LD18: I’m In the Home Stretch

I’m at the final iteration!

The home stretch!

Basically, the tasks I have left:

  • create instructions screen
  • add sound effects
  • package this baby up!

In the last iteration, I was play testing and balancing as best as I could. I decided that the bat was too expensive, so I moved it down in front of the slime in terms of costs. I lowered the starting health of the Hero and gave him fewer lives. I also tweaked the level design a bit to accommodate the AI’s inability to see too far ahead. There are also victory and defeat screens now.

I finally got the AI working well enough that I realized that I wasn’t just debugging the program anymore. I was playing the game! And it’s actually not that lame! B-)

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