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Game Design Game Development Marketing/Business

Is Single-Player Gaming Dead?

Sharing the experience

Back in October, Raph Koster wrote about a PC World interview with the lead designer of Dragon Age, a major single-player game from Bioware. Mike Laidlaw on single-player games talks about the idea of creating such games today, when games such as World of Warcraft and even Facebook games such as FarmVille dominate by leveraging their social components.

Social networking games are the current big thing. For indies who would prefer to keep making shareware, the idea that someone could make a ton of money through a relatively simple MMO is as frustrating to hear about as major game developers who learned that Tetris, as simple as it was, sold much better than anything they were working on. I know more than a few indies have grumbled that while selling virtual items and subscriptions to an MMO is piracy-proof, they don’t want to make those kinds of games. With major indies reporting piracy rates of for-sale games in the 90+% range, sticking with single-player games sounds like a tough bet.

So what do you do if you want to make single-player games? Give your player a way to share his/her story.

Instead of a game that tells the player the same story that every other player will hear, give the player the means to create his/her own story. Make the experience of playing the game personal. And make sure the player has a way of sharing that experience.

NetHack is a perfect example of a single-player game that lets you experience a story to share with others. The in-game story is minimal, the NPCs aren’t very complex, and there’s not a lot of dialogue. What the game does do is provide plenty of fuel for stories that players love to share with one another. Yet Another Stupid Death, or YASD, is a common phrase for NetHack fans. I’ve even posted my own stories of these deaths. See Engraved Note to Self and YASD, the First for 2008 for short stories about my own travels in the Mazes of Menace.

Of course, those stories aren’t shared inside of NetHack. While you can watch others play online, most people talk to each other or write about what happened. The game doesn’t easily facilitate communication between friends.

But your game can. Dragon Age apparently has a Social Engine, but as Koster points out, most successful Facebook games are successful because of the player’s ability to interact with others. Even if your game is meant for one person to play, it doesn’t have to be a solitary experience.

Dragon Age has its Social Engine.

There are iPhone games that allow players to send progress updates to Twitter.

Facebook notifications let you know if someone has challenged you in Sea Friends.

Can a friend go to YouTube to view a replay of the way I handled a tricky boss? Can I show off an achievement? Could my friends send me time trial challenges?

What does your game do for allowing shared experiences?

(Photo http://www.flickr.com/photos/wanderingone/ / CC BY 2.0)

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General

Being Thankful as an Indie

It’s that time of year again! Thanksgiving, that American holiday, is today. It’s a fantastic opportunity to take stock and recognize those things that we can be thankful for.

I’m thankful for free and inexpensive information about game development, marketing, business, sales, and personal development, all available through the World Wide Web.

I’m thankful for free and inexpensive high-quality development resources, including source code, compilers, engines, operating systems, art, and sound.

I’m thankful for opportunities granted by the multiple large platforms, including Facebook, cell phones, and the Web.

I’m thankful for the knowledge that I’m much more than I have been demonstrating.

I’m thankful for you, the readers of my blog.

So what are you thankful for as an indie game developer?

(Photo http://www.flickr.com/photos/guest_family/ / CC BY-NC-ND 2.0)

Categories
Game Design Game Development Games Marketing/Business

Marketing Is More Important Than Product Quality

GamesIndustry.biz recently published a post called Marketing influences game revenue three times more than high scores. Research has shown that the belief that game reviews have an impact on the sales of a game is a false one.

Or at least a poor quality game with big marketing dollars behind it will sell much more than a good quality game with poor marketing.

On the one hand, it’s discouraging. Gamers already complain about bug-ridden games, the need for patches, and subpar playing experiences. I was shocked to find that FIFA ’09 for the Nintendo DS had crash bugs in it, and according to at least one comment in a game review out there, it seems that FIFA ’10 has its own share of show-stopping bugs. That the FIFA games are at the top of the charts in terms of sales has to make game players feel disheartened. And when game companies start shoveling anything they can out the door, customers will feel the need to be more discerning about their purchases. The video game industry already had a crash when anyone could and did make an Atari game. People stopped trying to find fun in video games when most of the products were horrible. And, of course, marketing dollars become even more important, which means the larger companies with the greater capabilities win.

