.

Even when things seem nicer, it isn’t so great. If you’re a woman or playing as a woman, you’ll find that people will try to “help” your character because they assume you can’t do well on your own. If helping involves stealing your kills, preventing you from gaining experience, it doesn’t help and actually gets in the way.

Homophobia and misogyny can seem to be the rule when playing online, to the point that people don’t think of them as something that can be changed. Boys will be boys. Just ignore them, and move on. Get a thicker skin. I think it is just an extension of nastiness on the Net, and it isn’t something that should be tolerated.

Even if you ignore the other players online, the games themselves could do better. There is nothing wrong with sexy characters in games. Sexy isn’t the problem. You can have a sexy character that is still a strong female lead. The problem is ambulatory breasts and anthropomorphic sex fantasies as playable characters being the rule rather than the exception.

Categories
Games Geek / Technical General

Blogging Final Fantasy with Four White Wizards

Since I learned about Blogging Ultima, a number of other blogs have popped up involving other games. Besides Blogging DQ and Blogging Final Fantasy, Casey Dunham has decided to accomplish what he has always wanted to do:
Finish Final Fantasy with four white wizards!

If you are not familiar with the original Final Fantasy game, you had to choose four members of your party from a few standard characters. You had the Fighter, the Thief, the Black Mage, the White Mage, the Red Mage, and the Black Belt martial artist. The standard party involved a mixture of fighters and magic users, but the ultimate challenge was to try to finish the game with four white mages. I believe either the instruction book that came with the game or one of the Nintendo Power articles mentioned this challenge as being entirely possible to do. The challenge comes from the fact that white mages are not strong physical fighters so you can’t expect them to fight off enemies with their mallets, at least not in the beginning of the game. They don’t have many offensive spells, either. White mages are expected to provide support for the remaining party members. If your entire party consists of white mages, however, I can see even relatively simple battles becoming epic fights, and boss battles can be quite troublesome.

I never did finish Final Fantasy myself. I believe I stopped playing years ago when my party of a fighter, a black belt, a black mage, and a white mage received the canoe and could travel by river to the volcano. I never picked the game up since, but I still have it for the NES, along with the instruction book, the maps, and the Nintendo Power strategy guide. I remember some of the fights being tough with my well-balanced party, but four white wizards? I remember thinking that I would try to do so after I finished the game the first time through.

Good luck, Casey! I’ll be living this adventure vicariously through you!

Categories
Games Geek / Technical

Did Nintendo Power Ruin My Game Playing Childhood?

As a child, I had an Atari 2600. I didn’t know about arcades filled with the original Asteroids, Space Invaders, Pac-man, and Berzerk. My first encounter with any of these games was on the Atari, and since I didn’t know how horrible the translation was (apparently Pac-man wasn’t very popular on the Atari), I was happy. Heck, I even liked E.T., but I recently found out that I am not alone.

When the Nintendo Entertainment System first arrived, I didn’t even blink. I heard about it, and I saw some news reports on television about how the system couldn’t stay in stores very long. I distinctly remember one segment called “Nuts for Nintendo” on what I believe was the news program 20/20. I turned to my younger sister and said dorkily proudly, “I’M not nuts for Nintendo!”

One day, while visiting our cousins, something was different. They had an Atari, too, and I expected to play Baseball, Combat, or Circus Atari. Instead, I saw some of the most amazing visuals ever. They were playing Super Mario Bros, and I distinctly remember saying “Woooow!” as I walked towards the screen.

I visited my cousins a lot that month.

Then I got my own NES.

Months later, my father informed me that one of his coworkers had a son who loved Nintendo, and this complete stranger let me borrow his copy of an issue of Nintendo Power. It was issue #4, with Link looking at a sleeping Zelda on the cover for Zelda II: The Adventures of Link. All I was thinking was, “Holy cow! There was a magazine for Nintendo!” Throughout my life, I would substitute something else for “Nintendo” in that sentence. It seems that literally every possible field has a magazine.

