Categories
Games Geek / Technical

Video Game Detox Clinic Opens in Europe

This past Sunday I read an article in the newspaper about a video game addiction center opening in Amsterdam.

Smith & Jones Addiction Consultants have created Game Zone Center, an “outdoor gaming treatment camp”, to help people with a video game addiction.

I am not going to claim that there is no such thing. In fact, I think it makes sense that there are people who have a serious addiction problem with video games since there are addictions to a number of other things. I take issue with the following statement:

The participants will gain true self esteem by spending 2 weeks in a team of real people, achieving real goals and having real fun!

That statement bothers me because it sounds too much like the uninformed statements I’ve heard from people in high school and college. “Why don’t you put down the controller and get a life?” or “Why don’t you go out and hang out with real people?”

To a lot of those people, going out smoking and drinking with friends until you get sick is healthier social time than LAN parties. They were not exactly the kind of people I wanted to use as role models. Besides, not all games involve solitary confinement, especially not today. Even the single player games can get communities of players talking to each other. It may sound like I am stretching the truth to make a terrible point, but I’m serious. Playing video games does not require cutting yourself off from the real world.

I don’t really know how to talk about “real goals” since I do not know what they mean. Video games involve goal-setting, and accomplishment of those goals can provide a very satisfying feeling. It does not compare to life accomplishments, such as getting a new job or winning a championship soccer match, but it isn’t as if video games promote inferior goal-setting techniques. I would argue experienced video game players are the ones most likely to create great goals for themselves. They know that if they set out to acheive something, whether in a game or not, they can do it if they attempt it. They’re the ones getting the experience of trying, failing, and trying again.

Video games are real fun. I’m sure that the clinic will offer their own enjoyable activities, and I’ll be the first one to tell you that I think sports are a lot of fun. I just don’t see how playing a simulation of a sport or any other type of game disqualifies it as “real” fun. Tell a bunch of people playing Super Smash Bros Melee or Guitar Hero in the living room that the fun they are having isn’t real. Tell them that it doesn’t count unless they are actually playing guitar or having epic martial arts matches. I’m sure it will be a real eye-opener and they’ll change their ways.

I don’t know nearly enough about the subject to talk about the addiction problem. I’m sure it is a real problem, and those suffering with it will need the help that such a clinic can provide. That issue is not what I am talking about. I simply don’t appreciate the sentiment that video games are the enemy of normal, healthy, and socially acceptable people. Not to get too dramatic, but I’m waiting for someone to say,”Well, have you ever tried not being a video game player?”

Categories
Game Development General

The Smartist Has Moved

I’m a fan of Jon Jones, otherwise known as smArtist. For some time I thought he had lost his domain and left his blog to die. Recently I found out that he is alive and well, and his blog is now located at http://www.thejonjones.com/. Make sure to update your bookmarks and RSS feeds!

Categories
Games General

Final Score: 0-3

B-(

Categories
Game Development Personal Development

Thousander Club Update: June 12th

For this week’s Thousander Club update:

Game Hours: 96 / 1000
Game Ideas: 403 / 1000

Target: 420

Good luck to the US team as they take on the Czech Republic in their group’s opener today. w00t!

Categories
Game Development

Indie Game Dev Podcast: Interview with Pocketwatch Games

Action announced a new Indie Game Dev Podcast, this time featuring an interview with Andy Schatz, founder of Pocketwatch Games.

Andy’s Venture Africa was a finalist in the Independent Games Festival. He talks about how he got started making games at an early age, and he has some advice for aspiring indies as well. It’s a long podcast, weighing in at almost 65 minutes.

Categories
Game Development Personal Development

Thousander Club Update: June 5th

For this week’s Thousander Club update:

Game Hours: 88.75 / 1000
Game Ideas: 403 / 1000

Target: 399

I only spent an hour and a half on game development this past week. I left for Ohio for two graduation parties this weekend, and so I didn’t have Saturday and Sunday to do much; however, I did read and do a bit of thinking.

I have been pretty excited about a number of different projects, but I am afraid I am spreading myself too thin. Since I want to do a number of things, I don’t get any of them done, and as Henry James said, “Nothing is so fatiguing as the hanging on of an uncompleted task.” I need to focus on accomplishing some specific tasks and not worry about some other projects. Otherwise, I’m exerting more energy than I need to, and nothing of substance is accomplished.

Categories
Game Development Games Geek / Technical

Carnival of Gamers is Here!

I keep forgetting to post about it when it happens, but the Carnival of Gamers is here! This time it is hosted by Kim Pallister at …on pampers, programming & pitching manure. My post about Roger Ebert is featured this month, as well as a number of great posts by other participants.

Categories
Game Development

Oracle’s Eye Development: Blank Screen, Again

Yesterday I worked a bit on Oracle’s Eye Prime. I managed to get a simple window to open. Nothing special at all, but it is a good first step. When I last started working on OE, I had the benefit of an existing codebase from last year’s June Game in a Day. Since I am starting a new engine, I had to reimplement some basic functionality.

The upside? I have a much better idea how the code should look. It took me less than an hour to get this functionality up and running, and I imagine getting Kyra integrated will take even less time.

I plan to use a configuration file throughout the development. Previously I would have hardcoded everything and worried about loading data later. Now, if I hardcode anything, it is meant to be replaced once the functionality is implemented. For instance, the title bar of the window has the string “Oracle’s Eye Prime”, which is specified in the code. Once I get a working loader for the configuration file, that name, as well as the dimensions of the window, can be loaded dynamically without recompiling.

I think I should be able to get quite a bit accomplished before June 15th. Epic, I’ll still play Quake 3 Arena with you if I manage to get OE’ to the same point as OE was when I stopped working on it. B-)

Categories
Game Development

The Game Loop

Some time back I was wondering how to implement the game loop. I’ve since become comfortable enough with the concept that I am no longer afraid of doing the wrong thing. Still, it is nice to know whenever someone tackles the subject. The Game Loop by Koen Witters covers three possibile ways to implement one. The article covers some of the reasons why you would not use certain implementations, especially with regards to extremely fast or slow hardware.

Categories
Marketing/Business

Aggregate Calendar?

In Calendar Aggregation, Seth Godin asks why there isn’t already a single place to go to find out what is happening in your area.

Isn’t Metromix exactly what he’s talking about? Do cities outside of Chicago not have similar tools available?