On the other hand, none of this is really news, is it? Ask anyone who knows anything about marketing, and they’ll tell you that marketing is way more important than most people think it is. If you create a fantastic game that no one wants, of course it won’t sell. If you create a game that a lot of people want, even if the attempt isn’t the best, it will sell. Part of product development should be market research: finding out if anyone cares about what you’re creating.

It’s true across all industries, and it’s true for the video game industry. That said, what can an indie game developer do?

Generating Buzz for Indie Games and Advice for Aspiring Indies have some marketing tips which should fit your budget. It also helps to remember that major publishers such as EA and Nintendo need to make a lot more money than you do, and so your marketing budget doesn’t need to match theirs in dollars. You can spend much less and still make enough money for your business. Also remember that your time is a resource, and there are plenty of ways to improve your marketing that just happen to take more effort than money to pull off.

Marketing will have a huge impact on your sales potential. Don’t ignore it.

Categories
Game Design Game Development Games Marketing/Business

EA Acquires Major Facebook Game Developer

Facebook has grown to be a powerful social networking force to be reckoned with, and game developers who have taken advantage of the popularity are pulling in plenty of money through ads, virtual good sales, and exposure. And now, EA purchased PlayFish, the biggest publisher of social games on Facebook, for about $400 million.

So what does it mean? PlayFish’s business model, selling virtual goods through social games, is appealing enough for a major mainstream game publisher to buy into it. And if EA is buying into it, it means we’re going to see a lot more of it.

On the one hand, indie developers now have to directly compete with EA on the Facebook platform. It was bad enough for a small developer to try to gain some exposure when Zynga and PlayFish were dominating. It isn’t too far-fetched to think that EA is going to get the most eyeballs and sales, leaving everyone else with smaller pieces of the pie.

On the other hand, this is Facebook. With over 2% of the entire world’s population running active accounts, it’s a very large pie. Also, just because PlayFish now has a lot more marketing and production muscle behind it, it doesn’t mean that the smaller indies can’t produce major hits themselves. Long-lasting indie games are the rule. If a game doesn’t last past a month, it doesn’t succeed. If you can create a high-quality game that takes advantage of the social aspect of gaming, you have a good chance of competing.

Earlier this year I created a social game called Sea Friends, based off of a simple game I created called Minimalist. The mechanics are simple, and I’ll be the first to admit that it’s not a great game, but at one point I had almost 400 people playing it in a single month. I was surprised to find people I wasn’t friends with becoming fans of the game! The game was an experiment in outsourcing and rapid project development, and I wrote a Sea Friends post-mortem if you want to know how it went, but for a game that I think loses its appeal after a few sessions, it seems to have at least a tiny bit of staying power. As of this writing, I can see that a handful of people played it today, and many more have played it in the past week. The top ten players for the month all scored over 50 levels, and the number one player for the month broke 170! Who are these people?! I don’t know, but they’re saving real coral reef when they play, so that might be part of the appeal of the game.

Here are some questions: with EA on Facebook, what will happen to the markets outside of Facebook? Will casual portals see Facebook taking away their traffic? Will we find Facebook Connect on many non-Facebook sites? Can the market get saturated with virtual good economies, or is there unlimited potential here? Can Facebook as a platform be ignored if you’re going after a different part of the market, or is its size going to require you to acknowledge it in some way, even if you don’t make a Facebook app?

And when did single-player games become such a tiny niche product?

Categories
Games Geek / Technical

Game Suggestions for the New Wii Owner, Part 5

If you’re like me, you recently obtained a Wii and have almost no idea what games released over the past three years are worth playing. I asked for advice from friends, family, coworkers, and Twitter followers, and I received quite a few suggestions. Part 1, Part 2, Part 3, and Part 4 revealed 20 games I was told I needed to play, and today I present the next five games, in no particular order.

Mega Man 9

Mega Man 9 (rated E) is a WiiWare title takes the series back to its roots. The art design, audio, and game play are familiar to anyone who played the original game. Even the limited-edition box art was created to look like it came from the late 80s! Like most games in the series, you have to fight through 8 stages, each with its own boss. When you defeat the boss, you earn the ability to use his/her attack move.

There is even a Legacy Mode which makes the game pretend to be running a lower powered system. Sprite flicker is something any NES fans could tell you about, and now you can see it for yourself.

