Categories
General Personal Development

Have Courage and Dispel Your Fears

“Fear is the little-death that brings total obliteration.” “Fear kills us time and time again.” “The only thing we have to fear is fear itself.”

A lot of people know that the last one was a quote from Franklin D. Roosevelt. Most of them forget the rest of it, though: “- nameless, unreasoning, unjustified terror which paralyzes needed efforts to convert retreat into advance.”

Everyone has fears. The problem is allowing allow fear to be in control of your life. Fear takes over your ability to think clearly. When your mind is clouded with fear, you lose the ability to make decisions, and without decisions, you can’t act. It is this ability to prevent action that gives fear the reputation of being a killer.

Some people are afraid to do something because they’ve never done it before. What if I fail? What if I can’t do it? Why should I do it if no one else is doing it? These are natural questions to ask, but you should recognize that you might not actually be asking anything. For a lot of people, “What if I fail?” is the most they let their minds get. They don’t actually attempt to answer the question! It just becomes a demoralizing mantra.

Questions are tools. You use questions to learn things you don’t know. Leaving them unanswered is a terrible joke on your own mind. You’ll constantly worry about the question, but somehow you’ll also forget about seeking the answers.

When I’m afraid, I try to focus on the fear. I find that fear is usually the result of a lack of clarity and information. When I was younger, the monsters in my closet were only scary because I didn’t think about how they got there in the first place. Why would monsters materialize just because the lights went out? Why would they show up in the closet of all places? Why haven’t the authorities taken action to protect people from closet monsters? Now, you can’t expect a child to know to ask these questions, but these kinds of questions don’t get asked when the child grows up, either.

“What if I fail?” Well, what if you do fail? Honestly sit down with yourself and start thinking! What is the worst that can happen? You learned how not to do something? Is that really so bad? The worst case scenario is still a plus for you, but until you realize that fact, failing is still going to be scary. Unfortunately, most people don’t think past the “What if” part, and they can’t make progress because they’ve already let fear defeat them. Once you can start thinking about your reasons for being afraid, you can start thinking about more productive things. “What if I fail?” becomes “What can I do to reduce my risk?”, which is a much more productive question to ask. The answer to questions like this one becomes your next action, and taking action is what will make all the difference.

The fear of failing will paralyze you. I think it is an even bigger failure to let fear prevent you from attempting something than to actually fail in the attempt. For example, starting a business is scary for a lot of people. Starting a business doing something that no one has done before is scarier. Starting a business doing something no one has done before in a market that no one thinks exists is terrifying. But don’t let that fear scare you from doing it. Don’t let fear prevent you from taking those needed actions to advance. Recognize your fears, but don’t let them rule your life.

As Mark Twain said, “Courage is not the lack of fear. It is acting in spite of it.”

Categories
Game Development Personal Development

Thousander Club Update: May 29th

For this week’s Thousander Club update:

Game Hours: 87.25 / 1000
Game Ideas: 378 / 1000

Target: 378

I left for Iowa on Thursday night to visit some friends. I also had to watch my parents’ cat while they were out of town earlier in the week. Between driving to their house and preparing for the trip, I didn’t have too much time to myself. Not that I didn’t squander the opportunities that I had, but they were few and far between.

I spent a little time while I was out of the state with a notebook and pen. I have a few use cases that should help me focus on how my engine will work.

I also have two cats now. Diego and Gizmo might be a handful. I’ll see if I can get some pictures up. Yes, my blog will actually feature pictures of my cats. It’s come to this.

Categories
Game Development Games Marketing/Business

Cloning is Financially Successful?

The Cloning Innovation is an article at Game Tunnel that focuses on the indie innovation issue. It essentially says much the same that Jeff Vogel claims: innovation doesn’t pay.

In the mainstream games industry, making clones of existing games is a sure-fire way to make your offerings mediocre, resulting in poor reviews and horrible sales. In casual games, however, cloning a successful game means that you can also be successful.

Weird? I think so. Then again, I don’t spend much time on casual game portals. I’m not familiar with what millions of people are playing in terms of casual games. Perhaps people loved Bejeweled so much that they wanted to play the Bejeweled clones as well. Would a Professor Fizzwizzle clone do as well as the original? Apparently so, especially if you find an audience that never heard of the original game.

If it is the case that you can be financially rewarded for simply engineering the same exact game that your competitors are making, what does it say about the importance of innovation? If the customers don’t care, then the only incentive is for the indie to be proud of making innovative games on principle.

No, principles don’t pay the bills, but there are a lot of moral choices that people make simply because it is the right thing to do and not because there is something in it for them.

Categories
Game Design Marketing/Business

Blaming Innovation

Some of you may have been reading Spiderweb Software’s Jeff Vogel’s “View from the Bottom” series of articles. I think he is generally pessimistic when it comes to indie games, and his previous articles basically show that he thinks innovation won’t come from them. His latest article, #3, seems to make the argument that innovation isn’t rewarded, giving Jeff’s personal account as an example.

