I set out to fix that issue this past week.
Sprint 66: Ports
Planned and Completed:
- Create Mac port
About halfway through the week, I hurt my back somehow, which made it painful to sit or otherwise be at my desk, so I only did a couple of hours of work all week. In fact, I might rush through this report because it hurts enough to stand at my makeshift standing desk, which feels slightly better than sitting.
But a couple of hours of game development was enough to figure out that the SDL2_mixer I bundled with my Mac port depended upon libvorbis being installed on the player’s system, which is not what I wanted. I even tried using the configure setting that says to not use shared dynamic libraries, but I later found a forum post saying that it is explicitly disabled for MacOS, so that’s fun to discover.
However, just days before, I saw that libSDL2_mixer had a new update, v2.6.0, that used single-header libraries, so instead of depending on libvorbis, it uses stb_vorbis. I built it, bundled it, and found that the game had music!
So, if you want to get the Mac port, you can get it at itch.io below:
Now, what I still need to do is automate some of the steps, and I have been trying to figure out what notarization looks like so that people playing the game on newer Macs don’t get the scary message about how Apple can’t verify the source of the app.
But I think I have enough to get Toytles: Leaf Raking ported fairly quickly. We’ll see how my back feels after my doctor appointment.
Thanks for reading!
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