What’s faster than reheating leftovers?
I’m going to need to eat some fruits and vegetables soon.
Anyway, last time I had a working build. My next goal is to get an SDL window to open and close. This part will either just work or I’ll find some weird complication here, too.
…
Ok, so I ended up copying a lot more files from other projects, but I finally managed to get to a point where I have something that might serve as a nice starting point for this and maybe future LDs.
For now, I have a splash screen.
The name of the project is tentative to change, but at least it has been born. Now to raise it into a healthy young game.
2 replies on “LD20: Lunch and Birthing a New Project”
I’m reminded of the dozen comments on your “Importance of Speed” post. 🙂
I swear you’d be playtesting and “making it fun” at this point, were you using T2D or some other similar collection of help.
Best of luck — especially with the peanut butter pickle sandwiches, which are bound to come along.
-T
Thanks, Tim. If I had a ready-to-use engine, I’m sure you’re right. Last I recall, T2D was “community supported” on GNU/Linux, which means not only would I have to pay for access to it, but I’d be paying for the privilege of making it work in the first place. And since I don’t do 3D, there aren’t really any engines I can leverage unless I want to move to Flash, which I don’t. I’m making do, but yeah, things could be faster.
Also, Ludum Dare was a “from scratch” compo when I started, so it feels almost wrong to use an existing engine or game making tool. B-)