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Geek / Technical Marketing/Business Politics/Government

Happy Software Freedom Day!!

Happy Software Freedom Day!

Software Freedom Day (SFD) is a worldwide celebration of Free and Open Source Software (FOSS). Our goal in this celebration is to educate the worldwide public about of the benefits of using high quality FOSS in education, in government, at home, and in business — in short, everywhere! The non-profit company Software Freedom International provides guidance in organizing SFD, but volunteer teams around the world organize their own SFD events to impact their own communities.

Elsewhere in the Starter Manual:

Software Freedom Day is not about any individual companies or people; Software Freedom Day is a positive community celebration of Software Freedom.

w00t!!

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Marketing/Business Politics/Government

EFF on DRM: Customer Is Always Wrong

Thanks to Blue Sky on Mars, I found The Customer is Always Wrong: A User’s Guide to DRM in Online Music, the EFF guide to Digital Resctrictions Management.

Many digital music services employ digital rights management (DRM) — also known as “copy protection” — that prevents you from doing things like using the portable player of your choice or creating remixes. Forget about breaking the DRM to make traditional uses like CD burning and so forth. Breaking the DRM or distributing the tools to break DRM may expose you to liability under the Digital Millennium Copyright Act (DMCA) even if you’re not making any illegal uses.

In other words, in this brave new world of “authorized music services,” law-abiding music fans often get less for their money than they did in the old world of CDs (or at least, the world before record companies started crippling CDs with DRM, too). Unfortunately, in an effort to attract customers, these music services try to obscure the restrictions they impose on you with clever marketing.

This guide “translates” the marketing messages by the major services, giving you the real deal rather than spin. Understanding how DRM and the DMCA pose a danger to your rights will help you to make fully informed purchasing decisions. Before buying DRM-crippled music from any service, you should consider the following examples and be sure to understand how the service might limit your ability to make lawful use of the music you purchase.

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Games Marketing/Business Politics/Government

Evil Games Or Misunderstood?

1UP reprinted an article from Computer Gaming World titled Pop Culture Pariah: Why Are Videogames The Favorite Demon of the Mainstream Media?

While it was informative, I really don’t like the idea that we just have to wait it out until people who are gamers grow up and take over society from the previous generation. It’s a new form of media, and the previous generation didn’t grow up with it so they don’t know what to make of it except from what they are being fed from the news headlines and pamphlets. In a sidebar, CGW interviewed Steven Johnson, the author of Everything Bad Is Good for You: How Today’s Popular Culture Is Actually Making Us Smarter, and he mentions that games today are so complex that it is hard to get people to discover them in the first place, which is one of the things I think game developers need to work on in order to not only get female gamers but all non-gamers into gaming.

I remember my mother could handle playing Atari 2600 games since all she had to worry about was a joystick and a single button. In fact, her favorite game was actually Breakout which made use of analog paddles with a single button. When I got an NES a few years later and tried to get her to play Super Mario Bros, she looked at the cross pad and four buttons on the controller and immediately decided that it was too complicated for her, yet, using those same buttons, she loved Tetris on the GameBoy.

In high school I remember people complaining that the Super NES had too many buttons and that’s why they liked Sega Genesis better. Funnily enough, some of these same people were first in line for a Playstation when it came out. Anyway, I think it is interesting that controller layouts can do much more to intimidate new players than anything else. I mean, driving a car is a complex activity, even with an automatic. You have three mirrors, four wheels, one steering wheel, and a number of settings such as Reverse, Drive, Neutral, and Park, plus an entire world that you need to pay attention to in order to get to your destination safely. Yet driving a car isn’t that intimidating to so many people as playing video games.

Sit down someone who plays console games in front of a keyboard and mouse and tell them these are their tools for playing a game, and they’ll freak out. I know that I felt weird playing SimCity on the computer after first playing for years on the SNES version. Today I find it difficult to play Goldeneye 64 even though I was awesome on it when it came out. I’ve been playing computer games for so long to the detriment of my consoles. But the controls don’t intimidate me. I’m used to overcoming new controller layouts.

What about the new gamer? Too much effort? Too much frustration? Too much confusion? It’s no wonder that solitaire sells so well compared to most games.

While I think a big part of the problem is that people need a scapegoat, I also think that the complexity of games for non-gamers only furthers to mystify what is great about games and gaming. With games like Bejeweled and Tetris being as popular as they are among otherwise non-gamers, wouldn’t you think that most people would understand that GTA:SA doesn’t necessarily represent video games?

