Categories
Games Geek / Technical General

PWNED!!!

I don’t play WoW, but I thought this thread on their forums was hilarious: Son owned by Mother

Categories
General Marketing/Business

Sheep or In The Know?

An iPod Sheep Fights Back at Creating Passionate Users made me laugh. It was funny to me because it was a shrill defense against the accusation that only sheep would pay so much more money for an iPod (or Mac hardware in general) just to look cool. The Ignorance Premium, as Hugh McLeod refers to it as.

Why is the iPod so successful when perfectly fine alternatives exist? I don’t pretend to know, as I am one of the three in the world who don’t own one. But as I understand it, it is supposed to be the best form and function. It’s not just cool. It’s sexy.

And almost everyone has one. That’s what is so mind-boggling about it. If everyone has one, then how can everyone be sexy? But there it is. And people are willing to play extra for it.

Nevermind the DRM. Nevermind the issues with replacing a battery. Nevermind the need to choose between hard drive OR music player. Nevermind the lack of .ogg support. Nevermind that you can’t transfer music between friends that the local band told you was perfectly fine to do. People will pay a premium for the “best” music player, best being defined somewhere, I’m sure.

I’m fairly cost-concious. I didn’t shell out extra for a Starter jacket when I was younger even though everyone else had one and they all made fun of me for it. I didn’t think much of “diamonds” in my gym shoes, especially since those shoes were always heavier than mine. I didn’t even want to pump on my shoes. And I didn’t rush out to buy an iPod, partly because I haven’t been all that into music and so didn’t exactly have a portable CD player to replace anyway, and partly because of the neverminds I list above.

But wait. There was one thing that I fell in love with when I first experienced it. When Starfox 64 came out for N64, I remember praising the Rumble Pak that came bundled with it. Friend didn’t “get it” when I told them about it. “Wait, let me get this straight. While you play, this thing makes the controller shake? Um…so?” Since only a few games had rumble compatibility, no one was rushing to get one. Of course, once I let someone play, they quickly loved it too. Today, if a console doesn’t have controllers that “just shake while you play the game” it would be found lacking. I even bought a Logitech joystick that had force feedback.

But hey, I’m totally different from those iPod sheep. Force feedback was cool. B-)

Categories
Game Development Linux Game Development

Open Source Multiplayer Server/Client Library

Maybe a year or so ago I was trying to find something along the lines of a multiplayer lobby to include in my own games. I didn’t have any games in mind, but I knew that I would need this software if I wanted to make a useful multiplayer game. Unfortunately it was difficult to find, and I didn’t like the idea of using GameSpy’s software as there didn’t seem to be anything Gnu/Linux compatible about it. It’s even more out of the question since I want to release the code under a Free/Open Source license. I would have to write my own server/client software, and I basically took comfort that I wouldn’t have to worry about making a multiplayer game anytime soon.

Then I saw a post on gamedev.net:

GNS, or Game Name Search, is an open source game portal client/server package. Game developers may integrate the GNS client into their video games, and host an online GNS server to allow clients to find each other over the Internet. GNS servers also provide chat room functionality and content hosting.

It is under the MIT license, which makes it perfect for FOSS and proprietary software developers alike. It is currently at v0.1 Beta, but Gamieon, Inc already has plans to host gaming servers in the future. I imagine that charging for this service will be their main source of revenue from this product, although they do have others.

I think this software sounds like it has a lot of promise and would fit in perfectly with my own game development. When I get to the point where multiplayer games are a possibility for me, GNS will definitely be on the short list when I decide what tools to use.

Categories
Game Design

Character in Games

It Builds Character: Character Development Techniques in Games talks about techniques to make characters that your players can relate to. It provides some simple-to-implement techniques to aid in the creation of interesting characters and their relationships.

The Tarot card idea is actually pretty cool, and I’m sure if someone uses cards from other decks, like Uno or Fluxx, they could come up with some very unique ideas for characters. The Tower, a Reverse, and Squishy Chocolate?!? You could create a down-on-his luck thief who decides to be good from now on. At some point, when he can’t stand his hunger any longer, he comes across a chocolate bar but gets caught trying to steal it since it was sitting in the sun for too long.