World of Goo

World of Goo (rated E) is also a WiiWare title, created by indie game developer 2D Boy. It’s a physics-based game in which you connect the balls of goo to form structures in an attempt to get the required number to escape to the exit. Of course, the levels are designed to make it tricky, so you have to figure out the best way to connect your balls of goo together. There are different kinds of goo, which requires you to use them in the most appropriate way.

It’s a humorous puzzle game, and the highly reviewed Wii version allows four players to participate at once.

A Boy & His Blob

A Boy and His Blob (rated E) is another game based on a blobby character and one that is a re-imagining of an original NES game. This version of the game was created as an update, and fans of the original game will find that it is a bit more casual in nature, allowing anyone to pick it up and play. Feeding the blob jellybeans turns him into different objects depending on the flavor, and you’ll make use of this feature to solve puzzles and progress through the levels.

I never played the original game, which is a shame because I always read about it in “Nintendo Power” back in the day. The new game is a beautiful update. I wonder if there is a way to turn the blob into a brick wall in this version…

You, Me, and the Cubes

You, Me, and the Cubes (rated E) is a strange physics puzzle game in which you throw tiny people at the cubes on the screen, all while trying to maintain balance. You’re trying to get as many people to stay on the structure without falling off, but it’s tricky. Some of the cubes have special properties, and they rotate after each stage.

While the controls can be finicky, especially when rotating the camera, and the difficulty curve can get steeper than many might like, You, Me, and the Cubes is a well-made puzzle game, available through WiiWare.

The Conduit

The Conduit (rated T) is a first-person shooter that has been praised for its high quality graphics and intuitive, customizable controls. It features a science fiction-based universe involving an alien invasion and conspiracy. The graphics engine was capable of creating imagery above and beyond what most people thought the relatively low-powered Wii could do.

While the story is widely considered to be mediocre, the game play is superb. There is a multiplayer option, allowing up to 12 people to join a game, and if you’re friends, you can use the Wii Speak chat feature as well.

Order Up!

Order Up! (rated E) puts you in the role of a restaurant’s chef. While Cooking Mama is the big name in cooking games, Order Up! focuses on the pressures of putting together entire meals for multiple paying customers. As orders come in, you need to optimize your movement through the kitchen. You can’t focus on making one dish perfectly because other orders are waiting. You need to multi-task, fixing various meals together.

See the Order Up! trailer on YouTube to get a better idea of what the game is like:

And that’s 25

I hope this list of 25 Wii game suggestions helps you. I had fun researching these titles, and I can’t wait to play many of them. Feel free to use one of the icons below to suggest this series to others, and make sure to leave a comment below to let me know what you think about these choices.

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Games Geek / Technical

Game Suggestions for the New Wii Owner, Part 4

If you’re like me, you recently obtained a Wii and have almost no idea what games released over the past three years are worth playing. I asked for advice from friends, family, coworkers, and Twitter followers, and I received quite a few suggestions. Part 1, Part 2, and Part 3 revealed 15 games I was told I needed to play, and today I present the next five games, in no particular order.

Okami

Okami (rated T) is an action-adventure game that was originally released for the Playstation 2, but enough fans demanded a Wii port. The art design is reminiscent of Japanese ink drawings and has been highly praised by the press and players. I watched a trailer, and it felt like I was watching an animated painting. The game play should be familiar to fans of The Legend of Zelda games, so expect puzzles and action. There is a Celestial Brush, which allows you to summon gusts of wind or create columns of water to walk across, among other things. Using the brush requires ink, which is a limited resource.

I haven’t played this game, but a lot of people told me I need to play it even before I was asking for Wii game suggestions. It seems the game didn’t sell very well, and a friend told me that the Wii controls are better in some areas but worse in others. Still, the Wii version does feature a widescreen mode, and if you can get past the controls, it probably looks better on the Wii in general.

The Legend of Zelda: Twilight Princess

Speaking of, The Legend of Zelda: Twilight Princess (rated T) was reviewed as the best Zelda game to date by a number of reviewers. Like any Zelda game, exploration and puzzle-solving are the main focus. The general storyline involves the hero, Link, trying to prevent Hyrule from becoming consumed by the darkness of the Twilight Realm. When Link enters this parallel dimension, he turns into a wolf, which gives him certain abilities. Of course, besides the sword and shield, there are the typical bombs, arrows, and boomerangs, as well as several new items.

