August 24-27 is Ludum Dare #24. Ludum Dare is a 48-hour solo game development competition. It’s also a 72-hour game jam where the rules about tools, team sizes, and distribution are a bit more lax.
I realized that the last time I participated in a compo was Ludum Dare #20. It’s been too long.
I’m not sure if I will be working in C++ with libSDL or if I will be using Stencyl, which I used successfully during the 2011 Meaningful Game Play Game Jam to create two prototypes. I’d love to try out Unity, but according to the developers, they “currently have no plans or commitments to port the editor to Linux.”
Theme voting is happening right now. Friday night is the announcement of the theme and the kick-off of both the compo and jam. Are you in?