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Game Design Game Development Geek / Technical

Freshly Squeezed Progress Report: Animating Transitions

In my last report, I had finalized the color options and fixed a defect in my second Freshly Squeezed Entertainment project called Clown Alley Creator, a creativity tool about creating your own fun clowns.

I had started and continued working on some transition animations.

Sprints 2024-26: Adding pizzazz!

In progress:

  • Create special effects when option changes clown preview

Clicking on different clown noses or hairstyles and seeing them immediately change in the clown preview is nice and all, but it’s not quite satisfying.

It doesn’t feel fun yet.

Particle effects are the obvious thing to add, but I wanted to add some fun transition animations. Some of the ideas I have in mind include clown pigeons carrying noses in and out, or a giant hand with a giant brush slapping on make-up.

I spent some time trying to figure out how to make sure that if the player has somehow picked a second or third option while the first animation was still occurring that multiple transitions can occur simultaneously and everything ends up fine in multiple scenarios.

Luckily I found that the transitions were quick enough that it wasn’t necessary. They are very fast transitions and aren’t meant to be an entire song and dance, after all. Any strange overlap isn’t likely to be noticed in less than a quarter of a second.

I ended the week without finishing the work, but I have a proof of concept with a red rectangle sliding in and out that shows it can work just fine.

Clown Alley Creator - proof of concept for transition animation

I expect to finish the work this week. It’s already May, and I’m trying to wrap everything up before this project’s expected release in June. Sign up for the newsletter (see below) to be the first to know when it is going to be available!

Thanks for reading, and stay curious!

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