Ok that didn’t work so well, but hey, I didn’t actually deal those cards nor was I really trying. B-)

Mock conversations and character webs are also good ideas. In fact, I think it would be cool if games would come with these things as part of the extras, similar to what’s on DVDs. I remember reading a Super Mario World strategy guide that I received through my Nintendo Power subscription. It was really cool to seeing designs of the game series complete with sketches of Mario on a dinosaur years before Yoshi came along. I imagine that storyboards and sketches could be combined with mock conversations and character webs to make great behind-the-scenes footage for a game, especially if the developers act out the roles of the characters. At the very least, they could be really funny.

Categories
Game Design

Difficulty in Games

Gamasutra’s Soapbox: Difficulty and the Interstitial Gamer by Michael M. Eilers talks about the idea of gamer who grew up.

Years ago, video games were for children. Today, while a lot of non-gamers think that it is still the case, most gamers are adults. These are adults with lives outside of school and video games, and they don’t have a lot of time to spend on games. I believe I fit that description, a realization that has always been sad to think about.

The article makes the point that games that make use of the same designs employed in the 80s won’t work as well today. Designs doesn’t mean that you can’t make a Pac-man clone. It means that what is normal in games is drudge work by today’s standards. Years ago I would try over and over and over again to get past a Megaman boss or time the jumps right in Super Mario Bros. I had nothing but time to dedicate to games. Today, if I hear that a game has arbitrary jumping puzzles or has dangers that I can only get past the first time with clairvoyance or cheat guides, I tend to take a pass. I also don’t spend money on MMO games because I can’t be guaranteed that I will get good value out of my monthly fee.

Now, it isn’t to say that I don’t take pleasure in playing these games. I just don’t have the time anymore. Years ago, I played strategy and role playing games for days or weeks at a time, then stop playing those games for a few weeks or longer. When I came back to the game after such a period of time, I couldn’t remember what I had done so I usually erased my old save and started over. I get a slight empty feeling at this point because I can’t feel comfortable continuing a game that I barely remember (“that’s not my character anymore”) nor can I feel good about deleting the progress I had made. I get that exact feeling today when I get a chance to play a game for an evening but can’t return to it for weeks. When I was younger, I might stop because I wanted to play a new game or had a lot of homework for that week. These days it is because game time is rare. It is more like I was able to find some time to play a game instead of having my game time interrupted by something else. I suppose it is why LAN parties are so popular. You get to schedule an entire day or two (or three!) to just playing games.

So gamers have grown up for the most part, and the game industry’s mainstream isn’t the hardcore game player anymore. I touched on this idea slightly when I discussed the idea of making games girl friendly. I basically say that games should be more accessible in general to attract non-gamers rather than specifically female non-gamers. This article made me realize that non-gamers are actually a subset of people who aren’t playing games. Interstitial gamers make up another part of it, and while I knew they existed, I didn’t realize just how large of a group it may be.

And then there is this article at Gamers With Jobs which gives an…interesting point of view on difficulty in games. There are no pictures so it is workplace safe.

Categories
General

Writing Well

Writing is about communication, and writing well means being able to communicate clearly to your audience.

Two kinds of writing by Seth Godin gives some quick, focused tips on how to write for different audiences. To summarize an already short post, if the audience consists of people you know, you can and should write with detail. If you write for a more general audience, you’ll need to lay off the nuance and low level details. It is one of those obvious-when-you-read-it-in-front-of-you kind of tips.

I find that my writing has greatly improved since I’ve started this blog. Any writing I did previously was through instant messages or email. Occasionally I would write a review for Game Tunnel. Even when I was still going to school, my last year didn’t require me to write papers for class as I mostly took computer science or math. I made a point to write with correct punctuation, spelling, and grammar, even when dealing with IM. I just didn’t want to gain bad habits by writing in too much shorthand: “d00d ur kool im out g2g lol”. Children are growing up today writing papers for class that are nothing better than IM conversations! Writing my blog lets me practice the art of writing a lot more often than I normally would. It is a very nice bonus since I didn’t start my blog to improve my writing.

