Joost Ronkes Agerbeek wrote the first of what will hopefully be a series of game programming posts with Writing a Basic Game Engine. While it may not have a lot of meat to it, it is precisely the topic of the game loop that gets passed over a lot in game development tutorials and books. Usually, examples are either awkward or they are too specific to the example itself. Sometimes this loop is not discussed at all or in too general a manner to be useful. After all, the real game development is in input, graphics, sound, etc. It is a simple and basic article that I think fills a void for people learning to make games. I definitely see ways to improve on what I’ve done based on reading this post.