In my last report, I was concerned about how much work I identified for a Major Update(tm) for my strategic leaf-raking business simulation game, Toytles: Leaf Raking.
Last week, I put together an initial roadmap and started work on the first sprint.
Sprint 2025-MJ_1: Preproduction
In progress:
- Update SDL2 to SDL3
Early in the week, I started looking into fun fonts to use for a new logo for the game.
The current logo, if you can call it that, is pretty simple and uninteresting:
So early in the week I started looking into fun fonts to use for a new log for the game.
I found quite a few, fell in love with one, then had to abandon it when it turned out that the font in question required me to pay a license fee for use in a logo for a limited number of uses.
So I found a few others and found that I can love a different font. Here’s an initial stylized logo that I really like:
I toyed a bit with the kerning and outline, and a colleague added some iconography that showed some potential. Basically, don’t expect it to be the finished logo.
At the same time, though, I got really excited about the project upon seeing it. I think in the future I will spend time making a nice logo early in development of any new projects.
Later in the week, I set to work to finally update libSDL2 to libSDL3. I anticipate it might be tedious work, but I hope it isn’t going to require major surgery on my game’s code.
Thanks for reading, and stay curious!
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