In my previous report, I finished updating Toy Factory Fixer from SDL2 to SDL3, and then I started working on updating my family-friendly creativity tool that allows you to create your own fun and zany clowns, Clown Alley Creator.
It went fairly smoothly.
Sprints 2026-1 and 2026-2: Release SDL3 update version
Complete:
- Ensure Android version can still be built/deployed
- Ensure iOS version can still be built/deployed
- Ensure Windows version can still be built/deployed
- Ensure Linux version can still be built/deployed
- Ensure Mac version can still be built/deployed
Clown Alley Creator and Toy Factory Fixer actually share a lot of the same infrastructure code, so other than finding a few differences, such as Clown Alley Creator needing to load different types of resources, and changing how it handled something needlessly differently, I had a smooth update.
I was able to build a release for Windows, Linux, and Mac, and I submitted the iOS and Android releases to the app stores for review.
The only tricky part was once again getting surprised that my automated scripts for building a release for certain platforms wasn’t working as expected, and I had to troubleshoot and find out why the Windows version wasn’t building correctly for Toy Factory Fixer and Toytles: Leaf Raking anymore. It was really bizarre, but it shows why it is important to have reproducible builds.
Now that the SDL3 updates are finished for all three of my projects, I can get back to working on Toytles: Leaf Raking’s Major Update ™ again. I finished the week by starting to work on the new title screen logo.
Thanks for reading, and stay curious!
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