Categories
Game Development Marketing/Business

Read Up on the Video Game Industry’s Indies

Entrepreneurs, business owners, and other indies have given me a good piece of advice that applies no matter what is going on in the economy: keep on top of the industry. Subscribe to magazines. Go to conferences. Read relevant blogs and books. Be familiar with what your industry is doing.

Why does it matter?

There are a few reasons. First, when you’re in business, you need to stand out and provide unique value. If you don’t know what everyone else is doing, how will you know where to direct your efforts without finding yourself accidentally duplicating someone else’s efforts? Worse, what if you think you’ve created an incredible game only to find that it pales in comparison to an existing game on the market? Being aware of the competition is not only good for helping you avoid problems, it’s also good marketing. What is everyone making, what do the customers demand, and what can you do about either?

It also helps to be aware of trends. You can ignore these trends or go with them, but knowing about them allows you to make an intelligent decision about it. For example, these days a lot of people are throwing their hat into social networking. With millions of people in a highly specific demographic using Facebook all looking for a fun, socially-engaging game, they are an audience with a need that indies and major companies are hoping to fulfill. Some indies are creating games to take advantage of this trend, while other indies are focusing on what they’ve been doing. Both paths are valid and profitable, but imagine if you didn’t know about the social media trend and you could have made a great MMO to take advantage of it. You miss out on opportunities you didn’t even know existed!

There are other benefits, but the point is that being informed, even if only to be aware of things on a superficial level, is way better for your business than being clueless. That isn’t to say that you need to spend more time reading about the industry than making a contribution to it, but knowing something gives you an advantage over someone who knows nothing, all things being equal.

One way to learn about who is in the industry and what they’re doing is to go to conferences. While conferences abound, they’re focused, usually annual events that happen a few days out of the year. So what do you do between conferences? Read up!

What should you read?

I subscribe to PC Gamer magazine, but aside from a few pages dedicated to indie games, the lion’s share of the coverage is for games with multi-million dollar budgets as well as the marketing budgets to buy ad space. Some people swear by Edge Magazine, Game Informer, and other popular game enthusiast magazines.

That’s great for learning about whatever major retail games are being released, but what about games being made by indies? You have a few options. Some are free, and some cost you money. Now, don’t let a subscription fee stop you from getting access to good information! If you’re running a business, sometimes you need to invest in your education, and it should be tax-deductible, too.

First up, the indie game review site Game Tunnel is a popular and free one. Full disclosure: I used to be a staff reviewer for Game Tunnel. This site has developer news, reviews, editorials, forums, and interviews. Add the news feed to your RSS reader, and you should be good to go.

Next, The Indie Game Mag focuses exclusively on indie games and their developers. While it has some free content, there is also a set of paid subscription options. I took advantage of their Pay-What-You-Want Valentines Day Special (which expires on February 14th) to get a subscription after I was given a free copy of Issue 8 to read. I was impressed with the developer-focused articles, such as the 6 part series called Beginner’s Guide to Indie Game Development by Mike Gnade, and the in-depth review of Gratuitous Space Battles by Positech Games. I printed out my copy, and the images and layout were still well put together in dead tree form. Becoming a subscriber gives you access to back issues and resources that are especially useful for indie game developers and marketers (that means you if you’re running the show!). You can also get access to the magazine anywhere you use a computer.

IndieGames.com is brought to you by the same people behind Gamasutra.com (another good resource, by the way). It focuses on finding the best indie games anywhere they can be found. It isn’t unheard of for 48-hour game dev competition entries to be featured alongside of artistic and commercially-available games.

And of course, The Independent Games Festival is held every year at the Game Developers Conference. If you want to see what indie game developers are making a creative impact in the industry, checking out the entries for the IGF is one way to do so.

What do you read?

So I’ve cited a few big resources that I read to keep up on the industry. What do you read? Do you have any must-haves in your RSS feed that I’m missing? Any books or blogs?

