Category: Game Development
I did it! I submitted my entry just in time for the end of the competition, too! And it is the first time since LD#11 that I’ve submitted a game with audio, no matter how jarring!
You can download the GNU/Linux version here: Mineral Miner for GNU/Linux: 1.2MB
I’ll try to have a Windows port up as soon as possible. Mineral Miner for Windows: 2.1MB
Controls:
Use the arrow keys to move around.
Press the space bar to jump into and out of the front of your tank.
Collect all the minerals and return to the exit to finish the level.
You can only hold one set of minerals at a time. Return the minerals you collected to your tank to collect more.
Watch out for monsters! If you get too close to a monster lair, a monster will come out and attack you. You’ll have to find a way to stop them from coming out.
Congratulations to everyone who participated and finished a game in 48 hours!
This is a bowl of popcorn.
LOOK AT IT!
I prefer my popcorn plain. It is much easier to grab a bite and continue working if I don’t feel the need to wipe the butter off of my hands every time.
The driver can exit the vehicle, pick up some mineral, return it, and go back out for more. He can’t pick up more than one mineral at a time.
Oh, he also can’t leave the level without the tank.
Next: adding monsters to their lairs. For lack of time, the AI will have to be very simple. It will cheat and chase the driver through walls. Hopefully they’ll look more like monsters than spheres of a different color. B-)
See the yellow sphere? That’s the driver of the tank, out to get those blue minerals. Both the driver and the tank respect the walls of the level now. The driver can get in and out of the tank, but only from the front. I should probably do something to make it clear to the player. If I have time, of course.
I still need to implement mineral collection, and then it is time for the monster lair to hold and release monsters. After that, a way for you to stop the monsters from coming out after the driver when he’s outside of the protection of the tank.
Then sound, then better looking graphics.
If I have time, of course. B-\
I made myself some scrambled eggs, sprinkled with a little pepper. Together with buttered wheat toast, a banana, and a glass of orange juice, it makes a fantastic breakfast. My compliments to the chef.
Gizmo also had some breakfast with me:
Ok, after I shower and get dressed, I’m cracking down on my game development. No more Mr. Nice Guy. Since getting this:
I haven’t done anything, and it’s time to do so. If it took me only 20 minutes to get the tank drawn and moving around, I’m sure I can probably get the rest of the mechanics in a matter of hours. I should have time to add sound effects before the end, something I haven’t done since LD#11, and then I can update the rough graphics, time permitting.
It’s times like these that I like to think of the lyrics from the hit TV show, Perfect Strangers:
No matter what the odds are this time
Nothing’s gonna stand in my way!
Either that, or I like to listen to electronica. Either way.
I had some time when I got to my parents’ house to pick up my father to go see the Chicago Fire game, so I decided to have some dinner:
Lemon chicken and potatoes!
We had great seats. 2nd row, right at the midfield! Unfortunately, the Fire lost 1-0 to D.C. United. Whatever.
When I got home, I had a bit of comfort food: American cheese singles in Italian bread.
It’s not much:
But that little box on the lower right side of the screen? It’s moving around. I figured I should have something interesting to show while the time lapse capture is running. I am now going to take a long break for the evening to watch the Chicago Fire kick D.C. United’s butt. I’ll take pictures if I find any interesting food there. B-)
















