I know that the 2006 IGF is still underway, but a week or so ago I decided that I will be submitting a game to IGF 2007.
I must have read or heard something about thinking huge. Something about how you can’t become larger than life if you stick with the safe and easy. Whatever it was, I felt inspired. The decision seemed easy. Why not submit a game to the Independent Games Festival?
I’m still struggling with my supposedly simple project from August, and a couple of weeks ago I would have thought it was crazy to even think about submitting my game to the IGF. After all, how could I possibly compete with the other, more experienced game developers?
I know how. $95 and a submitted entry form. I’ll obviously need to have a game to submit, but I have the rest of the year to make one. Entering the competition is the easy part, and yet it tends to be the most overlooked step in being successful.
It’s ambitious, perhaps overly so. After all, I’m still fairly green when it comes to game development. Of course, a lot can change in a year. Just making this decision puts me way ahead of what I did last year for IGF. B-)