In my previous report, I added the ability to name your clowns and started work on providing more production-ready nose options for my second Freshly Squeezed Entertainment project called Clown Alley Creator, a creativity tool about creating your own fun clowns.
I finished adding noses and started on hair options this past week.
Sprint 2024-13: More noses and more hairstyles
Completed:
- Create nose options
In Progress:
- Create hair options
In this project, you can choose to customize your clown’s nose, hairstyle, and more. I was using placeholder art and options up until two weeks ago.
I’m quite happy with how the noses turned out, especially once I added shading, and now that I’ve worked on changing the placeholder hairstyles so that they are production-ready, the game overall looks and feels so much better.
I just wish I could also do the same with make-up, eyes, and more at the same time, because otherwise it feels like part of the game is more done than the other.
I like the idea of planning my work such that the game is always “done” at any given point, but now I am doing the work in a way that feels uneven. I’m not quite sure if there is a better way to plan the work of adding the production version and variety of options for a given type of customization. Working in a way that I would add a nose option, then a hairstyle, then an eye, etc seems weird.
Anyway, I’m fairly pleased with how the hairstyles are turning out. So far each hairstyle has two variations. One allows for a secondary highlight of color, and the other variation is what I have now learned is called “split-dye” and reminds me that sometimes game design really livens up your browser search history.
Having production noses and hairstyles, the clowns are looking much better, but I can’t wait to work on the make-up to make it more cohesive.
Thanks for reading, and stay curious!
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