Categories
Marketing/Business Personal Development

Happy New Year!

I know. I’m very late, but I didn’t mean for the new year to start without me! What can I say about 2009? What does 2010 have in store?

Let’s look back on 2009 first. I created an index card and kept it with me throughout the year to remind me what I wanted to focus on:

This year\'s focus!

My four main focii: being more decisive, creating more value, delivering more value, and being healthier.

Being more decisive was meant to remind me that I need to be more active in my pursuits if I expect to make a difference. I may want to run my own business and create games, but unless I make bigger and better decisions, I’ll continue to get mediocre results.

Creating and delivering more value? Those two were inspired by Steve Pavlina’s article How to Make Lots of Money During a Recession. Creating and delivering real value to customers is the best, most sustainable way to earn a living. You can probably trick people into parting with their money, but if you can deliver your creations to people who are willing to pay for it, you’ll be well ahead.

And finally, being healthier. I wanted to lose weight and feel as fit as I did when I was in high school.

So how did I do in each focus last year? Miserably.

At the beginning of the year, I was able to leverage the work of outsourced contractors to create a Facebook game, Sea Friends. You can read the post-mortem, but here are the key highlights:

  • It was the most aggressive schedule I have worked on outside of 48-hour game development competitions.
  • I learned a lot about what I can accomplish by leveraging other people’s time.
  • I got a taste of what life is like when you put everything else on hold and dedicate your time and resources to a single pursuit.

That last bit, however, got me in the end. I spent way longer recovering from this project than I would have liked. Between a day job and working on this project, I had no time for relaxing. I couldn’t afford idle time or time spent on anything that wasn’t getting that game finished. I paid someone else to shovel my car out of the snow during this time because I couldn’t afford the time to do it myself! So I needed to take time off, and unfortunately that downtime lasted much longer than anticipated.

And as for Sea Friends, it’s not a very good game, but it still had a few hundred daily active users as recently as a few weeks ago. I could have spent time improving it, but between feeling burnt out and the proprietary nature of the Flash file, I couldn’t motivate myself to do so. I’m not proud of it, allowing those two things to stop me, but it’s what happened.

After Sea Friends, I had a whole year to release a new game, but outside of Ludum Dare competition entries, I didn’t finish anything. So much for creating and delivering value.

I suppose I’m being overly negative. Late last year, I also invested in an online educational course on Internet business development, and since my focus has been there for the past few months, that’s why there has been a drop in the Thousander Club entries (and blog entries in general!). What I’ve been learning there should help me not only with GBGames but also a different website I started.

The focus that resulted in definite improvement was the focus on being healthier. I went from 188 lbs in February to a peak of 192 lbs in May down to 180 lbs in December. That’s a net loss of 8 lbs, and 12 lbs were lost between May and the end of the year! I’ve also been playing soccer, so I’m feeling more fit in general, too. Aside from a pulled hamstring in October, I’ve been improving my health slowly but surely.

So if 2009 was a mediocre year for me, what makes me think that 2010 will be any different?

Because I’ll be leveraging Purpose, Discipline, and Habits this time around.

Last year, each focus was practically the equivalent of a bad New Year’s Resolution. They were vague, and I didn’t do anything to change my life so that each focus played a big role. Yeah, I had a reminder in the form of that index card, but what was it reminding me to do or be?

I realized I didn’t want a repeat of a mediocre year, and so I decided I was going to make changes to my life to ensure it.

First, I didn’t want to feel aimless, drifting from one interesting project to the next without accomplishing anything. I needed to figure out what I really wanted out of my life. I needed to figure out my purpose.

Using the exercises in the book Life on Purpose: Six Passages to an Inspired Life, I was able to get a good start with this statement:

A Life on Purpose is a joyful life of freedom, continuous learning, encouraged and supported creativity, insatiable curiosity, and prolific creation, all driven by passion and a desire for excellence, powered by a healthy body and soul.

