The theme has been announced, and it’s An Unconventional Weapon.
I think I’ll start by exploring that theme quite a bit, and I’ll get back to you about what I’ll do. I’ll think about this theme over a quick dinner.
My goal will be to have something playable, or at least controllable, before the first 12 hours are up.
Since I’m not using something like Unity or Unreal Engine, I won’t be able to whip something up in mere moments, but I know I’ll be able to leverage some of my own code as I have in the past. Each Ludum Dare gave me something new to make use of.
My strategy for this Ludum Dare is to doodle a lot whenever I’m not programming. I’m not very good with digital art programs, but I can put pencil to paper decently enough, and I can just digitize it after the fact.