Categories
Game Development General Personal Development

Living on Purpose: Prolific Creation

In Habitually Living on Purpose, I mentioned how I am focusing on habits this year in an attempt to live according to my Life on Purpose statement: My Life on Purpose is a joyful life of freedom, continuous learning, encouraged and supported creativity, insatiable curiosity, and prolific creation, driven by passion and a desire for excellence, powered by a healthy body and soul.

Previous articles in this series include: “powered by a healthy body”, “continuous learning”, “insatiable curiosity”, “a joyful life of freedom”, and “encouraged and supported creativity”. Today’s post is about “prolific creation”.

Being Prolific

In one of my favorite audiobooks, 100 Ways to Motivate Yourself by Steve Chandler, there’s a section about Anthony Burgess. At one point, he discovered he had a deadly brain tumor, and at the time, he had nothing to leave behind to his wife.

Burgess had never been a professional novelist in the past, but he always knew the potential was inside him to be a writer. So, for the purpose of leaving royalties behind for his wife, he put a piece of paper into a typewriter and began writing. He had no certainty that he would even be published, but he couldn’t think of anything else to do.

In that final year, he wrote a handful of novels. But then his cancer went into remission and never came back.

“In his long and full life as a novelist, he wrote more than 70 books, but without the death sentence from cancer, he may not have written at all.”

The Power of Creative Habits

Now, part of the point of that section is the idea of giving yourself a sense of urgency to get important things done, but I liked the idea that Burgess was so prolific once he got started.

In an interview with John Cullinan of The Paris Review, he explained how he could be: “I’ve always written with great care and even some slowness. I’ve just put in rather more hours a day at the task than some writers seem able to.”

It makes sense that to be a prolific creator, you need to put in a lot of time creating. Burgess mentions that he does a lot of his work in the afternoon. Other writers have different habits, such as writing for an hour each morning, or writing until at least 500 words have been placed onto the page, or writing from 9AM to 1PM. Stephen King writes 10 pages a day without fail, for instance. Every prolific writer has his/her own set of habits, but the commonality is that they have habits.

When I first started my blog, I had a goal of publishing at least three posts a week: Monday, Wednesday, and Friday. I wasn’t always successful, but there were good periods of time when my blog had regular new updates. Oddly enough, this was during a time when I was working a full-time job and trying to do game development on the side.

When I went full-time, I was able to dedicate a lot more of my time to game development, and so I didn’t publish blog posts nearly as often. I was less focused on updating three times a week, especially because I was so focused on my work. I didn’t spend a lot of time finding interesting, relevant links to write about.

In my various attempts at creating a schedule for myself, I have tried to set aside time to writing. Currently, I have a writing hour on Wednesday, Thursday, and Friday. I used to have it daily, but I decided to use those Monday and Tuesday hours for organizing.

Getting Out of a Routine

The trick has been to follow the schedule. By default, the schedule is followed, but when other priorities come up, I allow them to take over my day. The problem I’ve had recently is that I haven’t gotten back to the regularly scheduled program. For instance, when I was about to get married and go on a honeymoon, I had a large number of tasks I wanted to complete. I had articles to write for ASPects. I wanted to send out a newsletter to my Stop That Hero! customers and to GBGames Insider Info subscribers. I wanted to write a few blog posts, especially those in this Life on Purpose series that I started in May. I wanted to have the next version of my game out the door.

And in the end, I got a lot less done than I intended. There was just too much to do. I was spending quite a bit of my time working on the marketing for ISVCon, and while I wrote for ASPects, it felt a lot more rushed than I would have liked, which probably impacted the quality of my output. But I had a wedding to prepare for.

During that time, I didn’t work on Stop That Hero! except at the very beginning of the month. Getting back from my honeymoon, I had more conference preparations, and so I didn’t do any game development during June. If this game project was a novel, I’d be the exact opposite of someone like Stephen King.

And I should also add that when I started working full-time, my expectation would be that I’d have a few games published at the end of a year. My first project was for the MiniLD I hosted in 2010, which I completed late and never published. Then Ludum Dare #18 started, and I submitted “Stop That Hero!” for the LD Jam by the end of the third day.

And then I started working on a full, commercial version of the game in October 2010, and I’ve been working on it ever since, even though I never intended to work on a multi-year project when I started. The only other game I’ve worked on is for Ludum Dare #20, Hot Potato, and the only real positive I can say about that one was that it was finished by the deadline.

This isn’t being prolific.

Getting Back Into a Routine

So what habits can I adopt to become more prolific?

I could start by following my schedule more strictly. Sometimes that means saying no to new commitments or requests for my time, something I’ve been very bad about protecting recently.

That means writing at a set time each day, according to my schedule. It means not allowing other tasks to take up that time scheduled. I can set everything else aside and write for that hour.