Categories
Geek / Technical Linux Game Development Politics/Government

Blizzard Wins bnetd Case

Blizzard wins lawsuit on video game hacking. If you are not familiar with this case, basically Ross Combs and Rob Crittenden are two guys were fed up with Battle.net being unresponsive and decide to reverse-engineer their own version of it called bnetd.

My take? Just from the article, it sounds like if it wasn’t for the DMCA, the reverse-engineering wouldn’t have been considered that much of a problem. Of course, when you install Starcraft, you agree not to reverse-engineer anything anyway, so they are in violation of the EULA, but I think it is just another case of the DMCA being abused.

Blizzard obviously has a right to make sure that people aren’t playing with pirated copies, and they obviously have the right to dictate how people play online with their games. Apparently they have the right to tell people that they can’t find better service elsewhere. It wasn’t about piracy. The bnetd project had asked for assistance from Blizzard to make it possible to verify the copies used aren’t being pirated, but they were refused.

Power. Blizzard owns the copyright, and so they have the exclusive power to dictate what can be done with their copyrighted works. That’s fine. They want to control it and have the right to do so. But bnetd was not about allowing people to pirate the games. It was not about creating new games using Blizzard’s copyrighted works. It was about making it possible for people to play the game when they would otherwise have a high amount of lag. It was about a customer taking matters into his own hands to make it possible to enjoy the game he loves to play.

I personally think that bnetd was perfectly fine since it wasn’t software meant to facilitate copyright violations but to “interoperate” with Blizzard’s software. I mean, how is this situation different from the SAMBA project?

Some people have decided to boycott Blizzard games. I haven’t made that decision yet, but they don’t make Gnu/Linux games anyway so I guess I don’t have to worry about anything. I’m just getting tired of copyright owners thinking that they are also “customer owners”.

Related Links:

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Geek / Technical Politics/Government

MS Vista Anti-Piracy: Wow, What B.S.

Well, here’s MS Vista’s anti-customer restrictions explained.

So apparently if you buy a DVD, and Vista doesn’t like your HD-television (read: you didn’t buy a newer one), it will decide you don’t get to make use of high definition quality video. I already knew I didn’t like the digital restrictions management that Windows Media Player made use of. Now Hollywood and Microsoft get to dictate whether or not you can make full use of your paid-for television and movies. It would be like Windows detecting that a server you are connecting to is not using Microsoft software and so throttling your bandwidth to make the connection arbitrarily slower. Or like Microsoft’s IIS sending non-IE web browsers different, outdated HTTP headers.

I have a friend who couldn’t play a DVD from his computer through the VCR that he had hooked up to his television. He wasn’t copying anything, but he basically had all video and audio going through the VCR to the television, and the DVD player apparently detected the VCR and prevented the video from transmitting. In order to play the DVD, he had to disconnect his VCR and connect his computer to the television directly. It is a complete hassle for the customer that doesn’t do anything to prevent copyright violation. Anyone can still take a DVD and make a pristine copy without the need to break the copy protection, so what was the point of it?

And now Vista will be enforcing customer restrictions in a similar way. Lovely.

Categories
Politics/Government

Jack Thompson, What a Guy

Up until now I thought Jack Thompson was being very specific in his attacks against Rockstar and violent video game developers, players, and distributors. I’ve read some of his emails in the past, and I have to say that he’s much better at grammar and punctuation these days. I am sure he gets lots of hate mail from people, especially from kids who can’t do much more than repeat what they say when playing Counter-Strike.

While my opinion of him was never very high, I always tried to assume he at least believed what he was doing was right, that he was doing his best to make a difference in the world for the better. I never liked the idea of calling him an ambulance chaser or accusing him of just trying to make money off of the fears of parents. He was just uninformed or misguided, right?

So when I read that a Miami DJ had to get a restraining order due to harrassment from Thompson, when I read what he did at a public debate with Janet Reno, and when I read that he compared ESA president Doug Lowenstein to Goebbels, Hitler, and Saddam Hussein, I can no longer have respect for this guy. There are people who legitimately feel that video games are teaching children to kill. I can respect their opinion and respect them as people. But the moment people get hysterical and start spouting off nonsense as facts? That’s the point when I make my last statement and sign off.

