I’m in.
Here’s my pre-compo checklist for Ludum Dare, the 48-hour game development competition that starts tonight and ends on Sunday.
I’ll be using C++, libSDL2, CMake/make, the awesome sfxr by DrPetter for audio, my own basic code base, my prototype toolkit, and a secret ingredient: love.
Last time, I did a terrible job of pacing. I focused on creating bad art instead of designing a game, even after I said I would do the opposite.
So this time around, I’ll be focusing on mechanics. For real. I’ll prototype and focus on getting something playable as quickly as possible, and I will iterate on the design so I can feel confident that I will have something to submit by the deadline.
If I need art, I’ll force myself to use circles and rectangles, or I’ll make a quick doodle, take a picture, and turn it into a sprite without worrying about cleanup.
I’m looking forward to making a game with you.
Well, not with you. I’ll be working by myself. But at the same time as you make yours.
As usual, I’ll be cross-posting between here and the Ludum Dare blog.
Good luck, everyone!