Categories
Game Development Marketing/Business

Thousander Club Update: July 17th

For this week’s Thousander Club update:

Game Hours: 131.75 / 1000
Game Ideas: 432 / 1000

Target: 525

There are 54 days left until the deadline for entering a game in IGF 2007: Countdown to IGF 2007

As far as Oracle’s Eye Prime is concerned, I managed to work on an input system. As of this writing, I was able to get individual entities to detect the state of a keypress and send messages to each other based on them. For now, that means that multiple images on the screen can move about in different ways depending on what keys they are paying attention to. This week I hope to implement detection of key presses and releases. I hope to have something resembling a game as well.

One of my computers has three problems: a rattling CPU fan, a chipset fan that doesn’t spin, and a hard drive that was giving me errors. I bought a new hard drive, but I left off the other fans, partly due to the fact that I need to go to the manufacturer for chipset fans and partly because I just want a new CPU fan but apparently I need a new heatsink as well since they don’t sell them separately. I’ll leave the fans to another day. Last night I started copying files over to the drive, but it is entirely possible that as you read this post that they files are still being copied. A 160GB drive with multiple partitions will need to copy everything over to the new 250GB drive.

And the weird thing? It was my backup drive.

I’m also considering the purchase of a Dell laptop. I wonder if I could order it today and receive it by this weekend, in time for the Chicago Indie Game Developer Club meeting:

Where: The Starbucks at
Streets of Woodfield
601 North Martingale Road
Schaumburg IL, 60173

Date: Sunday, July 23rd, 2006

Time: 5:00 PM until whenever

If you’re in the Chicagoland area, feel free to drop by, give some feedback, and talk shop with other indies.

Categories
Game Development Marketing/Business

2006 Casual Games White Paper

As per The Ludologist, the 2006 Casual Games White Paper is out, although as of this writing you won’t find it on the reports page for some reason. You can find a copy of it on the IGDA Wiki as well as in PDF form at the Casual Games SIG.

Apparently the wiki format was used to encourage people to contribute to the knowledge base:

Contribute

We have decided to utilize this Wiki as it provides easy access for the entire community to contribute to and update this iteration of the paper. Please feel free to help out by updating any section in which you feel comfortable contributing to!

It should make for good bedtime reading.

Categories
Marketing/Business

Business Sense: Games and Photography

At Joe Indie, Business is Business compares newbie game developers with newbie photographers, something I would not have thought to compare.

Newbie Game Developer: How many games do I need before I can start making money from them?
Newbie Photographer: How many images do I need before I can start making money from them?

Joe Indie’s article shows that it isn’t just indie game developers who have problems with “business sense”. The article links to photographer/blogger Dan Heller’s site, and I noticed that his other page on the subject of business sense was also pretty informative.

For instance, section 4.1 is titled “Jumping in too soon” and warns against creating solutions for a problem that doesn’t exist. For photographers, indie game developers, and really anyone with a business, your products or services should solve a need. Creating world-class, high-quality images or games is great, but if no one is really interested in what you’re offering, you’ve just wasted your time. I believe you can sum up Heller’s words as market research.

The comparison to photography businesses, however, has led me to think about a number of aspects of my own business.

If you shoot specific subjects, like horses, or fashion, or food, or sports, or Bucks County, Pennsylvania, your revenue is going to be based in large part by how well positioned you are with the media companies that buy such specialized images within any of these industries.

How would you change that sentence so that it applies to indie game development? Perhaps I am creating a congruence where there is none, but so far there does not seem to be much difference between the photography business and the game development business. As David Michael says in his article’s title, business is business.

Categories
Marketing/Business

Lawyer Analyzes the EULA

A Lawyer’s View of EULAs sheds some light on the world of law and lawyers. I have also felt that Legalese isn’t that hard of a language to read, but then found myself drowning in possibile interpretations of the smallest words. A comma in the wrong place can change the entire meaning of a legal document, for instance, whereas in correspondence it is almost inconsequential.

EULAs are especially tricky because they deal with copyright law, most of which isn’t actually governed by written laws so much as court case decisions.