It was released for the GameCube as well as the Wii. I heard that the game takes advantage of the Wii remote, so I held off on buying the GameCube version. Now I have a Wii, so I can finally learn how the latest Zelda title is for myself. While some friends told me that it was a fairly formulaic Zelda game, others said it was a must-have if you own a Wii. I’m a fan of the series, so I plan on getting it.

Geometry Wars

Geometry Wars: Galaxies (rated E) is a frantic action shooter. You control a ship and can move and shoot in any direction independently. At first the enemies are fairly easy to take care of, but as you advance, more and more appear on the screen. The longer you survive, the bigger your score, and you keep playing until you lose your last ship. The graphics remind me of a modern version of the classic vector graphics from years ago.

Galaxies has both single- and multi-player options. It keeps track of your high scores and can upload them to an online leaderboard. It also has Geometry Wars: Retro Evolved included, so you can play the same game that was originally released on Xbox Live Arcade.

Baroque

Baroque (rated T) is a role-playing game that is inspired heavily by Roguelikes such as NetHack. You start outside of Neuro Tower and you are trying to reach the bottom of it. Each time you enter, the dungeon layout is randomly generated, which means that no two adventures will be the same twice. As you gain experience levels, you get more powerful, but if you die, you are returned to the outside and have to restart at experience level 1 with all of your items missing.

Sounds punishing. Interestingly enough, the player’s death advances the plot sometimes, so it’s not always bad, and you can make use of certain locations in the dungeons to keep some of your weapons, armor, and items. I’m a fan of NetHack, which is a complex, rich game, and it sounds like Baroque is similar. Reviewers and the person who suggested it warn that the difficulty curve means it isn’t for everyone, but I definitely want to give it a try.

Excite Truck

Excite Truck (rated E) is a truck racing game. If you ever played Excitebike for the original NES (which, by the way, is getting an updated sequel available through WiiWare), this game is being called the spiritual successor. While the main focus is on racing, coming in 1st place isn’t the main goal. Throughout a race, you’re trying to earn stars by doing tricks and stunts. The raceways features hills and cliffs, allowing plenty of opportunities to make crazy jumps. There are items that deform the road so it changes completely, making the tracks fairly dynamic.

It was a Wii launch title, and I remember playing it at a video game store’s kiosk. While I like the Mario Kart series, I’m not generally a fan of racing games. Still, I enjoyed trying to do tricks and jumps, and I found that you can earn stars by getting really close to obstacles such as trees and rocks as you speed past them.

20 games down…

Only one more day left. Make sure to come back tomorrow to see the next 5 games in this series. Feel free to use one of the icons below to suggest this series to others, and make sure to leave a comment below to let me know what you think about these choices.

See the rest of the series:

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Games Geek / Technical

Game Suggestions for the New Wii Owner, Part 3

If you’re like me, you recently obtained a Wii and have almost no idea what games released over the past three years are worth playing. I asked for advice from friends, family, coworkers, and Twitter followers, and I received quite a few suggestions. Part 1 and Part 2 revealed 10 games I was told I needed to play, and today I present the next five games, in no particular order.

Mario Kart Wii

Mario Kart Wii (rated E) is the latest game in the Mario Kart series. It features various racing modes for one or multiple players as well as Battle Mode, which is my personal favorite from any of the games. It even lets you play online with the Nintendo WiFi connection. There is a Mario Kart Channel you can get for the main Wii Menu which allows you to play against friends online and send them your best time trial sessions as well.

I played Mario Kart Wii this past summer at a party, and we all had a blast. You can drive regular karts or the new motorbikes, race on plenty of new tracks as well as some classic ones from previous games, and choose between Nintendo characters or any Miis you created.

Yoga Wii

Yoga for the Wii (rated E) isn’t so much a game as lifestyle software, similar to titles for the Nintendo DS. It keeps track of your balance and movement using the Wii Balance Board and Wii remote. Yoga features three modes. One is Story Mode, which sounds the most game-like. Training Mode teaches you new poses. Routine Mode allows you to go through a series of poses which are either provided by you or the in-game guru.

In case you’re wondering, I’ve participated in yoga twice in my life, and both times were in the last year. Yoga forced me to bend, twist, and stand in ways my body couldn’t remember doing before. When you’re breathing hard, shaking, and sweating from trying to hold your body in a position that doesn’t seem like it would require much effort, you realize that yoga is pretty hardcore. Also, have you seen the people that do yoga regularly? They’re hawt.

