So the first 12 hours is up, and what was I doing? Dancing. I went to a coworker’s birthday party (shout out to Andy!) and I didn’t get home until 6AM. Wasn’t expecting that. I woke up at 9:45AM, and I’m barely functional.
Now, it wasn’t a total loss of the first quarter of the competition. I had received a text shortly after the theme was announced with the theme: Advancing Walls of Doom.
Wow, that sounds so specific. And yet, I feel like there is a lot of potential with this one. I spent some time thinking about it and talking it over with other people at the party. I was pretty sure I was the only one there who was partying while working on developing a video game. B-)
Still, 12 hours, and only a few ideas in my head to show for it? I’m going to have to get cracking.
Ideas:
- A wall is falling over, and you have to see how long you can prevent it from doing so.
- An anthropomorphic army of walls is heading towards your town, and you need to stop them from settling in and dividing it.
- You’re dancing with your partner, and the advancing wall of other dancers is threatening to separate you.
- You have to create the wall of doom.
Yeah, some are kind of vague. The dance one is a bit more fleshed out in my mind, but I like the army of walls and the idea of creating a wall of doom…however you would do that.
But first, I need to pick up laundry, then have breakfast and take a shower.
One reply on “LD#14: Rough Start”
[…] 17th, 2009 was the start of Ludum Dare #14. The theme, Advancing Wall of Doom, was announced while I was out at a party for way too long, […]