Categories
Games Geek / Technical Personal Development Politics/Government

What Games Taught Me

I grew up watching television and playing video games. I read books, but not as often as I do now. Somehow, I managed to get honors in high school. If games only allow me to “learn how to shoot cops”, how do so many people who play video games get good grades?

On Game Girl Advance’s Kids Can Learn to Read and Shoot Cops, the question came up: what can games teach us?

I would think that, if the game really gets a young, innocent, prelapserian child interested, then it also makes that child investigate the world of the game further. They might learn something about recent American history.

But maybe this is just me. Am I wrong? As a curious, unofficial poll, what new SAT words or useful skills did video games teach you folks? Have games taught you anything that makes you feel smarter or a better person? Any Trivial Pursuit questions answered correctly because of video games? To paraphrase Senator Schumer, can Johnny learn to read while shooting cops?

For the record, I did get a Trivial Pursuit question correct. Towering Inferno was one of my favorite Atari 2600 games, and I learned years later that it was based on a movie. While playing the DVD Trivial Pursuit, I listened to a mock pitch for a movie that sounded somewhat similar to the game I played. I got a piece of the pie for it. B-)

I also learned what scurvy was due to playing Illusion of Gaia. I remember looking up information on it because the idea of a lack of Vitamin C causing a disease was quite “out there”. Was it just made up for the game, or is it real? I had to find out. I had to learn.

I learned resource management. While I know of at least one person who hates strategy games (“Give me a mission, tell me what to do, and I’ll do it, but keep that crap away from me!”), I loved the intricacies of playing Ghengis Khan 2, Nobunaga’s Ambition, and P.T.O 2, all made by Koei. Real time strategy games like Total Annihilation and Starcraft similarly stressed the importance of resources. When I pack for trips or make plans for events for my LUG, I understand the importance of logistics. Not having enough pizza, underwear, or Medics can make or break your plans.

I also learned about the real-world people featured in the games. Nobunaga’s ambition to unify Japan was real. MacArthur’s famous “I shall return!” and the strategic importance of holding the Philippines were real. The political struggles, the balancing of Army and Navy resources, the value of allies and supply lines and research and intelligence…hundreds of hours watching the History Channel or reading history books doesn’t compare to the experience of watching a turn play out in front of you and knowing that what you did has an impact on the outcome.

What’s more vivid in your mind, reading about how North America was colonized by England, Spain, Holland, and France, or actively trying to keep peace with the Iroquois tribes nearby your main towns while preventing a competing nation from making landfall on “your” shores? Colonization introduced many of the major figures involved in the conquest of the New World in a way that history books just couldn’t.

Even games like Super Mario Bros taught me to tackle problems from multiple angles. You couldn’t find all of the bonuses or power-ups if you didn’t try hitting blocks that “weren’t there” or jumping into a pipe rather than over it. Thinking outside the box was normal in video games.

Games taught me how to be an organizer. Games taught me how to be efficient with limited resources. Games taught me how to experiment with new ideas or methodologies. Games taught me how to work well with others. Games taught me the importance of planning. Games taught me that my decisions can have multiple outcomes and affect many people.

Unfortunately, some people think that all I could have learned from video games is how to be dangerous and destructive.

To be honest, I did cause natural disasters like tornadoes and earthquakes in order to destroy my SimCity, but I distinctly remember cleaning the city back up and making it better than ever. B-)

Categories
Games Geek / Technical Linux Game Development

Letter to Gas Powered Games

I just received the latest copy of PC Gamer and saw Supreme Commander listed on the cover. I was a big fan of Total Annihilation, and I couldn’t wait to read about SC.

These days I run Debian Gnu/Linux as my main operating system and I would prefer to not have to boot up Windows just to play a game. If the game is only available for Windows, I’d be less inclined to play it. Are there plans to release a Linux-based port of the game? If not, will the game be designed and written in a highly portable manner so that such a port could be written by others without too much effort?