Bam. It’s great to have something to help me make decisions. If it doesn’t lead to more freedom and fun, I’m not interested. If being that person’s friend is discouraging and stifles my creativity and curiosity, I don’t want that friendship. If my heart isn’t in it and I can’t improve, why should I bother doing the same old same old? And if my health deteriorates because of it, why should I accept it as a fact of life?

Ok, so what do I want? Generally, I want to be a prolific creator. I want to be a lifelong learner. I want to be fit and healthy. I want to be a leader and role-model. I want to live a life of passion.

I’ve identified four major goals that I want to accomplish this coming year, and while I won’t be able to list all of them here, they all pass my “Is it a match for my purpose?” test.

One goal is to earn regular revenue from GBGames. So far, the only revenue I’ve ever earned is from ads, and it was never significant in the first place. I could basically pay for web hosting. With the recession, my revenues have dropped.

So how do I plan on changing things this year? Hasn’t my goal always been to earn revenue from GBGames? Yes, but I never gave my business the attention it needed. This year, I’m taking steps to change my life so that I can give it that attention.

There is a quote I like about discipline: “Discipline is remembering what you want.” A lot of people fail at keeping New Year’s resolutions because they think they need to dedicate all of their will power to accomplish it and they burn out. Will power is great for short bursts of focus, but it’s the wrong tool to use for the long haul. Discipline is the right tool. Will power will let you do things to change your environment so that discipline is easier to maintain. For instance, if you want to lose weight, using will power to avoid eating all of the junk food you keep in your home every day is a poor use of the will. A better use? Dedicating an afternoon of throwing away your junk food, shopping for healthier food, and planning healthy meals. Now you have healthy meals and snacks because you used your will power to change your environment to match your goals. Set your life up in a way that makes it easy to remember what you want out of it.

How do you do so? You install some good habits. If you can get yourself to go for a walk every single day after dinner without fail, you’re a long way along your goal of becoming more fit, and each day it becomes harder to fail.

So how do I leverage my purpose, discipline, and habits to help me accomplish my goal of earning revenue for GBGames this year? Frankly, my business plan is still being formed, and it’s the subject of another blog post. That said, in previous years, my business has suffered because it was always an afterthought. Development hours were squeezed into weeks full of non-development. 2010 will be the year that I gear my daily actions and habits toward improving my business. I’ve already taken stock of my current situation, and I’ve identified what needs to change. While I feel behind already, this work was important and needed to be done to pave the way for the rest of the year.

In previous years, I believe I have written inspirational posts about how things were going to change, but I never stuck by those convictions. This year feels different. It is different. I’ve hit a point where what I knew intellectually about the connection between action and results is now intuitively known as well.

While I intend to write more about my plans, for now, days after Groundhog’s Day, here’s to 2010!

Categories
Geek / Technical General

Merry Christmas, Blog Readers!

I hope that everyone is having a relaxing and enjoyable time during the holidays. Last minute shopping, gift wrapping, and driving through horrible weather should all give way to the fact that you’re spending time with loved ones.

Two years ago I took a picture of me with my cats for a Christmas card. It came out funny, partly because it was obvious that the cats wanted nothing to do with the camera.

Recently I tried again, and this time I put some more effort into it. The end picture came out great, but I had to go through over 170 pictures, my ineptitude with a camera, and two cats who wouldn’t sit still no matter what treats or toys I presented.

I hope you enjoy this video I made of the process!

Merry Christmas from me, Diego, and Gizmo!

Categories
Game Design Game Development Marketing/Business

Is Single-Player Gaming Dead?

Sharing the experience

Back in October, Raph Koster wrote about a PC World interview with the lead designer of Dragon Age, a major single-player game from Bioware. Mike Laidlaw on single-player games talks about the idea of creating such games today, when games such as World of Warcraft and even Facebook games such as FarmVille dominate by leveraging their social components.