When it comes to game development, one thing I’ve found really helpful is using a timer to block out chunks of time for me to work within. I set the timer for 45 minutes, work on game development until the timer goes off, then take a break for a few minutes before repeating. I’ve tried with 25 minutes, ala the Pomodoro Technique, but I found that the first 20 minutes is sometimes needed for me to figure out what I want to do in the first place, so using 45 minutes means I have more time to implement the solution I’ve figured out.

Calendar entries with marks indicating game dev sessions

I keep track of each 45 minute session and mark it on my calendar for the day. I’ve found that doing more than four sessions is starting to push it, even though it only adds up to a total of three hours. Andy Schatz claims he works about 60 hours a week, although I don’t recall if he said it was all game development or if it included marketing efforts as well.

Whether I’m working all day or only for a few hours, the point is that I have a daily game development habit.

Finishing versus Doing

Does prolific creation imply finishing? There’s a lot out there about the writing habits of novelists, but not a lot about how they translate that writing into finished, published works.

Writing a blog post is relatively easy, since they are usually quite short, and publishing is even easier.

But I would count writing in my journal as part of my writing time, and it isn’t a public medium at all. Still, I could say that my journal entries are complete and whole.

Finishing “Stop That Hero!” is a lot of work, but I’ve clearly demonstrated to myself that dedicating a lot of game development sessions doesn’t necessarily translate into a finished product. I can make progress, but towards what? It’s easy to lose sight of the core of the game, what’s really important to the game play, especially from the customer’s perspective. It’s especially easy to get busy without actually doing work that adds real value.

I’m willing to bet that Stephen King doesn’t write 10 random pages of words that eventually fall into a bunch of different novels. He’s probably writing 10 pages of his current novel, and every 10 pages of work translates into understanding what he’s writing about and how to best put it all together.

Creating prolifically implies completion. Finishing is an important skill that needs to be developed as much as any skill involved in the act of creation.

So while the doing is important, it definitely helps to have a goal for that doing. A good quote: “What does done look like?”

Categories
Game Development Marketing/Business

Kickstarter Is For Market Research

Kickstarter

Months ago, I wrote about how glad I was that I didn’t create a Kickstarter campaign to help fund Stop That Hero!‘s development. It wasn’t because I didn’t think Kickstarter was a good idea. It was because I didn’t want to do a half-ass campaign as an afterthought.

When Double Fine Studios had their record-breaking campaign, I was surprised by how many people thought that this meant that Kickstarter was a fantastic fundraising opportunity for indies. Granted, there’s good news that projects by people such as Tim Schafer and Kevin Smith can be funded without needing a huge publisher backing them.

But these people are celebrities. Of course they’re going to get a lot of attention and pledges. What about Joe Indie, the obscure person with the yet-realized dream?

Kickstarter is not a magic money machine. People can and do fail to get funding.

But perhaps the money isn’t the point.

As Corvus Elrod wrote recently in Every Kickstarter a Success, the crowd-sourcing site “is the most affordable and brutally efficient marketing tool” he’s ever used.

… the type of audience intereaction that Kickstarter makes possible is enormously valuable and the fact that the only finanical risk you take is not getting funding for a project that likely doesn’t have an existing market to sustain it anyway, there’s simply no reason every Kickstarter project shouldn’t be considered an overwhelming success – providing you simply do the hard work.

One of the toughest things to do when running a game development business is figuring out what project to work on. You can’t just work on what you think is fun and hope it pays off. You have to do market research to find out who your customers are and what they want. Otherwise, you’re hoping that when you release your game, your interests overlap with the interests of enough customers to sustain you. It relies too much on uncertainty and luck.

Kickstarter is great for measuring such interest in your project. For one example, Christopher Williamson of DreamQuest Games recently finished a campaign to raise funds for Alpha Colony: A Tribute to M.U.L.E..

While the campaign fell short of the $500,000 he was hoping for, he did manage to break $100,000 in pledges with almost 1,000 backers. He’s written up a post on 20 Ways to Screw Your Kickstarter in which he talks about the lessons learned.

But his Kickstarter update post indicates that they got the validation they needed for this project: “The world has shown it wants Alpha Colony to be built and therefore we are making some big changes in preparation for a second launch on Kickstarter!” Keep an eye out for the Alpha Colony relaunch in weeks, with an updated focus on multiplayer and a different funding target.

Ian Bogost wrote that he thinks Kickstarter is less of a fundraising platform and more of a new kind of entertainment: “It’s QVC for the Net set. And just like QVC, the products are usually less appealing than the excitement of learning about them for the first time and getting in early on the sale.”

Perhaps that’s partly true, but being able to measure that excitement as early as possible is vitally important to the success of a project, and ultimately, to a business. If Kickstarter and other crowd-sourcing sites make it easier to get that early feedback, it translates into a lot less wasted effort.

