Last time, I reported that I had started adding pizzazz to my second Freshly Squeezed Entertainment project called Clown Alley Creator, a creativity tool about creating your own fun clowns.
I managed to create a simple yet effective animation in the few hours I had last week.
Sprints 2024-27: Adding pizzazz!
In progress:
- Create special effects when option changes clown preview
 
I know some people have access to a talented animator or use fancy shader effects, but I am pretty proud of this closing and opening curtain animation that I created using nothing but some math:
Basically, there is a static image of the valance above the curtains, then the curtains slide in, with the bottom easing in trailing the top to give the appearance of weight, then the bottom lags the top on the way back out. It’s a simple effect, and the animation is quick enough that it looks pretty good, and it is performant enough to run on machines that aren’t my more beefy development machine.
Meanwhile, I’ve sent off a build to my testers, and I am looking forward to getting feedback soon. I’ve got some more transition animation work to do, such as adding something to make it clear how the valances and curtain are staying up in the air.
I’m looking forward to the day you get to play it! To be the first to learn when Clown Alley Creator is released, sign up for my newsletter by clicking the link below!
Thanks for reading, and stay curious!
—
Want to learn about future Freshly Squeezed games I am creating? Sign up for the GBGames Curiosities newsletter, and download the full color Player’s Guides to my existing and future games for free!


One reply on “Freshly Squeezed Progress Report: Transition Effects”
[…] my last report, I added a neat transition effect for my second Freshly Squeezed Entertainment project called Clown […]