Unfortunately, the media doesn’t care about Godwin’s Law. Thompson can make all the claims he wants, and it seems he will continue to be taken seriously. EA and Maxis are conspiring to peddle vile to children? Studies show that children’s brains can be damaged by violent media? Seriously?

And all of his (mostly unprovoked!) ad-hominem attacks against gamers and reporters? He claims that the agitated and emotional responses he gets in return are proof that video games have an adverse effect on attitudinal behaviors.

Jack Thompson as The Pot: Hey, Kettle, you’re BLACK!

I also can’t understand this at the bottom of his site “If you have kids, have them start shooting hoops instead of humans.” Why isn’t anyone outraged at the insinuation that parents are pushing their children to shoot people? I mean, if it is just a matter of parents pushing their children to play sports, what other interpretation is there? Or maybe it is just a sly way of admitting that it is the parents who let their children play these games, that the children aren’t just picking up Grand Theft Auto from the proverbial Streets?

I still don’t like the idea of calling him a nutcase or crazy or question his sexuality or anything personal like that. Why? Because I refuse to bend down to his level. Sure, in politics, emotion trumps reason, but maybe I’m just an idealist who thinks that that calling my opponent names isn’t going to help in the higher debate. I was able to communicate with the Illinois state governor’s office, and both parties were quite respectful. No one accused me of being a nerd or on drugs. We disagreed, but I didn’t send threats to kill anyone or sue them for contacting me back. We didn’t call each other names or question sexualities. Even when emotion did enter it, it was at least related to the damn issue. It was civilized.

It is clear that Thompson can’t handle this level of respect when in a debate. Either you must agree with him, or you’re an idiot. I’m waiting for him to call someone a doodoo head next.

So I won’t bend down to his level by calling him names that are unwarranted or irrelevant, but I will say he is disrespectful, dishonorable, and manipulative. Even if I ignore his opinions on violence in video games, his actions and his words have demonstrated to me that he is not worthy of real debate or real discussion. He can’t seem to handle a civilized discussion.

Categories
Politics/Government

IE Only Website: U.S. Copyright Office?

From Copyright Office: Is only MS IE acceptable to you?:

In a followup to its July 22, 2005, Notice of Proprosed Rulemaking, the Copyright Office is now seeking “information as to whether persons filing the electronic-only preregistration form prescribed by the Copyright Office will experience difficulties if it is necessary to use Microsoft’s Internet Explorer web browser in order to preregister a work.”

It’s been a few years since “Best Viewed With Internet Explorer” was something people proudly put on their sites. The idea that only IE is capable of viewing a webpage is absurd, but some people insist. But requiring me to use IE to preregister a copyright? Why? Didn’t Homeland Security say that IE is a problem?

The article provides contact information so that people can submit their opinions on this matter. More info: http://www.copyright.gov/fedreg/2005/70fr44878.html

Categories
Games Politics/Government

Truth About Violent Youth and Video Games

Maybe I am late to the party, but I just now read the article that talks about the decline of violence in recent years: The Truth About Violent Youth and Video Games

First off, I have absolute proof that video games are not the cause of this epidemic of youth violence in America. No, really, I do. Ready?

There is no epidemic of youth violence in America.

It shows that data from the FBI itself indicates a decrease in youth violence over the past few years. If GTA 3 and other violent video games are supposedly training kids to kill, wouldn’t the FBI have data that shows an increase instead?

But don’t confuse the politicians and media with the facts. Their minds are apparently made up.

Categories
Game Development Games Marketing/Business Politics/Government

The ESRB Ratings System

Since the “Hot Coffee” scandal is in the news, and enough people are talking about it, including developers, I’ll just add my own thoughts so that more than enough are talking about it.

If you haven’t heard about “Hot Coffee”, essentially Rockstar, the developer behind the Grand Theft Auto series of games, is getting itself and the general game industry in a lot of trouble. The already controversial GTA: San Andreas apparently has a sex mini game buried on the CD. You can’t actually play the mini game normally. As far as I can tell based on the media that I’ve read so far, you have to get a patch that someone else made that unlocks access to the content. To top it all off, Rockstar’s statements ranged from quite confusing to downright lying about it.

