Advice for IGF Finalists

Dustin Sacks of Sillysoft Games and creator of the amazingly expandable and cross-platform Risk-clone called Lux wrote an article entitled Advice for Independent Games Festival Finalists. Lux made it to the IGF finals last year, and Dustin basically felt unprepared. He’s decided to write up his experiences to help out developers who made it to the finals this year.

It is a quick read and should be helpful for anyone who wants to network with other people involved in game development or to get more publicity.

Comments are closed.

Twitter: gbgames

  • RT : for anyone who hasn't ever tried to implement a 3d platformer and the related camera work / spatial design, despite how si…
  • RT : people have no trouble understanding how an AI develops an undesirable bias when its training data is biased or incomplete bu…
  • RT : Do I need to start tweeting daily about how this administration has concentration camps? Or how they've ripped children f…