Social networking games are the current big thing. For indies who would prefer to keep making shareware, the idea that someone could make a ton of money through a relatively simple MMO is as frustrating to hear about as major game developers who learned that Tetris, as simple as it was, sold much better than anything they were working on. I know more than a few indies have grumbled that while selling virtual items and subscriptions to an MMO is piracy-proof, they don’t want to make those kinds of games. With major indies reporting piracy rates of for-sale games in the 90+% range, sticking with single-player games sounds like a tough bet.

So what do you do if you want to make single-player games? Give your player a way to share his/her story.

Instead of a game that tells the player the same story that every other player will hear, give the player the means to create his/her own story. Make the experience of playing the game personal. And make sure the player has a way of sharing that experience.

NetHack is a perfect example of a single-player game that lets you experience a story to share with others. The in-game story is minimal, the NPCs aren’t very complex, and there’s not a lot of dialogue. What the game does do is provide plenty of fuel for stories that players love to share with one another. Yet Another Stupid Death, or YASD, is a common phrase for NetHack fans. I’ve even posted my own stories of these deaths. See Engraved Note to Self and YASD, the First for 2008 for short stories about my own travels in the Mazes of Menace.

Of course, those stories aren’t shared inside of NetHack. While you can watch others play online, most people talk to each other or write about what happened. The game doesn’t easily facilitate communication between friends.

But your game can. Dragon Age apparently has a Social Engine, but as Koster points out, most successful Facebook games are successful because of the player’s ability to interact with others. Even if your game is meant for one person to play, it doesn’t have to be a solitary experience.

Dragon Age has its Social Engine.

There are iPhone games that allow players to send progress updates to Twitter.

Facebook notifications let you know if someone has challenged you in Sea Friends.

Can a friend go to YouTube to view a replay of the way I handled a tricky boss? Can I show off an achievement? Could my friends send me time trial challenges?

What does your game do for allowing shared experiences?

(Photo http://www.flickr.com/photos/wanderingone/ / CC BY 2.0)

Categories
General

Being Thankful as an Indie

It’s that time of year again! Thanksgiving, that American holiday, is today. It’s a fantastic opportunity to take stock and recognize those things that we can be thankful for.

I’m thankful for free and inexpensive information about game development, marketing, business, sales, and personal development, all available through the World Wide Web.

I’m thankful for free and inexpensive high-quality development resources, including source code, compilers, engines, operating systems, art, and sound.

I’m thankful for opportunities granted by the multiple large platforms, including Facebook, cell phones, and the Web.

I’m thankful for the knowledge that I’m much more than I have been demonstrating.

I’m thankful for you, the readers of my blog.

So what are you thankful for as an indie game developer?

(Photo http://www.flickr.com/photos/guest_family/ / CC BY-NC-ND 2.0)

Categories
Game Design Game Development Games Marketing/Business

Marketing Is More Important Than Product Quality

GamesIndustry.biz recently published a post called Marketing influences game revenue three times more than high scores. Research has shown that the belief that game reviews have an impact on the sales of a game is a false one.

Or at least a poor quality game with big marketing dollars behind it will sell much more than a good quality game with poor marketing.

On the one hand, it’s discouraging. Gamers already complain about bug-ridden games, the need for patches, and subpar playing experiences. I was shocked to find that FIFA ’09 for the Nintendo DS had crash bugs in it, and according to at least one comment in a game review out there, it seems that FIFA ’10 has its own share of show-stopping bugs. That the FIFA games are at the top of the charts in terms of sales has to make game players feel disheartened. And when game companies start shoveling anything they can out the door, customers will feel the need to be more discerning about their purchases. The video game industry already had a crash when anyone could and did make an Atari game. People stopped trying to find fun in video games when most of the products were horrible. And, of course, marketing dollars become even more important, which means the larger companies with the greater capabilities win.

