Game Design Game Development Geek / Technical

Freshly Squeezed Progress Report – Inventory and Worker Menu

In the previous week’s sprint report, I got workers to pull apart Bad Toys that they pulled off the conveyor belts.

Sprint 9: main game loop

  • Process a single turn sequence
  • Allow player to command worker to put toy parts together
  • End game when last Good Toy enters shipping container

I managed to make it clear that separated toy parts get added to the player’s inventory instead of just disappearing. I’m not completely happy with how the toy parts merely fall to the bottom of the screen in a straight line, but it’s functional.

I started the process of making it possible for the player to direct a worker to put together toy parts. My initial attempt was fairly minimal, but then I went back to my notebook and sketched out a few attempts at some modal dialogs. My current approach gives the player the information needed to make a decision, and it is a lot clearer for me to implement.

Toy Factory Fixer - Crafting

It’s basically a crafting menu, showing you which Good Toys you could create based on what inventory you have.

I managed to do a lot more game development than usual in the earliest part of the week, but then long meetings at the day job on multiple days prevented me from getting much done in the latter part of the week, so I need to finish the implementation this coming week.

I also sketched out a rough idea of a new game, but I don’t plan to work on it until Toy Factory Fixer is released. Still, feel free to sign up for my newsletter below if you want to get a sneak peak at it when I do finally share it.

Thanks for reading!

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