Thousander Club Update: June 30th

For this week’s Thousander Club update:

Game Hours: 409.25(previous two years) + 75.25 (current year) = 484.5 / 1000
Game Ideas: 710 (previous two years) + 35 (current year) = 745 / 1000

I experimented with ways to make my LD#11 entry more interesting. I wanted to see what happens when the obstacles expand, and I’m still tweaking the values to see if I can add a real sense of urgency to each level. So far it seems to be working, but now I worry that it is too challenging.

I have also introduced a bug that prevents the game from exiting cleanly. The beginning of this new week will be spent making sure that there is no core dump when the player exits the game.

[tags]game, game design, productivity, personal development, video game development, indie[/tags]

2 comments to Thousander Club Update: June 30th

Twitter: gbgames

  • RT : The answer is simple. Realize that the Black people in the streets are fighting for themselves and their safety, but t…
  • RT : Honestly tho, the sketch is cool, but my fave thing about this is the fanboys in the comments whining that the EXTENSIVELY…
  • RT : Been asking myself WHY we’re losing our heroes this year? Im thinking maybe the time for hero worship is ending. Those…