I now have a tank capable of moving up and down and firing bullets.
That footage is based on the random movement I programmed in. It’s not player-controlled yet, but at least I can leave it up to take a break and be sure that the timelapse is a lot more interesting.
My current plan:
– get the player’s character in the game
– make it controllable
– add obstacles (most likely boulders)
– make collisions between the player and obstacles deadly
– add an enemy
– create a wave of enemies
– create a way to modify the wave of enemies so each enemy evolves in some way