Having the ability to do it in the privacy of your own home, at your own pace, with practically one-on-one instruction from a game that keeps track of your progress sounds fantastic.

Boom Blox

Boom Blox (rated E) was designed by the famous filmmaker Steven Spielberg. Yeah, I didn’t understand that either, but this game is a lot of fun. There are various play modes, including multiplayer party modes, and a built-in editor so you can create your own levels. The game features blocks, some with special properties, that are stacked up, and you generally try to knock them over, although some of the levels require building instead of destroying.

My favorite game was a Party Mode called Warlords. Each player takes turns throwing cannon balls in an attempt to get rid of all of the shiny blocks in their opponents’ castles. Using the Wii remote, you can try light tosses or heavily whip the ball across the level, taking out as much of the walls and towers as you can. A number of times a rivalry between two players will come to an end only for the winner to realize that a third player remained untouched throughout the battles. You have to keep your friends close and your enemies closer. B-)

Wii Play

Wii Play (rated E), even with mixed reviews from the critics, is the best selling non-bundled game of all time. It features 9 games, all of which are playable by two players, and it comes with a Wii remote to let you take advantage of it. Among the games to play are “Shooting Range”, “Table Tennis”, “Laser Hockey”, and “Billiards”. There’s a fishing game, a cow racing game, and a couple of games involving finding or posing Miis.

My favorite is “Tanks!”, which requires you to move, aim, and shoot all of the enemies on a level to progress to the next. Your shells can bounce off of walls, which allows for trick shots, but be careful because your shells can hurt your ally, too. If you’ve ever played the classic game Combat for the Atari 2600, you can think of this game as a heavy upgrade.

Wii Sports Resort

Another game in this series? Wii Sports Resort (rated E) makes use of the Wii MotionPlus, which makes the Wii remote much more accurate. There is a Table Tennis game in this one, but due to the better control accuracy, you can add spin to a ball, making the game much more strategic and true-to-life. There are sports games such as basketball, golf, bowling, and frisbee, as well as field games such as archery, swordplay, and canoeing.

I haven’t had a chance to play it or make use of the MotionPlus technology, but the improved accuracy sounds like a great thing to have. It’s too bad more games don’t make use of it, but the game does come with the controller supplement, and you can see the list of supported games to find other games you might be interested in.

And that’s 15 so far…

We’re only halfway through the week, and there’s still more to come. Make sure to come back tomorrow to see the next 5 and the rest of this series. Feel free to use one of the icons below to suggest this series to others, and make sure to leave a comment below to let me know what you think about these choices.

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Games Geek / Technical

Game Suggestions for the New Wii Owner, Part 2

If you’re like me, you recently obtained a Wii and have almost no idea what games released over the past three years are worth playing. I asked for advice from friends, family, coworkers, and Twitter followers, and I received quite a few suggestions. Yesterday I posted Part 1 in this series, featuring five games I was told I needed to play, and today I present the next five games, in no particular order.

Metroid Prime: Trilogy

Metroid Prime Trilogy Collector’s Edition (rated T) is slightly controversial. Getting three great Metroid Prime games in one collection sounds great, especially when taking advantage of the Wii controller, but apparently some people have noticed that some graphic effects involving water and beam weapons were actually worse than in the original releases. Watching a video, it seems like a shame, but when I said slightly controversial, I meant it. Most people seem to think that the difference is negligible and doesn’t detract from the series at all.

I already have the first Metroid Prime for GameCube, but I might pick up the trilogy just to get the remaining two games. It sounds like Trilogy is supposed to be the “definitive” Metroid Prime collection, and recently there was talk about how this game might be the Citizen Kane of gaming, although I personally find the choice a bit strange.

Super Paper Mario

Super Paper Mario (rated E) is another game in the role-playing Mario-based series, known for its humorous story and puzzles. This game was generally well-received by the gaming press, although some found the plot lacking. That said, the game play is relatively unique. Levels are played in the familiar 2D, side-scrolling view, but you can “flip” to a 3D view, allowing you to pass obstacles or find secrets you couldn’t otherwise. If you’ve ever played the indie game Fez, it seems the game play is similar…minus the “trixels”, of course.

The last time I played a Mario RPG, it was Super Mario RPG, the first one. I might have had a chance to watch someone play Paper Mario, and I remember hearing friends who don’t normally play video games talk about how they couldn’t wait for Super Paper Mario.