Anyway, I got a subscription myself, and I had it for years. I accidentally let my subscription run out right when Nintendo Power celebrated it’s 5 years/50th issue, so I had to purchase that magazine at the store. Occasionally, I received free strategy guides, including one for Ninja Gaiden that featured a section that explained how to turn a square piece of cloth into ninja headgear! Best Halloween Ever!

I never did like getting strategy guides for games I played, though. I always felt it was cheating if you sat with a book and ran through a game as quickly as possible. What kind of fun could it be to already know beforehand all of the secrets?

Yet, I had no qualms about reading the actual magazine, which usually featured hints, tips, and maps. The secret 1UP in the first level of Super Mario Bros, the way to get a quadruple match in Dr. Mario, and the entire layout of Maniac Mansion (although the statue in the maps was never in the NES game) were just a few of the things I learned from Nintendo Power.

Today, without Nintendo Power and without something to substitute for it, if I play something such as New Super Mario Bros, I notice something different. I’m exploring an entirely new world. Everything is new. I had no foreknowledge of anything in the game.

And it was fun.

But wasn’t I having fun before? I avoided strategy guides, but I learned a decent amount about games before I played them. I still had fun, and it wasn’t as if I was reading about the end of mystery novels before reading the books. Still, wasn’t part of the fun supposed to be that you were exploring a strange new world? Wouldn’t Super Mario Bros 3 have been more fun to play if I didn’t already know where the warp whistles were located?

Today, players have access to game walk-throughs, cheat codes, and more from the World Wide Web. I’ll accept that some people prefer to blast through games as quickly as possible. I remember people in school talking about how they finished Super Mario World in a matter of days, only to be told that someone else finished it in one day. Well, yeah, if you knew about taking the Star Road straight to Bowser’s castle, you could easily finish it within hours!

In high school, I mentioned that I finished Super Mario 64 and obtained all 120 stars. Someone said, “Oh, you used a strategy guide.” No, I didn’t! Why would you say that?

“I heard that you can’t find all 120 stars unless you use a strategy guide.” That’s absurd! Of course you could find all 120 stars without a strategy guide! Otherwise it would be a crappy game!

My victory, my work, my efforts…they mean nothing to anyone else because anyone could do the same thing by using walk-throughs and strategy guides, and they will assume that you did, too.

It is well known that Shigeru Miyamoto was inspired to make The Legend of Zelda by exploring the area around Kyoto. He didn’t read a map, note the landmarks, and then start looking for those landmarks. He stumbled across things like lakes and caves on his own. Everything was a surprise and a lot of fun. And yet, how many people opted to play with a map, a walk-through, and some tips they learned from Nintendo Power? How many people essentially asked for directions before “exploring” the countryside near Kyoto?

Of course, people look up famous landmarks before going to experience them firsthand. Mt. Rushmore and the Leaning Tower of Pisa aren’t exactly things you happen to stumble upon. Still, isn’t it a lot of fun to walk the long way home from work and find out about a pizza place or small bookstore or a park that you didn’t know existed? It’s like finding a 1UP hiding in the sky before someone told you about it.

Categories
Games Geek / Technical

50 Weirdest Moments in PC Gaming

Thanks to GameSetWatch, I learned about an article about the 50 weirdest moments in PC Gaming. It listed a number of events, real or in-game, that were just plain strange. It’s an entertaining read, and I learned about some strange situations that I thought were relegated to the NES days. I always thought that PC games had lax restrictions compared to console games. Nintendo was particularly infamous for restricting content in games. Maniac Mansion had some entertaining problems getting the game approved by Nintendo, and I remember the fight between Nintendo and Sega fanboys when Mortal Kombat lacked blood for the SNES.

Even so, apparently PC games encounter similar problems, requiring changes to the game to accommodate different markets and gatekeepers. For example, #17 refers to the game Fallout in which the killable children had to be removed for the European market…only they weren’t really gone. #36 documents the problems Shadow Warrior had in the UK, which apparently does not like ninja paraphernalia.

The video near the end about the making of Bad Mojo was…interesting. I suppose the game would be interesting as well.