On the other hand, none of this is really news, is it? Ask anyone who knows anything about marketing, and they’ll tell you that marketing is way more important than most people think it is. If you create a fantastic game that no one wants, of course it won’t sell. If you create a game that a lot of people want, even if the attempt isn’t the best, it will sell. Part of product development should be market research: finding out if anyone cares about what you’re creating.

It’s true across all industries, and it’s true for the video game industry. That said, what can an indie game developer do?

Generating Buzz for Indie Games and Advice for Aspiring Indies have some marketing tips which should fit your budget. It also helps to remember that major publishers such as EA and Nintendo need to make a lot more money than you do, and so your marketing budget doesn’t need to match theirs in dollars. You can spend much less and still make enough money for your business. Also remember that your time is a resource, and there are plenty of ways to improve your marketing that just happen to take more effort than money to pull off.

Marketing will have a huge impact on your sales potential. Don’t ignore it.

Categories
Game Design Game Development Games Marketing/Business

EA Acquires Major Facebook Game Developer

Facebook has grown to be a powerful social networking force to be reckoned with, and game developers who have taken advantage of the popularity are pulling in plenty of money through ads, virtual good sales, and exposure. And now, EA purchased PlayFish, the biggest publisher of social games on Facebook, for about $400 million.

So what does it mean? PlayFish’s business model, selling virtual goods through social games, is appealing enough for a major mainstream game publisher to buy into it. And if EA is buying into it, it means we’re going to see a lot more of it.

On the one hand, indie developers now have to directly compete with EA on the Facebook platform. It was bad enough for a small developer to try to gain some exposure when Zynga and PlayFish were dominating. It isn’t too far-fetched to think that EA is going to get the most eyeballs and sales, leaving everyone else with smaller pieces of the pie.

On the other hand, this is Facebook. With over 2% of the entire world’s population running active accounts, it’s a very large pie. Also, just because PlayFish now has a lot more marketing and production muscle behind it, it doesn’t mean that the smaller indies can’t produce major hits themselves. Long-lasting indie games are the rule. If a game doesn’t last past a month, it doesn’t succeed. If you can create a high-quality game that takes advantage of the social aspect of gaming, you have a good chance of competing.

Earlier this year I created a social game called Sea Friends, based off of a simple game I created called Minimalist. The mechanics are simple, and I’ll be the first to admit that it’s not a great game, but at one point I had almost 400 people playing it in a single month. I was surprised to find people I wasn’t friends with becoming fans of the game! The game was an experiment in outsourcing and rapid project development, and I wrote a Sea Friends post-mortem if you want to know how it went, but for a game that I think loses its appeal after a few sessions, it seems to have at least a tiny bit of staying power. As of this writing, I can see that a handful of people played it today, and many more have played it in the past week. The top ten players for the month all scored over 50 levels, and the number one player for the month broke 170! Who are these people?! I don’t know, but they’re saving real coral reef when they play, so that might be part of the appeal of the game.

Here are some questions: with EA on Facebook, what will happen to the markets outside of Facebook? Will casual portals see Facebook taking away their traffic? Will we find Facebook Connect on many non-Facebook sites? Can the market get saturated with virtual good economies, or is there unlimited potential here? Can Facebook as a platform be ignored if you’re going after a different part of the market, or is its size going to require you to acknowledge it in some way, even if you don’t make a Facebook app?

And when did single-player games become such a tiny niche product?

Categories
Games Geek / Technical

Game Suggestions for the New Wii Owner, Part 5

If you’re like me, you recently obtained a Wii and have almost no idea what games released over the past three years are worth playing. I asked for advice from friends, family, coworkers, and Twitter followers, and I received quite a few suggestions. Part 1, Part 2, Part 3, and Part 4 revealed 20 games I was told I needed to play, and today I present the next five games, in no particular order.

Mega Man 9

Mega Man 9 (rated E) is a WiiWare title takes the series back to its roots. The art design, audio, and game play are familiar to anyone who played the original game. Even the limited-edition box art was created to look like it came from the late 80s! Like most games in the series, you have to fight through 8 stages, each with its own boss. When you defeat the boss, you earn the ability to use his/her attack move.