Categories
Marketing/Business

More Effective Landing Pages

The article How to Get 35.8% More Downloads From Your Landing Page (& More Test Results from Monster) should be helpful to those people looking to increase visibility for their business and their products. It gives some tips on getting the prospective customer to feel a bit more at ease when interacting with your website. Fewer barriers to the download mean fewer barriers to the sale.

Categories
Marketing/Business

Reasons Why You’re Not Selling

Why Your Software is Not Selling attempts to answer the questions that almost all software startups ask. It’s a bit humorous, but it finishes with a list of reasons why indie companies have trouble with sales.

#8 is you made it too hard to buy. Recently I went to a soccer-themed store to purchase an Italian soccer jersey for my father. The cost was huge, but I was prepared to buy it. In fact, I was about to buy myself a United States jersey for the same price. It would have been a good day for them, and a bad day for my wallet.

Except I couldn’t buy the jerseys. The store only took cash as it didn’t have credit card processing setup. I didn’t have that kind of cash on me at the time, and for the prices they had, I don’t know of many people who would be willing to part with that much cash, either. They lost a huge sale that day because it was too difficult for me to buy what they were selling.

If it is too difficult to pay for your indie game, you can have the most compelling demo in the world with the best word-of-mouth marketing, but people would not be able to buy it. If you require the customer to register before submitting payment details, you will lose sales from people who don’t want to register just to buy a game. If your payment processor is specific to an American audience, how will someone from England or Germany be able to buy your game? How many barriers are you putting up for your customers?

I think #1 is the biggest issue facing startups: who are you? If your customer hasn’t heard of you, how can you expect that he/she might think to buy from you? It is a elaborate way to say that marketing is important.

Categories
Marketing/Business

What Users Hate About Websites

Sandra Rossi’s What users hate most about Web sites outlines a few problems with website usability. While the early part of the article focuses on the misuse of Flash, it does list the main problems with most websites.

I have been to more than a few websites where the ad popped up within the websites and would not go away, and it was covering a huge chunk of the article I was trying to read. No close button was available, and sometimes the ad doesn’t even display! It would be a big window that didn’t load correctly, and it would block my view.

I especially don’t like it when I have a few links that will send me to other pages within the website, while a few open a huge PDF document. A simple “[PDF]” would have helped, but letting me know the size of the file would have been better.

Categories
Marketing/Business

Start a Business in a Day

What Can You Build in a Day? shows that with only a little bit of time and a small amount of money, you can start making money within 24 hours of deciding to start a business. Check out
New Venture Launch Announcement for the details of setting up the web-based business that was up and earning money in under 10 hours.

Categories
Marketing/Business

Aggregate Calendar?

In Calendar Aggregation, Seth Godin asks why there isn’t already a single place to go to find out what is happening in your area.

Isn’t Metromix exactly what he’s talking about? Do cities outside of Chicago not have similar tools available?

Categories
Game Development Games Marketing/Business

Cloning is Financially Successful?

The Cloning Innovation is an article at Game Tunnel that focuses on the indie innovation issue. It essentially says much the same that Jeff Vogel claims: innovation doesn’t pay.

In the mainstream games industry, making clones of existing games is a sure-fire way to make your offerings mediocre, resulting in poor reviews and horrible sales. In casual games, however, cloning a successful game means that you can also be successful.

Weird? I think so. Then again, I don’t spend much time on casual game portals. I’m not familiar with what millions of people are playing in terms of casual games. Perhaps people loved Bejeweled so much that they wanted to play the Bejeweled clones as well. Would a Professor Fizzwizzle clone do as well as the original? Apparently so, especially if you find an audience that never heard of the original game.

If it is the case that you can be financially rewarded for simply engineering the same exact game that your competitors are making, what does it say about the importance of innovation? If the customers don’t care, then the only incentive is for the indie to be proud of making innovative games on principle.

No, principles don’t pay the bills, but there are a lot of moral choices that people make simply because it is the right thing to do and not because there is something in it for them.