The Des Moines chapter of the International Game Developers Association meets every third Tuesday of the month, usually at the Gravitate offices, a workplace community for entrepreneurs, freelancers and remote workers.
At this Tuesday’s meeting, I’m excited to be presenting an updated version of my 2014 talk Playing the Long Game: The Vital Importance of Purpose, Mission, and Vision to Your Indie Game Development Business, sharing lessons that can be drawn from my experience running an independent game development business full-time between 2010 and 2012, and talking about what I’ve done with my business since then based on those lessons.
Many indie game developers dive into the business head-first with nothing much more than a vague dream and some hope, and often with disastrous results. My aim is to help you clarify your Why, your What, and your How so that your efforts are clear, focused, and more decisive, both immediately and in the long term.
I hope to see you at this free event, whether you’re an established game developer, an aspiring one, or someone who is interested in learning about the behind-the-scenes of games.
You can register for the IGDA Des Moines April meeting, mainly to ensure we’ll have enough pizza and drinks for everyone. B-)