There is even a Legacy Mode which makes the game pretend to be running a lower powered system. Sprite flicker is something any NES fans could tell you about, and now you can see it for yourself.

World of Goo

World of Goo (rated E) is also a WiiWare title, created by indie game developer 2D Boy. It’s a physics-based game in which you connect the balls of goo to form structures in an attempt to get the required number to escape to the exit. Of course, the levels are designed to make it tricky, so you have to figure out the best way to connect your balls of goo together. There are different kinds of goo, which requires you to use them in the most appropriate way.

It’s a humorous puzzle game, and the highly reviewed Wii version allows four players to participate at once.

A Boy & His Blob

A Boy and His Blob (rated E) is another game based on a blobby character and one that is a re-imagining of an original NES game. This version of the game was created as an update, and fans of the original game will find that it is a bit more casual in nature, allowing anyone to pick it up and play. Feeding the blob jellybeans turns him into different objects depending on the flavor, and you’ll make use of this feature to solve puzzles and progress through the levels.

I never played the original game, which is a shame because I always read about it in “Nintendo Power” back in the day. The new game is a beautiful update. I wonder if there is a way to turn the blob into a brick wall in this version…

You, Me, and the Cubes

You, Me, and the Cubes (rated E) is a strange physics puzzle game in which you throw tiny people at the cubes on the screen, all while trying to maintain balance. You’re trying to get as many people to stay on the structure without falling off, but it’s tricky. Some of the cubes have special properties, and they rotate after each stage.

While the controls can be finicky, especially when rotating the camera, and the difficulty curve can get steeper than many might like, You, Me, and the Cubes is a well-made puzzle game, available through WiiWare.

The Conduit

The Conduit (rated T) is a first-person shooter that has been praised for its high quality graphics and intuitive, customizable controls. It features a science fiction-based universe involving an alien invasion and conspiracy. The graphics engine was capable of creating imagery above and beyond what most people thought the relatively low-powered Wii could do.

While the story is widely considered to be mediocre, the game play is superb. There is a multiplayer option, allowing up to 12 people to join a game, and if you’re friends, you can use the Wii Speak chat feature as well.

Order Up!

Order Up! (rated E) puts you in the role of a restaurant’s chef. While Cooking Mama is the big name in cooking games, Order Up! focuses on the pressures of putting together entire meals for multiple paying customers. As orders come in, you need to optimize your movement through the kitchen. You can’t focus on making one dish perfectly because other orders are waiting. You need to multi-task, fixing various meals together.

See the Order Up! trailer on YouTube to get a better idea of what the game is like:

And that’s 25

I hope this list of 25 Wii game suggestions helps you. I had fun researching these titles, and I can’t wait to play many of them. Feel free to use one of the icons below to suggest this series to others, and make sure to leave a comment below to let me know what you think about these choices.

See the rest of the series:

Categories
Games Geek / Technical

Game Suggestions for the New Wii Owner, Part 4

If you’re like me, you recently obtained a Wii and have almost no idea what games released over the past three years are worth playing. I asked for advice from friends, family, coworkers, and Twitter followers, and I received quite a few suggestions. Part 1, Part 2, and Part 3 revealed 15 games I was told I needed to play, and today I present the next five games, in no particular order.

Okami

Okami (rated T) is an action-adventure game that was originally released for the Playstation 2, but enough fans demanded a Wii port. The art design is reminiscent of Japanese ink drawings and has been highly praised by the press and players. I watched a trailer, and it felt like I was watching an animated painting. The game play should be familiar to fans of The Legend of Zelda games, so expect puzzles and action. There is a Celestial Brush, which allows you to summon gusts of wind or create columns of water to walk across, among other things. Using the brush requires ink, which is a limited resource.