Zack & Wiki

Zack & Wiki Quest for Barbaros’ Treasure (rated E) puts you in the role of an aspiring pirate named Zack. It was a highly reviewed game that unfortunately didn’t sell well. It makes good use of the Wii remote, and the adventure involves a dead pirate’s ship and treasure. I had a number of people tell me that I needed to play this game, so it is on my list.

Wiki is Zack’s friend, a flying monkey of some sort, it looks like, and by shaking him as a bell (a flying monkey that turns into a bell?), enemies can turn into useful items, apparently. It’s definitely a quirky game.

House of the Dead:Overkill

If you’ve been in an arcade in the last decade, you’re familiar with the first-person shooter on rails zombie series. It’s B-movie voice acting and the over-the-top story are notorious among fans. House of the Dead: Overkill (rated M) is the first console-exclusive game in the series. It’s a prequel explaining the events before the first game, and it was partly inspired by the Grindhouse film Planet Terror directed by Robert Rodriguez. It’s violent, it’s gory, and apparently it is one more Guiness World Record holder on my list of suggestions, this time for being the most profane video game in history. This game is not family friendly, and it isn’t meant to be. The developers purposefully tried to recreate the feel of a class grindhouse, exploitation film, and the reviewers seem to think they managed to do it.

I’m usually not a fan of rails shooters. I prefer making choices about where to go and what to do, but House of the Dead games are still fun to play, especially with a friend. Overkill was highly recommended by a few Twitter followers, so I’ll have to look into it.

Dead Space: Extraction

Dead Space Extraction (rated M) is another prequel rails shooter. In the first Dead Space game, the story involves the crew of ship as they investigate the distress signal of a mining ship near the colony Aegis VII. The story about what may have happened gets revealed as you find digital diaries and other clues. In this Wii-exclusive prequel, you get to play as a member of the original mining colony, fighting against the always-creepy Necromorphs, mutant zombies based on the corpses of your friends.

I played the original Dead Space at a friend’s house, and while this game isn’t as open-ended, it’s apparently not a typical rails, arcade experience. It did not sell very well at all, but if you’re a fan of horor sci-fi movies, you may want to pick it up.

Thus ends Part 2

That’s the second half of the first 10 games. Make sure to come back tomorrow to see the next 5 and the rest of this series. Feel free to use one of the icons below to suggest this series to others, and make sure to leave a comment below to let me know what you think about these choices.

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Games Geek / Technical

Game Suggestions for the New Wii Owner

After years of waiting, I purchased a Nintendo Wii. A friend’s uncle was selling the Wii, 9 games, and a few controllers and peripherals for a little over $200, and I couldn’t pass up the deal.

With the recent price drop, I’m sure I can’t be the only one who has a new Wii and has no idea what games to purchase. So I did what anyone would do. I asked for advice. Friends, coworkers, family, and Twitter followers were all too happy to offer suggestions.

Over the next week, I’ll list out over 20 games that people have suggested I go out and buy, in no particular order. For today, here’s the first 5 in the list.

No More Heroes

No More Heroes (rated M) features a badass named Travis Touchdown, who ends up killing a ranked assassin and becoming ranked himself. He now has to defend his rank, and he decides to try to become the #1 assassin with all the rewards it entails. The game was highly praised by most reviewers. It’s incredibly bloody, at least in the North American version, so if violence and gore aren’t your thing, you might want to pass on it. I haven’t played it myself yet, but watching a few videos on YouTube, it’s now on my list. The game play is open-ended, although it is a bit more linear than Grand Theft Auto games. The game play reminds me of MadWorld (also rated M), which I have played, but it seems much more tame in terms of blood and violence. Of course, if you’ve played MadWorld, you know that’s not saying much.

Super Mario Galaxy

Super Mario Galaxy (rated E) is the third 3D platformer in the series, the previous two being Super Mario 64 for the N64 and Super Mario Sunshine for the GameCube. Sunshine sold and reviewed well, but it had its share of critics who claimed the game seemed unpolished. If Galaxy can be considered a comeback, it was definitive. Everyone loved it, and there are few complaints. Guinness World Records ranked it 29th out of 50 on its list of the top console games of all time based on the game’s initial impact and lasting legacy.