Categories
Personal Development

Living on Purpose: Encouraged and Supported Creativity

In Habitually Living on Purpose, I mentioned how I am focusing on habits this year in an attempt to live according to my Life on Purpose statement: My Life on Purpose is a joyful life of freedom, continuous learning, encouraged and supported creativity, insatiable curiosity, and prolific creation, driven by passion and a desire for excellence, powered by a healthy body and soul.

Previous articles in this series include: “powered by a healthy body”, “continuous learning”, “insatiable curiosity”, and “a joyful life of freedom”. This article will focus on “encouraged and supported creativity.”

Learning To Be Creative

When I was young, I would spend lots of my time enjoying the process of being creative. I was never conscious of the time that passed.

I wrote stories. I designed board games. I loved drawing.

And I never worried about who would appreciate it or buy it or how I would make a living from it.

I simply grabbed some paper, sharpened a pencil, and started doodling. Sometimes my drawings were simple, and sometimes they were elaborate. I was fond of the Ghostbusters cartoon, so I’d draw scenes featuring the team fighting off different ghosts in strange buildings and landscapes.

I had one teacher that didn’t like my Ghostbusters drawings for some reason. She insisted I draw something else. I never did figure out why it bothered her, but I drew Pac-man instead to appease her. I recall there being a rainbow and some power pellets. She never complained, so I guess this new drawing was fine.

I don’t recall ever drawing Ghostbusters again.

Sadly, this kind of discouragement happens all of the time, whether on purpose or not. And it isn’t just children who are impacted. Grown-ups get discouraged, too.

In brainstorming sessions, there’s a useful rule that some people don’t follow: nothing gets criticized. The point of brainstorming is to come up with ideas. Lots of ideas. It’s hard enough to get people to make suggestions, but if their ideas get picked apart to determine feasibility from the start, it ensures that those ideas won’t be mentioned in the future.

When I volunteered to teach Sunday school, I learned that girls tend to be called on far less frequently than boys in class. Apparently most boys don’t mind being wrong so long as they get attention, so they’ll throw their hands up whether they know the answer or not. And teachers give them a lot of attention. Girls, however, get a lot less attention from the teacher. For years, people have been questioning why there aren’t more women studying math and science, and perhaps it is partly due to this disparity in teacher-student interactions.

People also can be self-discouraging. I’ve met way too many people who think that you can’t be creative if you’re analytical or vice versa. I know programmers who say, “I can’t draw to save my life!” and artists who say, “I’m no good at math!” People claim they are left-brained or right-brained, as if there’s a whole half of their brain that they can’t possibly use. If you don’t WANT to use it, that’s one thing, but saying you can’t? It’s simply not true.

What’s interesting is that programmers, for example, understand that it takes practice and skill to get good at programming, but when it comes to drawing, they act as if it also doesn’t take practice and skill, as if people either know how to draw or they don’t.

This kind of self-talk puts up an artificial obstruction. There is no law that says good programmers can’t be good artists, and yet people seem content to assume they can’t do creative work. “I’m no good at being creative” is a very destructive piece of creativity.

So how does one encourage and support creativity?

First, you have to recognize that you are capable of being creative. Creativity doesn’t mean coming up with completely new ideas and concepts. Sometimes creativity is making connections between two seemingly unrelated ideas. Electricity in the home was originally meant to make it possible for people to use lightbulbs at night. Someone eventually thought, “Why not make appliances that also use this electricity?” In fact, the on/off switch wasn’t invented for years.

Second, you need creative habits.

One thing I thought of doing is already being done. Jay Barnson of The Rampant Coyote started a series of posts called “Indie Innovation Spotlight” which highlights indie game creativity. By calling out creativity where you see it, you both encourage others and you also train yourself to notice it, both in your work and beyond. I’d like to start just such a series of posts myself, and I guess the only thing stopping me is a lack of source material. It’s not the lack of games so much as the fact that I seem to have become one of those game developers who doesn’t actually play a lot of games.

I’ve been doodling once a week, usually when I’m hanging out with friends at our weekly trivia night. I’d like to turn this into a daily habit, though. Once a week is fun, but I’ll get better at it much faster if I practice daily. Getting better at it means I’ll be more capable of matching the doodle in my head when I put it on the page.

Similarly, learning how to play music would be enjoyable. I remember using anything from Mario Paint to various tracker software to create music when I was younger. There’s bound to be more sophisticated stuff today. I have an app for my phone called My Piano that’s fun to mess with, especially since it offers ways to play a variety of instruments, including changing the pitch of a recording you make.

Playing a game and making up your own rules can be a good exercise in creativity. I read once that Will Wright tried to get everyone in a Tribes server to stop fighting and stand together in peace. One indie came up with a card game based on his experience playing Masters of Orion, a game he wished he could play with others. People like to make up rules to Monopoly such as providing unlimited housing or keeping all of the taxes collected in the center of the board and giving it to the player who lands on Free Parking. Minecraft has a few sub-games such as Spleef.