I think I am pretty good at spelling, punctuation, and grammar. I don’t have a problem with the mechanics of writing; however, when I look back at what I wrote even just a year ago compared to what I write now, the quality difference is amazing. Perhaps part of it is because I read so much more often than I used to do. Perhaps I simply had great teachers in high school. I think that writing more often has the biggest impact since I not only get to practice writing but can also read the results. Today I can see some writing from a year or two ago that just makes me uncomfortable.

In a similar way, I need to practice coding more often so that I can look back in a year and cringe at my commenting style. B-)

Categories
Personal Development

Responsibility

David St. Lawrence wrote about how the glass isn’t half-empty or half-full.

Life sweeps onward through time and space, even for those who are hiding under rocks like a hellgrammite. There is no inevitability that things will “improve” or “decline”. There is only change and your own potential to exert control over some part of that change.

At at given moment, you can bring about a dramatic change in your own future by deciding to confront what it is that you are doing and how it is related to your own chances of personal survival. It is this incredibly powerful, yet subtle action of facing something and taking responsibility for some part of it that starts you an the road to taking control of your destiny.

I’ve already learned the eye-opening realization that I can control my life’s course. In fact, even when I didn’t know this fact, my life was still being changed by my own actions or inaction. My decisions to do or not to do resulted in what I did on a day to day basis, therefore impacting my week, month, year, and life. It is humbling to know that I have only myself to blame for what’s wrong in my life, but it was also empowering to know that all I need is myself. Looking back, everytime I did well, it was because I took responsibility for my own actions. Everytime I felt in trouble, I also was blaming other people.

There are a few keys to taking control of your life. You need to be able to control what you think since all action leads from thought. Joan of Arc said, “All battles are first won or lost in the mind.” You need to be able to discipline yourself to take action instead of getting stuck in analysis paralysis. Finally, you need to take responsibility and stop assuming that circumstance or other outside influences have more of an impact than you do. All life is change, but you can take charge and make sure that it isn’t left to chance. “Go with the flow” is a nice saying, but it is a horrible motto for your life.

Categories
Games General

Women Gaming Restaurants?

This topic is kind of related to my post on making girl friendly games. Apparently, Nolan Bushnell announced plans to found a new chain of restaurants designed to lure women into gaming. Bushnell is pretty much famous for Pong, usually incorrectly credited as the father of video games. He also created Chuck E. Cheeze series of restaurants.

I actually remembered going to a restaurant that had table top arcade games with my family when I was younger. The idea of arcade games that you play sitting down was pretty cool to me. Apparently Bushnell wants to make a restaurant that has games that appeal specifically to women. And of course, if women go, men will follow. And alcohol usually helps.

Of course, that’s the theory. Dave and Buster’s and Gameworks already fulfill the “gaming with food and alcohol”, but they don’t try to appeal to women much. What will Bushnell’s new restaurant actually do differently to bring in women? Will it actually bring in other non-gamers as well?

Categories
Politics/Government

IE Only Website: U.S. Copyright Office?

From Copyright Office: Is only MS IE acceptable to you?:

In a followup to its July 22, 2005, Notice of Proprosed Rulemaking, the Copyright Office is now seeking “information as to whether persons filing the electronic-only preregistration form prescribed by the Copyright Office will experience difficulties if it is necessary to use Microsoft’s Internet Explorer web browser in order to preregister a work.”

It’s been a few years since “Best Viewed With Internet Explorer” was something people proudly put on their sites. The idea that only IE is capable of viewing a webpage is absurd, but some people insist. But requiring me to use IE to preregister a copyright? Why? Didn’t Homeland Security say that IE is a problem?

The article provides contact information so that people can submit their opinions on this matter. More info: http://www.copyright.gov/fedreg/2005/70fr44878.html

Categories
Geek / Technical

Guess the Google!

A friend sent me this link last week: Guess the Google!

It is a fun game in which you only have a few seconds to try to guess the Google search term that resulted in the 20 images displayed. Requires Flash 7 to play.