It’s not a bad suggestion at all! It was one of the games that I got in the bundle, and while I have only played it for part of one evening, I can see it being a lot of fun. Everyone I’ve talked to had nothing but praise for this game. Also, it’s has support for two players! I recall reading a blog post about how much fun it could be to join a friend or family member. One person can play the main game while the other can help him/her collect items.

I’m still not happy that a modern console game has a concept of lives. It’s not an arcade game, so it’s not like I need incentive to pump more quarters into it. I’ve already purchased the game, and limited lives does nothing but frustrate me. Then again, I was told that the game is similar to Super Mario World for the SNES in that it is easy to have a ton of lives without losing them often.

Resident Evil 4

For a long time, I was frustrated because I purchased Resident Evil 4 (rated M) for the GameCube, but I couldn’t play it because I lost the first disc when I brought the game over to a friend’s house. It turns out that buying the game a second time for the Wii is supposed to be worth it, so that’s good news. The Wii version takes advantage of the unique controls. If you are into survival horror, everyone told me that this is supposed to be the game to get. It’s on my list as well.

But, real quick, for people who have played it before, how scary is that chainsaw-wielding guy with the bag on his head?! I didn’t get to play the game much, but when I did, I could not find a way to survive the early mob he was leading. I thought I had secured a makeshift barricade, but the next thing I know, they’re swarming in from the windows and knocking down the doors! I can’t wait to try again with the Wii version.

Muramasa

I never heard of Muramasa: The Demon Blade (rated T) before coworkers and friends and Twitter users swamped me with the knowledge. It’s an action role-playing game set in a feudal Japanese era, and it was sold out in Japan within a week of being released. It allows you to use three different control schemes based on your preference, and it offers multiple difficulty levels, different playable characters, RPG elements, unique art and musical scores, ninjas, and swords.

Some complained that the action is repetitive, but I just watched some video of it. It looks very similar to a game I wanted to develop myself, so I definitely want to try it out. And quite frankly, playing the role of a ninja probably can’t get old. Just sayin’.

Punch-Out!!

Punch-Out!! (rated E10+) was considered a great successor in the series, and some of the additions make it a great party game as well. It has a two-player mode, for one thing.

It’s very similar to previous titles in that it’s a boxing puzzle game. Each opponent has a weakness, and you have to figure out how to exploit it while timing your moves. Most of the boxers are featured in previous games, such as Glass Joe and Bald Bull, bringing back fond memories for those of us who played the original game when Mike Tyson was featured.

Tomorrow…

And so ends the first five highly suggested games on my list. Make sure to come back tomorrow to see the next 5 and the rest of this series. Feel free to use one of the icons below to suggest this series to others, and make sure to leave a comment below to let me know what you think about these choices.

See the rest of the series:

Categories
Game Design Game Development Marketing/Business

Generating Buzz for Indie Games

Paul Taylor of Mode 7 Games, creators of Determinance, wrote an article for Gamasutra called Building Buzz for Indie Games which I think ties in and expands upon Christopher M. Park’s advice for aspiring indies that I wrote about last week.

He starts by emphasizing marketing, quoting Tim O’Reilly’s message that obscurity is a bigger problem than so-called piracy.

Most marketing books and articles will tell you that marketing should start with product creation, that if you created a product before finding out if anyone wants it, you’re going to fail. Taylor and Jeff Tunnell will argue that the nature of the video game industry makes it harder to predict what people will want to play. Who would have thought that World of Goo would have been the success it is?

The bottom line for Taylor: if you are passionate about something, it will be easier to develop, but you’re going to need to find a way to get it in front of people. The more mainstream the product, the easier it is going to be, but the wackier it is, the more work you’ll need to put into marketing. And given that you’re an indie, you’re probably not trying to make something pedestrian or mainstream in the first place.

He talks about the importance of building your presence early on. All you have is simple concept art or a crazy programming demo? Post them up! SOMEONE is bound to care about them. Look at Dejobaan Games for an example. I remember seeing early videos of AaaaaAAaaaAAAaaAAAAaAAAAA!!! – A Reckless Disregard for Gravity before I even knew what it was. Wolfire Games has a development blog that constantly gets updates with technical details, concept art, videos, and general information about the business of making games. These two indies give their fans a place to rally for them.

Taylor wrote a four page article with marketing tips, taking you from concept announcement all the way through to post-release. Read the entire thing, and check out the links at the end of the article for more information.