I think regularly getting together with people of similar interests is a great idea. I meet with local indie game developers in Des Moines at the Midwest Mingle, and we typically share what we’re creating and offer feedback and encouragement. Similarly, I am part of the Association of Software Professionals Indie Games Special Interest Group, so besides talking with other software professionals regularly, I participate in discussions with other game developers who are interested in game development as more than a hobby.

When I lived in Chicago, I would participate with other artists in figure drawing at a place called The Drawing Workshop which had sessions with live models. There was also the online artist community that would pick a topic for the day, week, and month, and people would submit their work. It was a lot of fun, even if my drawings didn’t match up to the people who art for a living. When I tried to combine three topics into one (“Hulk Smash”, “I love the 80s”, and “Before They Were Famous”) resulted in my favorite submission.

Participating in game development jams and competitions is also a lot of fun. Competitions such as Ludum Dare offer a theme and a time limit, and people make some of the most amazing games as a result. There’s a lot of encouragement and support available in those communities.

How do you encourage and support creativity, both in your life and in the lives of others?

Categories
Game Design Game Development Marketing/Business

See Me At ISVCon Next Month, Plus Registration Discount

ISVCon July 13-15, 2012, in Reno, NV

From July 13-15 I’ll be in Reno, Nevada, attending ISVCon, a conference for independent software developers and vendors. It’s actually a reboot of the Software Industry Conference (SIC), which the Association of Software Professionals (of which I am currently President) purchased and is hosting for the first time.

I’m not only attending, but I’m also going to be part of a panel of game developers talking about how games are different from other types of software. I’ll be joined by Gregg Seelhoff of Digital Gamecraft and Christopher Williamson of DreamQuest Games. Each of them also have their own talks about quality assurance and mobile app development, respectively.

In 2008, I attended SIC for the first time, and I met a lot of great people there. A lot of those people I still interact with regularly today, and I find these kinds of connections well worth the cost alone.

This year’s conference reboot looks to have a fantastic set of sessions for independent software developers, including talks on marketing basics, social media marketing, best practices in freelance and outsourcing, Cloud-related technologies to help your business, mobile platforms, Software as a Service (SaaS), and more. Learning about trends and best practices from experts in all of these domains in one place is hugely valuable.

If you can make it, I’d encourage you to register at http://isvcon.org. I’d love to meet up with you. In fact, as a thank you for being a reader of my blog, you can sign up with coupon code “GB2012” and get 10% off of the registration price.

There is a discounted room rate in the ISVCon hotel block at the Atlantis Casino Resort Spa, which is where the conference is being held, and the deadline for getting a room in that block is June 28th. You can get your room rates at $69 (weekday) and $99 (weekend) a night, plus you get the $12 per night resort fee waived, instead of paying up to $150 a night with a $12 resort fee (per night!) added on top.

Also, besides saving on hotel rates, the cost for registering for ISVCon bumps up on July 1st, so there’s two good reasons to sign up today instead of waiting until the last minute.

I’m really looking forward to ISVCon. Will I see you there?

Categories
Personal Development

Living on Purpose: A Joyful Life of Freedom

In Habitually Living on Purpose, I mentioned how I am focusing on habits this year in an attempt to live according to my Life on Purpose statement: My Life on Purpose is a joyful life of freedom, continuous learning, encouraged and supported creativity, insatiable curiosity, and prolific creation, driven by passion and a desire for excellence, powered by a healthy body and soul.

Previous articles in this series include: “powered by a healthy body”, “continuous learning”, and “insatiable curiosity.” Today’s focus will be on the “joyful life of freedom” aspect of the statement.

Freedom can mean a lot of things. I personally take it to mean that I’m independent. That is, I’m free to pursue my interests and to make my own decisions about life. A life of freedom means a life of choices.

Interestingly, choices and decisions mean that you not only say yes to some things, but you also have to say no to other options. Otherwise, you haven’t really made a decision.

I think a big key to a life of freedom is being conscious about what you desire. You get to make the decisions, so you shouldn’t let those decisions be informed with poor data or social conditioning about what’s desirable or right. For a lot of people, that means realizing that just because everyone else seems to get married, buy a house, and have kids, it doesn’t mean that will make them happy, too. Or maybe running their own business isn’t really what they wanted after all. Maybe spending all of your free time watching TV and playing video games isn’t as fulfilling as you’d like.

Now, there are circumstances that impact your ability to make those decisions. For instance, if you don’t have much money, you can’t decide to do expensive things, at least not sustainably. A lack of money is a limitation. Other limitations might be a lack of friends, a lack of convenient transportation, and a lack of information.

So by pursuing a life of freedom, I’m also interested in reducing those limitations. There’s only so much creative encouragement and support I can provide if I can’t afford to eat, after all.

The joyful part of that statement? It’s a reminder that what I do shouldn’t make me miserable. I could make all the money in the world, but if I am miserable and can’t enjoy it, what’s the point? It means that I should make sure that no matter what I do or how I do it, I want to make sure that I’m fully present and enjoying myself.