I would like to see a similar list for games that aren’t specifically for the PC. I’m sure such a list would include the strange marketing campaigns of Acclaim. While this list is being made, can we do a “Where are they now” feature to find out what happened to the people named Turok? They either have to be the most popular people in school today or the most teased.

Categories
Game Design Geek / Technical

300 Game Mechanics in 300 Days

While I’ve been fairly lax in coming up with 1000 game ideas for the Thousander Club, Sean Howard has set up a great challenge for himself. Three Hundred documents his attempt each day for 300 days to write about one original game mechanic that has never been used in a commercial game.

As of this writing, he is at mechanic #23, and I’ve found them all to be enjoyable to read. I love the ideas involving negative space and time splits. I think the easiest game to implement might be idea #21, Pellet Quest, which is a Pac-man as an RPG. Heck, he even created a map of the entire game world!

Unlike my game idea challenge in which I write one-liners, he is actually fleshing out details for each mechanic. You’ll probably find plenty to think about by visiting his page during these 300 days.

Categories
Geek / Technical General

CAN HAS LOLCODE? AWSUM THX

If you have ever seen those pictures of cats with text superimposed over and if you are a programmer, you may appreciate a new language called LOLCODE.

LOLCODE is programming the LOL way. Every block starts with the keyword “HAI” and ends with “KTHXBYE”. There is a list of keywords on the website as well as some example code.

Here is the standard “HAI WORLD” program in LOLCODE:


HAI
CAN HAS STDIO?
VISIBLE "HAI WORLD!"
KTHXBYE

Here is something I wrote:


HAI
CAN HAS STDIO?
VISIBLE "IM IN UR TIMEZ"
VISIBLE "STEALN UR PRODUCTIVITYZ"
KTHXBYE

The language is still being formed, and people are making suggestions for syntax and constructs to be used in the language. LOLCODE on MONORAILS might even become the standard language of web development!

By the way, if you plan on doing something important for the next few days, don’t click on that pictures of cats link above.

Categories
Geek / Technical

Learn Skills, Not Applications

I meant to write about this item months ago, but this report concludes that open source is good for the economy.

Also, it includes this little gem:

The report also recommends that technical education should be vendor neutral. Students should be taught skills, not applications, and should be encouraged to participate in open source communities.

It is what I argue whenever I complain about game development books focusing on DirectX and Win32 instead of, you know, game development. B-)

Categories
Game Development Geek / Technical Linux Game Development Personal Development

Interview with Ryan “icculus” Gordon

Over at LinuxGames.com, I found Interview with the Icculus, a discussion with Ryan “icculus” Gordon on the future of game development on Gnu/Linux.

The best quote:

I guess you’re asking what Linux gaming will look like in five years and, in a roundabout way, I’m answering: whatever we make it look like.

Ryan is doing his part by putting in his efforts into the next version of libSDL, which seems to integrate more with OpenGL behind the scenes, as well as the reincarnation of the Loki Setup program, called MojoSetup.

I’m hoping that GBGames can also make a significant difference in the future of gaming on this platform.

Categories
Games Geek / Technical Marketing/Business

Copyright Not a Minefield Just for Indies

I originally talked about the dangers of working with existing protected works as an indie developer. Having the means to afford a legal team isn’t a guarantee of immunity, either.

In the Gamasutra news entry Ghost Rider Creator Files Suit Against Take-Two, Others, it seems that Gary Friedrich is literally suing Marvel, Take-Two, and others for making a bad movie based off his work. While the suit claims he has owned the exclusive rights to Ghost Rider since 2001, meaning that the movie was an infringement of his copyright, he is also accusing the defendants of “waste”.

Imagine if you owned the rights, trademarks and copyrights, regarding a popular character. Then imagine that someone makes a movie about the character, butchering parts of it, and then doing a terrible job of advertising. Now your own rights are worth less than they did before the movie was made because people associate this movie with your work. And you never gave them the rights to make the movie in the first place!

It just goes to show you what a minefield licensed properties can be. This situation reminds me of the SCO/Novell/IBM/Linux debacle.