I haven’t played this game, but a lot of people told me I need to play it even before I was asking for Wii game suggestions. It seems the game didn’t sell very well, and a friend told me that the Wii controls are better in some areas but worse in others. Still, the Wii version does feature a widescreen mode, and if you can get past the controls, it probably looks better on the Wii in general.

The Legend of Zelda: Twilight Princess

Speaking of, The Legend of Zelda: Twilight Princess (rated T) was reviewed as the best Zelda game to date by a number of reviewers. Like any Zelda game, exploration and puzzle-solving are the main focus. The general storyline involves the hero, Link, trying to prevent Hyrule from becoming consumed by the darkness of the Twilight Realm. When Link enters this parallel dimension, he turns into a wolf, which gives him certain abilities. Of course, besides the sword and shield, there are the typical bombs, arrows, and boomerangs, as well as several new items.

It was released for the GameCube as well as the Wii. I heard that the game takes advantage of the Wii remote, so I held off on buying the GameCube version. Now I have a Wii, so I can finally learn how the latest Zelda title is for myself. While some friends told me that it was a fairly formulaic Zelda game, others said it was a must-have if you own a Wii. I’m a fan of the series, so I plan on getting it.

Geometry Wars

Geometry Wars: Galaxies (rated E) is a frantic action shooter. You control a ship and can move and shoot in any direction independently. At first the enemies are fairly easy to take care of, but as you advance, more and more appear on the screen. The longer you survive, the bigger your score, and you keep playing until you lose your last ship. The graphics remind me of a modern version of the classic vector graphics from years ago.

Galaxies has both single- and multi-player options. It keeps track of your high scores and can upload them to an online leaderboard. It also has Geometry Wars: Retro Evolved included, so you can play the same game that was originally released on Xbox Live Arcade.

Baroque

Baroque (rated T) is a role-playing game that is inspired heavily by Roguelikes such as NetHack. You start outside of Neuro Tower and you are trying to reach the bottom of it. Each time you enter, the dungeon layout is randomly generated, which means that no two adventures will be the same twice. As you gain experience levels, you get more powerful, but if you die, you are returned to the outside and have to restart at experience level 1 with all of your items missing.

Sounds punishing. Interestingly enough, the player’s death advances the plot sometimes, so it’s not always bad, and you can make use of certain locations in the dungeons to keep some of your weapons, armor, and items. I’m a fan of NetHack, which is a complex, rich game, and it sounds like Baroque is similar. Reviewers and the person who suggested it warn that the difficulty curve means it isn’t for everyone, but I definitely want to give it a try.

Excite Truck

Excite Truck (rated E) is a truck racing game. If you ever played Excitebike for the original NES (which, by the way, is getting an updated sequel available through WiiWare), this game is being called the spiritual successor. While the main focus is on racing, coming in 1st place isn’t the main goal. Throughout a race, you’re trying to earn stars by doing tricks and stunts. The raceways features hills and cliffs, allowing plenty of opportunities to make crazy jumps. There are items that deform the road so it changes completely, making the tracks fairly dynamic.

It was a Wii launch title, and I remember playing it at a video game store’s kiosk. While I like the Mario Kart series, I’m not generally a fan of racing games. Still, I enjoyed trying to do tricks and jumps, and I found that you can earn stars by getting really close to obstacles such as trees and rocks as you speed past them.

20 games down…

Only one more day left. Make sure to come back tomorrow to see the next 5 games in this series. Feel free to use one of the icons below to suggest this series to others, and make sure to leave a comment below to let me know what you think about these choices.

See the rest of the series:

Categories
Games Geek / Technical

Game Suggestions for the New Wii Owner, Part 3

If you’re like me, you recently obtained a Wii and have almost no idea what games released over the past three years are worth playing. I asked for advice from friends, family, coworkers, and Twitter followers, and I received quite a few suggestions. Part 1 and Part 2 revealed 10 games I was told I needed to play, and today I present the next five games, in no particular order.