It doesn’t mean that I expect everything in life should be full of rainbows and unicorns and sprinkled with happiness. It just means that I know that I have a choice in terms of what I pursue, where I work, how I play, and how I allow all of it to shape my attitude.

Independence requires a lot of personal development. As you can see, there’s a lot loaded into that aspect of my life on purpose statement.

Categories
Marketing/Business

Sell More Software with the Software Marketing Glossary

As an independent game developer, I’m always interested in learning not only how to better make games but also how to better market and sell them.

One great online resource I’ve found is the Software Marketing Glossary. It’s full of ideas to help indie game developers sell more software.

That link takes you to the article on selling, which has a few great ideas for upselling, even if you only have one game to offer. For instance, are you offering your customer the chance to not only buy your game for him/herself but also to buy a second copy as a gift for a friend?

In the rest of the glossary, you’ll also find definitions for marketing terms you might not be familiar with, in-depth articles such as tips on crafting your sales message, links to great resources, and even short book reviews, usually with links to longer reviews.

With the Software Marketing Glossary, even complete software marketing beginners can get a good overview and come away with some actionable knowledge to help sell their games.

Categories
General

Life Achievement: Co-op Mode Unlocked

Today, in front of our friends and family, my fiancée and I will exchange vows and become husband and wife. In doing so, we will agree to share our lives together, unlocking a new game play mode in our world.

A lot of people think of love as something that fills a hole in your heart. Luciano de Crescenzo said, “We are each of us angels with only one wing, and we can only fly embracing each other.” Jerry Maguire said, “You complete me.” Countless songs, TV shows, and movies make it seem as if finding The One will make you happy.

In reality, love is not a togetherness based out of need. Couples aren’t two halves that belong together. They’re each complete individuals. They choose to be together because they want to, because they enrich each others lives, because together, they make each other more wonderful and amazing human beings.

My fiancée is my best friend. She’s been a source of encouragement, support, and inspiration. She’s a great teacher and my favorite dance partner. I love her, and I always will.

I look forward to us traveling through life, side by side, hand in hand, from now on.

Categories
Personal Development

Living on Purpose: Insatiable Curiosity

In Habitually Living on Purpose, I mentioned how I am focusing on habits this year in an attempt to live according to my Life on Purpose statement: My Life on Purpose is a joyful life of freedom, continuous learning, encouraged and supported creativity, insatiable curiosity, and prolific creation, driven by passion and a desire for excellence, powered by a healthy body and soul.

Previously, I wrote about working on habits to help me work on the “powered by a healthy body” aspect of my purpose statement, then switched to focus on the “continuous learning” part. Today I’ll talk about living a life of “insatiable curiosity.”

Years ago, at my last day job, I attended a corporate event on creative thinking. At the time, I was working on a project that was late. I was in crunch, and I was working long hours. I figured taking off a couple of hours to see a famous author talk about how to be creative wasn’t going to make a major difference to the project’s timeline, and this was one of those once-in-a-blue-moon events, paid for by the company, so I went.

I later found out from my project lead that my producer at the time was unhappy with that decision. He thought I should have been spending that time working on the late project.

To this day, I do not regret having gone to the event anyway.

Michael J. Gelb was the featured speaker. He’s the author of How to Think Like Leonardo da Vinci: Seven Steps to Genius Every Day, a copy of which was given out to each attendee of the event. Part of the talk mentioned a learning process that incorporated failure, which I wrote about when I was trying to learn how to shoot a basketball through a hoop after years of not playing.

Anyway, I’m rereading the book all these years later because one of the “seven steps to genius every day” is part of my life on purpose statement. Gelb says that Leonardo da Vinci was insatiably curious, and so curiosità is one of the seven da Vincian principles of the book.

Leonardo’s inquisitiveness was not limited to his formal studies; it informed and enhanced his daily experience of the world around him.

One of the exercises to help you cultivate an open, questing frame of mind is to keep a journal. Leonardo carried one with him everywhere, and he would write down all manner of notes on any topic, usually all on the same page. He meant to organize them later.

Two years after I met Gelb and had a chance to talk to him, I finally started my own journal. I took a regular composition notebook, and on the front I wrote “Da Vinci Curiosità.”

My journal, inspired by Michael Gelb's book

Unfortunately, I don’t write it in it daily. If anything, I write in it once a month, although never on purpose. It’s not a real habit, but in an effort to cultivate my curiosity, it might be the next one I try to instill.

My early posts are fascinating to reread (at least for me). I can see plenty of notes from books I was reading, such as Life On Purpose: Six Passages to an Inspired Life. In fact, this notebook is where I kept plenty of my thoughts about the book and where I wrote down my answers to the questions and worked out the exercises.