GTA:SA is already rated M for mature by the Entertainment Software Ratings Board. The ESRB provided its own ratings system, and this system is getting a lot of heat. While they providea description of the ratings, I’ll give a basic review of the main ratings:

  • E for Everyone: basically, safe for children
  • E 10+ for Everyone 10+: children 10 or older can handle it
  • T for Teen: not safe for children, but teenagers should be mature enough to handle it
  • M for Mature: the key word, Mature, should indicate that it is not safe for people who are not mature; technically, not for people under the age of 17
  • AO for Adults Only: usually those words imply content the likes of which you will find on late night Cinemax

Now, the ESRB changed the rating from M to AO due to the unlockable content on the game. A new version of the game that prevents the mod will be released for the fourth quarter of the year with the original M rating. If stores wish to sell the current version, AO rating stickers will be provided to them. Of course, most retailers will pull the games from their shelves instead.

Of course, the damage has already been done. Senator Clinton is proposing a law similar to the laws proposed in Illinois. GTA:SA was already considered “bad enough” by certain people, but this “hidden pornography” has a number of groups and politicians up in arms. It’s basically a debate about protecting children, free speech, and the fact that the game wasn’t originally meant to be played by children in the first place. It’s rated M, so children shouldn’t be playing it.

Kotaku does a nice job describing the differences between the movie and video game rating systems, although I would like an actual answer to the question, “What is the purpose of the rating system?” because telling me that they are voluntary and who sponsors them isn’t telling me about the purpose.

Anyway, if we were to compare the ratings to the movie industries ratings, which are widely known, you could see they are pretty much line up nicely:

  • E == G
  • E10+ == PG
  • T == PG-13
  • M == R
  • AO == NC-17

Granted, there are slight differences, but if you understand one, you can understand the other without too much of a problem. At least, I would think so.

One complaint I’ve seen a lot about the game ratings system is that it is so similar to the movie rating system that they should just adopt it themselves. Unfortunately, I couldn’t find any reason as to why the ESRB cannot do so. I imagine it might be a trademark thing, but I would like to believe that the MPAA wouldn’t charge an exorbitant amount of money just to allow another industry to use it, especially since the two have so many business connections.

Another complaint is that the difference between M and AO is negligible. I’ve seen many blogs and news articles comparing the two descriptions and concluding with, “WTF?!” Or, to clarify, they find that the difference is a bit contrived and shouldn’t exist.

Of course, in the movie industry, a movie that is rated R will play in most theaters and can make money, whereas a movie rated NC-17 wouldn’t. The sweet spot is PG-13 because now teens AND adults can pay to see it. So there is a huge incentive to get your movies a lower rating, and some people have taken issue with movies like Saving Private Ryan and Orgazmo getting ratings they shouldn’t deserve due to who made the movie.

Similarly, a game rated AO will not sell at most retailers, whereas M will. So some people believe that difference between the two ratings is artificially created to allow otherwise extreme content to sell in stores. In either case, children are not supposed to be playing these games, but they can more easily get access to a game rated M than one rated AO.

Just like they can more easily get access to R rated movies on DVD than those rated NC-17. In fact, this problem can happen more than the problem with children getting access to M rated video games. But I’m still waiting for the outrage and sensationalization on that issue.

Essentially, what’s the outrage here? That’s the question a lot of game players are asking. The games are already not supposed to be played by children, so changing the rating will not do anything but make someone who is 17 wait a year before they can play it. Big deal! Of course, historically video games were played by little children. How many of you adults have heard your mother complain that you shouldn’t play video games anymore? That you should “grow up” and act your age? There is a perception that video games are children’s toys still. They are not anymore, and people need to learn this fact. It doesn’t help when the only ones making noise in the media are the ones who insist on saying things like violent games are being “marketed to children” or that these games are “training kids to kill cops”. The implications to parents and others? Violent and sexually explicit games ARE being marketed to their children. Who is saying otherwise?

So what’s going to happen? Politicians are going to continue to make it clear that they are outraged about the situation, or at least clear to those who will vote in the next election. They’ll continue passing laws that won’t have any effect on actually protecting children since the parents will still be the ones who make the majority of the purchasing decisions. Jack Thompson will continue to create his own facts to scare parents. Parents will be confused when they see games that clearly state they shouldn’t be played by children while they hear the media insist that these games are being marketed to them.

In the end, no one will be able to trust anyone. But I believe that Rockstar basically gave the entire video game industry a nice, big black eye. Talking about the nuances of the issue doesn’t change the fact that parents, media, lawyers, and politicians have a perception about video games that is a bit different than it was before “Hot Coffee”. Changing that perception to reflect reality, where an adequate and clear ratings system already exists for parents to use, will be tough. It already was tough, but it is just made all the more tougher since Rockstar gave the opposing view more ammo, no matter how immaterial it would be to the actual issue.

