Game Development Geek / Technical Linux Game Development

Writing Portable Code

I recently bought and received Write Portable Code by Brian Hook of Book of Hook fame. As I intend to make my games playable on multiple platforms, I need to learn how to not only write good software but also write good portable software. I believe that this book can be invaluable to that end.

And within the first few chapters, I’ve already learned about a new tool: Valgrind. It’s an open source suite of tools for debugging and profiling x86-Linux programs. Sweet! I’m definitely going to look into it.

Anyway, the book promises to be both practical and informative. Hopefully it won’t be like other books that are failures at both, and so far, I don’t believe it will.