On November 9, 2008, I was jotting down some notes in preparation for a week-long vacation in Iowa, which I would spend with friends I haven’t seen in some time. My intention was to use this time to get away from my usual environment so I could think hard about my future. I wrote three goals for that trip:

  • figure out how to quit job
  • figure out business plan
  • figure out what I want out of life

What just amazed me was that November 9, 2009, exactly a year after I wrote those notes, was the day I had finally made the decision to quit my job. It could mean that that point in time inherently contains some sort of cosmic significance, almost as if it were the temporal junction point for the entire space-time continuum. On the other hand, it could just be an amazing coincidence.

Now, as I said, I don’t use it daily or keep a regular journaling schedule, but perhaps I should make it a regular habit. Instead of dumping all of my thoughts on a semi-monthly basis, perhaps it would be more beneficial to write weekly or even daily.

Normally, I write to get my thoughts collected. What I usually do is reread at least the last few entries to give me some more context, and then I write updates on the past notes while recording recent events and developments. It’s like having a mini-retreat for myself, giving myself a place to step back and see how things are going in the grand scheme of things, or even analyze some aspect in minutiae.

I have to make time for it, which can be difficult to do when there are a billion other things to do, so I usually go for more than a month between entries. If I make it a regular habit, however, time is scheduled for it by default.

One thing I wanted to do was start documenting things I come across that I want to learn more about. For instance, if I’m reading a book and there’s a word I don’t recognize, I normally try to get the context from the rest of the sentence. Recently I’ve started looking up words I don’t know as I came across them, and it makes all the difference.

The great thing is that I am not limited to using just this notebook. I could blog, tweet, post on Google+ or Facebook, and suddenly my insatiable curiosity becomes a social event, inviting other people to help in the search for more knowledge.

Even if a small notebook isn’t convenient to carry around, my cell phone has an app called “Tape-a-talk” which I like to use when I’m on my daily walks and an idea or thought comes to me. I hit the record button and start talking, and later when I’m at my desk, I can listen to the recordings to make action items out of. What if I used it more often to ask myself questions about the nature of the world? “Note to self: Why can’t you look directly at a solar eclipse?” “Note to self: Where can I find a clean, reasonably priced motel room?” “Note to self: I saw some fantastic, majestic trees today. Ask the sheriff what they are called.” Stuff like that.

When you’re a child, you are constantly trying to learn about your world and how to move through it. When you get older, it’s common to “put away childish things” and stop looking at the world with a child-like wonder. \

Who has time to figure out how or why things work? You’re too busy! We have so much information available to us that it’s easy to want to shut off the spout. I know that I could get sucked into Wikipedia if I start clicking links within an article, so I make a conscious effort not to in order to get productive work done, but I’ve also unwittingly stifled my curiosity.

Also, people don’t like you being so nosy, and you can get into a lot of trouble. After all, curiosity killed the cat.

But as my friend likes to say in response to that line, “But satisfaction brought it back.”

Six years after attending that talk by Gelb, I’m still finding inspiration from it. Imagine if I would have spent those two hours merely doing more crunch work. In satisfying my curiosity about what the presentation on creative thinking would be about, my life is better for it.

Categories
Personal Development

Living on Purpose: Continuous Learning

In Habitually Living on Purpose, I mentioned how I am focusing on habits this year in an attempt to live according to my Life on Purpose statement: My Life on Purpose is a joyful life of freedom, continuous learning, encouraged and supported creativity, insatiable curiosity, and prolific creation, driven by passion and a desire for excellence, powered by a healthy body and soul.

Last time, I wrote about working on habits to help me work on the “powered by a healthy body” aspect of my purpose statement. Today, I’ll focus on the “continuous learning” part.

I once read that you should commit to learning at least one new thing each day. I decided to make it a real habit.

Now, each day we learn all sorts of trivia and minutia, and we live in a fascinating world where we could learn a hundred things a day about how an antenna works or how dogs evolved to recognize the gaze of humans while wolves haven’t or that animals can grieve.

But that seems too easy. I could just click links posted on Twitter all day, but I’m not really learning anything useful, am I? Not unless I become a TV repairman or an animal whisperer.

Cat whisperer It didn’t quite work out for me.

These bits of trivia and data are cool, and they probably help me with being creative in ways I don’t see yet, but I’m more interested in learning something personally useful. Learning when chess was invented doesn’t count, but learning how to do the Alekhine’s Defense in a chess game would.

On February 29th, I started writing “Yesterday’s lesson” posts on my Google+ account. That first post was about human proportions, since I was getting back into doodling.

And somehow, without fail, I have posted a new lesson each day. Sometimes the lessons are based on my work learning JavaScript through the Codecademy. Sometimes the lessons come from books I’m reading. Sometimes they come from observations I’ve made during game development.

So it is safe to say that I’ve instilled this habit of posting what I have learned from the previous day. What’s interesting is that the habit isn’t directly related to learning. It’s merely reporting, which is less about learning and more about accountability. So shouldn’t I have a habit that gets me to specifically learn something new as well?