I really hate trying to do something new. Sure, it gives personal satisfaction. But you know what else is fulfilling? Staying in business. Not losing your house. And you can’t pay for food with Creativity checks.

If you are an indie and your game flops… well, small companies have a real hard time surviving the blow. And I don’t want to lose my house.

Remember that the next time you look to the independent developer to be the source of innovation in this industry. There is nothing scarier that aiming at a market that doesn’t exist yet. It might not exist at all.

It’s hard for me not to get upset about such words. Unfortunately, I also don’t have the authority to say anything to it. I don’t have my first game published yet, let alone sales figures to argue against Vogel.

Luckily, David Michael has something to say. Blaming Innovation is Michael’s take on the issue of innovation. He agrees that it makes sense to continue investing in what already works. Innovating means you’re leaving your established audience and trying to find new ones.

But if you never move past what you know works, you’re in what’s called a “rut”. And I’ve never heard that described as a good thing.

Sometimes you just have to face the uncertainty.

You might as well try to enjoy it.

I’d argue that finding new audiences is a good thing. Yes, you may have your loyal customers, and yes, innovating might turn some of them off. I think that if you have a core audience and great customers, you should reward them well.

But isn’t it possible that doing something refreshing and unexpected means you’re expanding and diversifying your base? Are you stretching yourself too thin? It’s possible, but it is also possible that by not innovating, you’re locking your potential audience to the same exact audience you already have. Game players grow older and stop playing games. Without new customers, you’re not only stuck with the same customers, but it’s also possible that your customers will leave you. Who will replace them if you don’t try to appeal outside of them?

Categories
Games

Beyond Pong

Gregg Seelhoff recently posted about Beyond Pong, a student documentary about the maturation of video games.

Unfortunately I wasn’t able to view it on my system since it requires a later version of Quicktime than I have. Still, if you have 40 minutes to kill, it will probably be worth your while.

Categories
Games Geek / Technical

Nethack Song

Greg Costikyan posted a link to the NetHack song. You can find the lyrics and an mp3 of NetHack.

And, of course, the game is teh awesomes.

Categories
Marketing/Business

Basic Marketing Plan for Indies

I have been using Steve Pavlina’s advice on business plans for indie game developers. I have found it to be a good guide, even though I think it is geared towards existing developers. There isn’t much talk about what to do if you’re just starting and you don’t have a product yet.

Luckily, Juuso Hietalahti recently wrote The Basic Marketing Plan for Indie Games. Even though it isn’t as detailed, it is a good supplement to Pavlina’s document.

Categories
Game Development Personal Development

Thousander Club Update: May 22nd

For this week’s Thousander Club update:

Game Hours: 86.75 / 1000
Game Ideas: 357 / 1000

Target: 357

Well, my week was very unproductive. Until Friday, I didn’t do any work at all. For some reason, I had trouble waking up in the mornings. Normally I try to get up at 5:30AM, and if I get up late, it is still 6:30AM at the latest. I still have plenty of time to get ready in the morning. For some reason, I kept waking up after 7AM this past week. It wasn’t like I was staying up late, either. I went to bed early enough. I just had trouble waking up. And so the rest of my day was pretty messed up. It is interesting how much of a connection there is between waking up early and getting things done.

On the other hand, I did use this past week to catch up on magazines and other readings that I’ve let stack up. My inbox is down to manageable again.

Friday I was tempted to lie down and relax after coming home from my day job, but Uhfgood from #gamedevelopers suggested I work on OE’. I figured I would put in about 30 minutes at the most. Once again, starting something allowed me to keep the momentum going. I ended up working almost two hours. Once again, #gamedevelopers helped keep game development at the front of my mind.

Categories
Marketing/Business

Business Resources for Solo Game Developers

Inc’s One-Person Business Resource Center has a number of links for the person running his/her own business. One example is the article “Marketing on a Shoestring” which give some effective tips on marketing to your customers.

While the website is not targetting indie game developers in particular, I’m sure there is plenty of useful information.

Categories
Geek / Technical Linux Game Development Marketing/Business Politics/Government

Open Source Java

A friend pointed me to this article: Sun Promises to Open Source Java.

If Sun does make Java open source, it is good news for people who prefer to run Free operating systems. It’s one less technology that they have to do without. Existing open source solutions are always behind the one provided by Sun.

Now the choice for Free software developers is “Do I switch to Java or do I continue to use the language I have been using?”

It is interesting that Sun’s main concern is fragmentation of the codebase. When you give people the right to redistribute the source, it is bound to happen; however, the worst-case scenario nightmare that opponents of Free software think of is not typical. There aren’t exactly hundreds of forks of the Linux kernel, for example. Everyone basically works off of the main branch of development. If someone wants to take Linux in a different direction, they are free to do so. Of course, if everyone is sticking with Linus’ original project, then the fork won’t exactly be a problem in terms of “fragmentation”. And with Free software, forks are free to merge back into the original project anyway. Contrast the situation with software under the BSD license, which would allow someone to fork a project without giving anything back.