While I have pretty much made the game “feature complete”, I feel there is still a bit of work to do. As most developers would put it, I did the first 90%. Now I have to do the remaining 90%. Except I feel like I did the first 20% and still have 160% left. B-)
What improvements and additions can I make?
- Sound. Right now, the game is completely silent. It shouldn’t be. Even simple beeps would be an improvement.
- Improved collision detection. If the Ball hits a Wall, it is possible that it can become stuck. It shouldn’t.
- Level loading. It’s very boring in its current state. It has only one level, and it is a trivial one at that. It should be able to load an arbitrary level layout from a file, which will allow multiple levels to be created. Any players should be able to load an arbitrary level from a menu.
- Graphics. Why is the Ball always rotating in the same direction? Why is the Player’s sprite just a static stick-figure? Why not spice it up and create some animated movement?
- Better quality code. My code doesn’t delete memory properly. When I create a Room, it is made up of a series of sprites that get owned by the engine, and the engine deletes the sprites just fine when the engine is deleted, but the Room itself isn’t deleted. I couldn’t delete the Room without causing a seg fault since I shouldn’t delete the Tiles in the Room. I’m sure there are other places that could be improved.
With all of these improvements, why leave Oracle’s Eye alone? I admit that I want to start working on something I can knock out relatively quickly, such as a Space Invaders clone. I’ve learned a bit while working on this game, and so I should be able to improve on what I’ve learned by working on something new. On the other hand, I feel like I would be quitting while there is still some good educational value left in developing this current project.
It’s obvious that I can’t really call Oracle’s Eye “complete” when there is so much left to do. I have decided that I will continue to work on it for the rest of the year. With holidays coming up, and the fact that I don’t work for more than a few hours a week in the first place, I don’t exactly have a lot of time to work on it, but I’ve surprised myself with how much I could accomplish so far.
At the very least, I should replace the stick figure with a living, breathing character of some kind. B-)