I thought I needed to do so at first. I would try to set aside an hour to learn JavaScript each day, for instance. I basically blocked out some learning time, but on days when I had to drastically change my schedule due to an emergency or one-off errands that were urgent, what then?

What I found was that as nice as the blocked off time was, I didn’t really need it as much. Because I know I’ll be writing a “Yesterday’s lesson” the next day, I find myself motivated to make an effort to find something to learn if I haven’t done so in the normal course of the day. There were a few days where I couldn’t easily remember what I had learned the previous day, but I made myself write a post anyway, which sometimes meant searching through my browser history to jog my memory. You could argue that I must not have really learned it, but there’s a difference between learning a lesson and being able to recall the learning. B-) Still, apparently the pain of sitting there unsure of what to post seems to have gotten me to subconsciously seek out specific things to write about for the next day.

If I need to do research for some work I’m doing, I realized that I already had something to report. For instance, I learned how to create custom star badge for an ad I was making for ISVCon. This past weekend I had my bachelor party, and I realized that I didn’t spend part of the day reading or working, yet I learned that Jameson and serrano peppers are not a fun combination for your mouth.

Sometimes I’d stay up a little later reading before going to sleep. Reporting what I learned the next morning then becomes a review, which helps me remember the salient points instead of mindlessly consuming content. Recently in lieu of watching old episodes of “Star Trek” on Netflix during lunch, I find myself listening to audiobooks such as The E-Myth Revisited, and I recently found a very similar lesson about how vital the right metrics are for a business between it and The Lean Startup.

So it is interesting that unlike exercising, in which the habit is directly related to the benefit, in this case, the habit I formed was indirectly encouraging me to continuously learn. Otherwise, I wouldn’t have anything to report, and even though no one else is really expecting me to do so, I would feel like I was letting someone down if I missed a day. Well, in reality, I would be letting myself down. I’m just being more public with my self-accountability.

There are ways I’d like to improve this habit. For now, it feels too haphazard, as if the learning isn’t focused enough. One day I learn something code-related, and the next I learn something about business, but there’s no connection between the two. If I really wanted to learn Italian, for instance, I’d dedicate time every day to it. I wouldn’t space it out over the course of a year.

Recently I read Twyla Tharp’s The Creative Habit, and now I’m reading Hugh MacLeod’s Ignore Everybody and 39 Other Keys to Creativity. When I’m finished with that book, I would like to follow it up with another book on creativity. Or a documentary on creativity. Or something related to the same subject until I feel I’ve sprinted enough with it before exploring a different subject.

In any case, I’m pleased with this habit so far. In pursuing continuous learning, I now feel like I more easily recognize the opportunity for a lesson when it appears. And who knows? Maybe I’ll finally figure out how to be a Cat Whisperer one day.

Categories
Personal Development

Living on Purpose: Powered By a Healthy Body

In Habitually Living on Purpose, I mentioned how I am focusing on habits this year in an attempt to live according to my Life on Purpose statement: My Life on Purpose is a joyful life of freedom, continuous learning, encouraged and supported creativity, insatiable curiosity, and prolific creation, driven by passion and a desire for excellence, powered by a healthy body and soul.

Even though it is near the end of the statement, I’ll start with the “powered by a healthy body” part.

Powered By A Healthy Body

As a game developer, I find I sit at my computer a lot. In fact, most of my waking day is spent sitting in front of the computer. When I had a day job, I had the option of walking to work, or at least getting up to walk to lunch or go to a meeting. I once took a pedometer and found that in a given day, I easily maintained about 5,000 steps without trying too hard. I got a bicycle and used it to travel to and from work so I could get some extra exercise in.

When I went full-time indie back in the summer of 2010, however, I obviously had a much shorter commute to get to work. My office is about 20 seconds from my bedroom, and rush hour turns it into a 30 second commute, usually because there is a cat pile-up in the doorway. I didn’t have to go anywhere for meetings, and lunch was also half a minute away at most since the kitchen was nearby. One day late last year I decided to pull out the old pedometer to find out how many steps I took in an average day, and I was barely hitting 2,000. And I haven’t used my bicycle since I haven’t needed to.

Now, I knew I should change things. Even before the Internet blew up last year about how dangerous sitting is, I had read about the health problems you can get for being too sedentary. And yet, I never did anything sustainable to fix my situation. Joining a gym was too expensive for my indie budget, and I felt like any moment not spent working was wasted time. So I sat and worked.

