Game Design Game Development Geek / Technical Linux Game Development Personal Development

LD32: Weapon Ideas #LDJam

Ok, it’s two hours later. I had leftover green olive and onion pizza for dinner:

LD #32 First dinner

And my wife came home from an event with a red velvet cupcake for me:

LD #32 Red velvet cupcake

I came up with a number of ideas for this theme, especially as people on IRC bounced quite a few around:

  • The Bourne Identity: remember that scene when Bourne used a rolled up newspaper to hit the other guy? And then he stabbed him with part of a pen that was lying around? A game with a lot of random stuff that requires the player to be resourceful and clever.
  • Infectious Agent: a restaurant owner is trying to poison the right spy without killing customers.
  • Kite a Giant: lure a large monster toward a city/castle/friend’s cooler treehouse/etc, while ensuring it doesn’t get bored or killed.
  • Sunlight Focused: kill a neighbor’s flowers with beams of concentrated sunlight in order to win the local horticultural contest.
  • Food Fight: a cafeteria featuring students with ridiculous weapons, such as mashed potato guns and banana missiles.
  • Toys: inspired by the Robin Williams movie, in which wind-up toys fight (I recall this is a multi-decade old game already).
  • Information Warfare: choose which important papers to shred in order to leak secrets.
  • Books: check out books from a library before your coworker does to prevent him/her from learning and getting that promotion.
  • Excruciatingly Severe Body Odor: your odor is repellent. Make use of it!
  • Numbers vs Letters: it’s a battle between the higher level and abstract thoughts!
  • Shapes: an RTS inspired by the different shapes in Flatland.
  • Monopoly: use market pressures to defeat your competitors.
  • Avalanche/Cave-in: cause a disaster to trap other people.
  • Cactus vs Balloon: inspired by some art in my room.
  • Nanotechnology: tiny invaders that destroy your enemies from the inside out.
  • Mind Control: make your opponents do self-destructive things.
  • Fear: scare people towards disaster (for them, obviously).
  • Vampire Hunter: use blood disease to kill vampires.
  • Eggs: birds hatch and peck at opponents.
  • Plunger: you’re a plumber, and you have to save the day.
  • Hopes, Dreams, Aspirations, and Fears: you work in HR at Large Corporation, Inc.

I also tried to come up with a list of potential weapons:

  • Gravity Wells
  • Vacuum cleaner
  • Air guns
  • Summon beings, such as demons
  • Weather
  • Ever increasing mass
  • Sex appeal
  • Paper cuts
  • Bullying
  • Embarrassment
  • Candy
  • Innocence
  • Music
  • Laundry (dirty or otherwise)
  • Humor
  • Banana peels
  • Kisses

Out of all of them, Kite the Giant is the one I keep thinking about. I like the idea of indirectly influencing a destructive force.

I think I’ll go ahead and call it. That’s my game idea, and I’m moving forward with it.