Game Development Personal Development

Thousander Club Update: April 13th

For this week’s Thousander Club update:

Game Hours: 576 (previous three years) + 104.25 (current year) = 680.25 / 1000
Game Ideas: 775 (previous three years) + 10 (current year) = 785 / 1000

I spent some time getting acclimated to the PHP backend for my Facebook game, Sea Friends. I needed to make a modification, but I first had to find out how I could make that modification.

The bad news is: my modification won’t be good enough for what I wanted to do. The good news is: I know a lot more about how the backend works so that I can eventually make the modifications I need.

See? It’s nice to be able to modify your own code. I can’t say the same about the Flash component of my game. If I want to change it, I have to pay someone else to do it, or I have to pay Adobe hundreds of dollars for a program to give me the ability to read MY .fla file, and that program only works on Windows or Mac OS X. I found an old blog post that claims Flash source will be XML-based eventually, but the current .fla files are not well-documented and quite proprietary.

[tags]game, game design, productivity, personal development, video game development, indie[/tags]