Mario Kart Wii

Mario Kart Wii (rated E) is the latest game in the Mario Kart series. It features various racing modes for one or multiple players as well as Battle Mode, which is my personal favorite from any of the games. It even lets you play online with the Nintendo WiFi connection. There is a Mario Kart Channel you can get for the main Wii Menu which allows you to play against friends online and send them your best time trial sessions as well.

I played Mario Kart Wii this past summer at a party, and we all had a blast. You can drive regular karts or the new motorbikes, race on plenty of new tracks as well as some classic ones from previous games, and choose between Nintendo characters or any Miis you created.

Yoga Wii

Yoga for the Wii (rated E) isn’t so much a game as lifestyle software, similar to titles for the Nintendo DS. It keeps track of your balance and movement using the Wii Balance Board and Wii remote. Yoga features three modes. One is Story Mode, which sounds the most game-like. Training Mode teaches you new poses. Routine Mode allows you to go through a series of poses which are either provided by you or the in-game guru.

In case you’re wondering, I’ve participated in yoga twice in my life, and both times were in the last year. Yoga forced me to bend, twist, and stand in ways my body couldn’t remember doing before. When you’re breathing hard, shaking, and sweating from trying to hold your body in a position that doesn’t seem like it would require much effort, you realize that yoga is pretty hardcore. Also, have you seen the people that do yoga regularly? They’re hawt.

Having the ability to do it in the privacy of your own home, at your own pace, with practically one-on-one instruction from a game that keeps track of your progress sounds fantastic.

Boom Blox

Boom Blox (rated E) was designed by the famous filmmaker Steven Spielberg. Yeah, I didn’t understand that either, but this game is a lot of fun. There are various play modes, including multiplayer party modes, and a built-in editor so you can create your own levels. The game features blocks, some with special properties, that are stacked up, and you generally try to knock them over, although some of the levels require building instead of destroying.

My favorite game was a Party Mode called Warlords. Each player takes turns throwing cannon balls in an attempt to get rid of all of the shiny blocks in their opponents’ castles. Using the Wii remote, you can try light tosses or heavily whip the ball across the level, taking out as much of the walls and towers as you can. A number of times a rivalry between two players will come to an end only for the winner to realize that a third player remained untouched throughout the battles. You have to keep your friends close and your enemies closer. B-)

Wii Play

Wii Play (rated E), even with mixed reviews from the critics, is the best selling non-bundled game of all time. It features 9 games, all of which are playable by two players, and it comes with a Wii remote to let you take advantage of it. Among the games to play are “Shooting Range”, “Table Tennis”, “Laser Hockey”, and “Billiards”. There’s a fishing game, a cow racing game, and a couple of games involving finding or posing Miis.

My favorite is “Tanks!”, which requires you to move, aim, and shoot all of the enemies on a level to progress to the next. Your shells can bounce off of walls, which allows for trick shots, but be careful because your shells can hurt your ally, too. If you’ve ever played the classic game Combat for the Atari 2600, you can think of this game as a heavy upgrade.

Wii Sports Resort

Another game in this series? Wii Sports Resort (rated E) makes use of the Wii MotionPlus, which makes the Wii remote much more accurate. There is a Table Tennis game in this one, but due to the better control accuracy, you can add spin to a ball, making the game much more strategic and true-to-life. There are sports games such as basketball, golf, bowling, and frisbee, as well as field games such as archery, swordplay, and canoeing.

I haven’t had a chance to play it or make use of the MotionPlus technology, but the improved accuracy sounds like a great thing to have. It’s too bad more games don’t make use of it, but the game does come with the controller supplement, and you can see the list of supported games to find other games you might be interested in.

And that’s 15 so far…

We’re only halfway through the week, and there’s still more to come. Make sure to come back tomorrow to see the next 5 and the rest of this series. Feel free to use one of the icons below to suggest this series to others, and make sure to leave a comment below to let me know what you think about these choices.

See the rest of the series: