It is done.
It doesn’t have nearly as much as I wanted. I had design notes for different enemies with different movement patterns, weapon types,
power-ups evolutionary upgrades, and bosses.
What I do have is a basic enemy that gets more and more health and moves faster and faster in each wave. You have three lives. And each killed enemy gives you 10 points.
It has some basic sound effects.
And you can get the files here:
And now, I will celebrate with a peanut butter covered chocolate chip cookie.