Categories
Game Development

The Game Loop

Some time back I was wondering how to implement the game loop. I’ve since become comfortable enough with the concept that I am no longer afraid of doing the wrong thing. Still, it is nice to know whenever someone tackles the subject. The Game Loop by Koen Witters covers three possibile ways to implement one. The article covers some of the reasons why you would not use certain implementations, especially with regards to extremely fast or slow hardware.