In my last sprint report a couple of weeks ago, I managed to get the Mac port of Toy Factory Fixer published and working properly with music.
I set out to automate some of the Mac port work that had been manually done before.
Sprints 67 and 68: Ports
Planned and Incomplete:
- Automate Mac port
I mentioned that I hurt my back a couple of weeks ago. I don’t know what I specifically did, other than contort myself earlier in the week to fix a leak under the bathroom sink, and I have not been as diligent about my yoga routine recently. I might have been putting strain on my lower back by leaning forward a lot as I read or worked at my desk, or maybe I was leaning forward because I was already uncomfortable sitting and didn’t realize it.
Either way, I have not been able to comfortably work on anything for a couple of weeks.
Which is frustrating partly because I have been trying to take care of my back so that I didn’t have setbacks like this anymore, and partly because I am getting antsy about moving on to porting Toytles: Leaf Raking and wanting to work on my next project.
Also, 60 FPS Fest is this coming Friday, which is a gaming festival that is free and open to the public, and I will have a booth there. I participated in the first two iterations of the Fest, and I look forward to being part of this one. I was hoping to have a new game in development that I could show off, but it is not looking likely.
Still, it will be the first time I get to show off Toy Factory Fixer in a public venue, and being able to tell people that Toytles: Leaf Raking is available on more platforms will be great as well.
Anyway, I finally had the ability to sit for more than a few seconds without pain, and so I was able to get some automation work done on Toy Factory Fixer’s Mac port, which means that I am that much closer to automating Mac ports generally. Basically, I created a build script that builds the libSDL2 libraries and updates their internal install directory to point to “@executable_path/../Frameworks” and then spent time trying to figure out how to tell CMake to generate an Xcode project that can refer to my custom libraries in the General > Frameworks, Libraries, and Embedded Content section.
I’m still in a bit of pain, especially when I stand up after sitting for a length of time, but I seem to be getting better each day.
I think getting prepared for the Fest this week should be no problem, assuming I don’t have a setback on top of my setback.
Thanks for reading!
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One reply on “Freshly Squeezed Progress Report: Back Injury Setback, Automation Work”
[…] my last report, I mentioned how my back pain was preventing me from making substantial progress in the previous […]