I believe that “Hot Coffee” would have died out on its own. It is a poorly made mini game, and outside of the juvenile curiousity, no one would play it for long. But, the content is technically pornographic, and generally there are laws that restrict the sale of pornographic material to minors. As informed game players, we know that playing a copy of GTA:SA won’t let us play the mini game. We’d have to find and apply the patch to the game first. It’s not as if an unsuspecting child, who shouldn’t be playing the game anyway, can stumble upon the mini game in the course of normal play. Nevertheless, this information isn’t getting out there to the general public. The perception is basically along the lines of “Rockstar has released a game that rewards children for killing cops and glorifies violence. Now it turns out it also allows this child to simulate sexual encounters! This is an outrage!”

Nevermind that GTA actually punishes you for killing cops. Nevermind that children shouldn’t play this game in the first place. Nevermind that it is not possible to just “play sex” with a purchased copy of the game without going through the steps needed to download and apply the patch/mod. Nevermind that the ESRB couldn’t possibly have been able to rate the game based on this content. The point is that Rockstar, the ESRB, and by association the video game industry are perceived as the enemy of parents and moral values. Not to claim that Rockstar is completely to blame and that parents are allowed to be ignorant. Not at all. There are clearly people out there who have an incentive to be less than genuine about the facts, including politicians and game developers alike. Also, I believe that Rockstar should be able to make whatever games they want. This issue is not cut and dry, since they didn’t release the mini game as something playable in the first place and so probably shouldn’t have been required to disclose it.

But the content shouldn’t have been on the CD. While it is normal for developers to leave unfinished levels or other things in the build, this mini game is a bit much, I think. It wasn’t just some unfinished level or 3D model. The repurcussions from this incident and the reactions to it will likely extend farther than just legal issues for M or AO games made by mainstream developers.

Categories
Games Politics/Government

Why I Think The Game Industry is Quiet

I read Seth Godin’s post Stuck (with a bump on the head). Apparently there is a study that found child seats are no more effective than seatbelts for children.

Yet Americans spend millions on car seats every year. In some cities, it is against the law to strap a child in with a seatbelt. In the mind of millions of people, child seats are safer, so they’re willing to spend that much on laws and products. Logically, these efforts are not well spent, yet people do it anyway.

I think that example can explain why the game industry is quiet when it comes to laws like the ones passed in Illinois. The laws try to ban the sale of violent and sexually explicit video games to minors. No similar laws are being passed to ban the sale of violent or sexually explicit DVDs or movie tickets even though such sales happen, and in the case of DVDs, can happen more often.

Apparently there are studies that show that most video game purchases are made or approved by parents. Yet politicians and media will go in a frenzy about the need to “protect our children” and then pass laws that ban the sale of games to children. Now, if most children get their games through their parents, how are they being protected by a law that prevents the sale of the game directly to them? They aren’t, but politicians and parents can feel good and pretend that they’ve made a difference.

And I think that the video game industry in general knows that these laws won’t make one difference in their ability to sell games. I haven’t heard an outcry, and the IGDA made an effort only after the laws passed one of the two parts of the Illinois Congress. Maybe people feel that these laws are helping. After all, children shouldn’t be playing games with an M or A rating, so they shouldn’t be able to buy them. It makes sense. Of course, how much sense does it really make when you can point out that children aren’t buying the games in the first place! Once again, all the studies that the Illinois governor has used point out that minors CAN buy the games. It doesn’t tell you whether or not that they do. And those same studies point out that those same minors CAN buy DVDs at a much higher rate of success than games. Shouldn’t we protect our children by also banning the sale of violent or sexually explicit DVDs to children?

No, because people seem to understand that just because a child CAN buy DVDs it doesn’t mean that they DO. But there is no public outcry over children watching these movies. Not all movies are for children, after all, and the public knows this fact. At the same time, these people can’t get over the fact that not all games are for children either. It is a lot easier to assume that children are buying excessively violent games on an epidemic scale and that such purchases need to be stopped. It is a lot easier to assume because it is easier to believe that these laws are actually helping than to do something that actually helps.

And the game industry doesn’t need to worry because it knows the laws are ineffective. EA won’t lose out on sales since it knows that the people who make the purchases aren’t affected by these laws.