Impact of an Unhealthy Body

I wrote about an experience I had with a pulled back muscle in The Perils of the Sedentary Indie. Shortly before I was scheduled to go to GDC in 2011, I was visiting family in Chicago. I have a niece, and while playing with her, I felt a small twinge in my back. At first, it was ignorable. I stretched my arms over my head, but in the end, it just got worse and worse until I couldn’t move my arms, legs, or head without feeling a lot of pain. My weekend family visit turned into a physically painful week-long bed-ridden stay. It hurt to sit for more than a few moments, so I stood, and when I couldn’t do that, all I could do was lie down. And that entire week, I wasn’t able to play with my niece as much as I wanted to. In fact, when I tried to stand up, I guess I looked so awkward and in so much pain that it frightened her to see me like that.

A couple of months later, I was going to help my fiancée’s sister move out of her college apartment after graduation, and my back started acting up again. Right when I’m supposed to help carry heavy things, I was the most useless. It wasn’t as bad as that week with my family, so I could still walk and carry some things, but I felt terrible that I couldn’t be more help.

I was also getting sick more frequently than I could recall. I would get one-day colds, fevers, and stuffy heads, the kinds of sickness that suck the motivation to work right out of you. When you’re working at a day job with benefits, they pay you to stay home and get better, but when you’re on your own, each day you don’t work is another day further from your goals.

My Body as the Vehicle for Everything Else in My LIfe

Now, I’ve read a lot about the benefits of keeping your body in shape. Besides avoiding injuries and sickness, being more physically capable, and looking great in jeans, exercise also helps your brain. You think more clearly. You’re more creative. You feel more positive, which helps with motivation. So why wasn’t I taking care of myself?

Frankly, your health just isn’t that urgent…until it is. When you’re bed-ridden due to an injury or a germ, you can’t help but realize that if you had taken the time to take better care of yourself, you wouldn’t be in this mess. I imagine that the same could be said for people who have suffered heart attacks or other major setbacks. For years, you feel “fine enough” until you suddenly feel horrible.

Still, knowing that you should take care of yourself when you’re capable of doing so isn’t enough. We’d all be exercising regularly and eating right if that were the case.

For me, what changed was when I sat down and came up with my Life on Purpose statement. There was a lot I wanted to be and do, but I needed my body to be healthy. After all, it’s the vehicle of my life. A broken down car without any gas in it isn’t going to get you to where you want to go very fast. I can be the most creative person in the world, but if I’m sick or unable to sit down at my desk without being in a world of pain, I couldn’t channel that creativity into game development.

Habits for the Body

I’ve been doing yoga three days a week, although I wasn’t always consistent. Still, since I started doing yoga, I’ve yet to pull my back muscles. Even when I could feel a pain in my hip (probably from sitting too long), a session of yoga helps tremendously.

Earlier this year, I decided that to start, I would walk every day. I found that a path near the cemetery is about a mile, so I walk two miles by the end of the return trip. In January, I took a walk a total of five days, which was not a great start. But in February I did 13 days. In March I did 15. Both are still a far cry from walking every day.

In April I did 19. I was surprised because I felt I was doing very well last month. I checked, and I found that the only days I missed in April were a few days at the beginning of the month and weekends. So while I wasn’t walking every day like I wanted, I was walking five days a week consistently before the end of the month. It was progress.

So far this month, I have missed one day of walking, which was last Saturday. Weekends require more discipline because weekends have a lot less structure than my regular weekdays do. It can be hard to plan a walk when I don’t know what is happening. My goal for May is to make sure I don’t miss any more days.

Ok, so my habit isn’t quite perfect. I’m not walking every single day like I said I was going to. But it is still my goal, and progress towards that goal is still beneficial. I have probably walked more in the last few months than I have in the year prior.

I’ve even taken up running. A friend told me about the Couch to 5k program, and while I don’t have a strong desire to run in a 5k, it did sound like a good plan to follow to get back into shape. Walking is nice and all, but running will get my heart beating faster and get me ready for the days I have to keep up with my nieces (they love to run around in circles).

I installed the RunKeeper app on my phone, programmed in the first couple of weeks of the plan, and off I went. It’s like having a digital coach telling you when to switch intervals, so now along with walking on Tuesday and Thursday, I run Monday, Wednesday, and Friday. Since starting at the beginning of April, I haven’t missed a day of running yet.

So between yoga and regular walking and running, my body is healthier than it has been in a long time. I’ve lost a bit of weight, feel and look stronger, and no longer worry as much about getting hurt just from picking up my nieces or playing games with them.

Starting

Looking back, I’m glad I started these habits. At the beginning of the year, I was an amateur yoga practitioner. Today, I’m a walker and a runner, too. Today, I have months of progress behind me. When I started, I was struggling with a lot of issues, such as finances and work, as well as worrying about my health. I realized that no matter how good or bad things get, or how much I can’t control, I can dedicate time to those things that I can control.

And no matter what my goals are, no matter how my purpose might change, I was going to need my body. And I can control how much exercise I get. I can control what I allow myself to eat. I can control the time I spend on maintaining a body that will help me achieve my goals.

By creating regular exercise habits, I make it inevitable that I’ll have a body capable of powering the rest of my life on purpose.