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Game Design Game Development Geek / Technical

Global Game Jammin’

The theme is Extinction.

The keynote was given by Keita Takahashi, the creator of Katamari Damacy.

And the Jammers here in Ames, Iowa had some pizza to start our night.

Things got off to a late start, but people were throwing around ideas for the theme. Artists and programmers discussed projects, and soon people got to work.

Some people worked on their existing projects, while others dove head-first into the Jam. No matter what, it’s great to be in close proximity to other indie developers.

It’s the kind of experience where you don’t want to go to sleep just because you’re tired.

I took a two hour nap, and as I write this, I’m the only one awake now. It’s oddly peaceful to be jamming in a large room and seeing the sun brighten the sky through the windows.

I’ve found myself wishing I had more infrastructure code so I can get to making actual games faster, but it is especially frustrating during a timed competition. But there’s still 30+ hours to go. Time to make the most of it.

2 replies on “Global Game Jammin’”

I’m at a jam myself (St. Louis) and having a blast.

This is my first jam, and I thought it would be a good idea to work from scratch. Well that was dumb, as I spent the first twelve hours writing code I’ve written many times before. Next time, I’m bringing some basics with me.

Okay, break’s over. Back to work. 🙂

Hah, yeah, I had a great time. I knew I should have some base code to work with, but unfortunately my architecture needed some massive overhauls. While I didn’t work on a jam project, I did muscle through a lot of the work I needed to do for my own.

Next time, I’m hoping to have ready-to-go tools. B-)

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