Thank you for your time,
Gianfranco

I just submitted the above message to Gas Powered Games, founded by Chris Taylor. Taylor was the creator of Total Annihilation, which is still my favorite real time strategy game. Today I found the latest PC Gamer magazine waiting for me when I got home. On the cover was Supreme Commander, which is his newest RTS. Atari owns the rights to TA, but SC is considered the “spiritual successor”. A big thank you to THQ for publishing it when others are insanely turning it down.

A lot of people say that the RTS genre has stagnated, but Chris Taylor apparently has the goal of actually adding strategy to the mix. Apparently you can play from multiple levels: tactical, which is what you find in most RTS games, and strategic, where you can get a high-level X’s and O’s look at the war. Besides the actual war and battles, the units will also match the epic scale. You can have normal units running amongst the legs of the massive units, and according to the preview, the battleship won’t fit completely on the normal screen. Nuclear explosions usually don’t look all that impressive in most games. Even in Empire Earth, which had the most impressive explosion (the screen went blindingly white), the blast radius only affected a small area. Original War had a really impressive weapon that actually left an area contaminated for a little while after the explosion, but it still wasn’t very massively destructive. But in SC, apparently nuclear weapons will live up to their name.

Part of the fun of Total Annihilation was just the excitement of blowing up so many things. It was far from mindless, but there was a lot of action going on. You could have multiple fronts in a massive battle with a large number of opponents. Plus, it was highly expandable, and people are still making mods and units for it.

Supreme Commanders is looking to make a big splash in the RTS genre when it hopefully gets released next year. It might finally be a real time strategy game that employs actual strategy so that the naysayers of the genre can be happy.

And having a Gnu/Linux port would be really nice. It would be unfortunate if it was restricted to only Windows and Mac OS X.

Categories
Game Development Games Geek / Technical

Difficult Questions About Video Games

I recently bought Difficult Questions About Videogames from PublicBeta. They are giving it away “free”, saying that it is £100 off and I only had to pay shipping…yet the book arrived with a price on the back cover of a little over £14. Not sure what that’s about…

Anyway, I actually like it. It asks questions like “What is a videogame?” and “What is gameplay?” These are terms that get thrown about in game reviews and general conversation, and yet no one has a definitive idea about what they actually mean. Also, they use videgame as a valid word, but some of the responses they received questioned its validity since it should be “video game” much like rap music instead of rapmusic.

And it is amazing how different everyone’s opinions are! Some people make a distinction between video games and computer games, claiming that the former involve dedicated proprietary machines whereas the latter makes use of general purpose computers and software. Others make some incredibly arbitrary definitions in my opinion (usually played with thumbs? Seriously?). My favorite was: “Pass.”

It is clear that the language of video games isn’t very clear. Everyone knows what a video game is, and yet everyone disagrees about the exact definition. We apparently can feel good gameplay, yet can’t say what be improved for something that has “bad” gameplay.

It’s hard to believe that with video games being as popular, profitable, and important as they are, we still don’t know how to talk about them so that everyone understands what we mean. At first “what is a videogame” sounds like a simple question, but if you try to define it exactly, you can quickly see that it is a difficult undertaking. Difficult Questions About Videogames is definitely a good read for game developers and players alike.

Categories
Game Development Games Geek / Technical

Will Wright’s Spore

I finally had a chance to sit and watch Will Wright’s Spore presentation at the GDC. Yes, I’m probably the last to do so, but I found out through from Game Girl Advance that even though I missed GDC, I still could see the presentation.

When I first read the articles about it, I remember getting very excited. Now that I’ve seen it, my only request is that it be available for Gnu/Linux. B-) If anyone knows anyone at Maxis/EA, can you please pass that request along? Thanks.

Anyway, there is almost always talk about how stagnant the video game industry is. Most of the highly anticipated games are sequels, and usually just better looking ones at that. Nothing truly innovative about them. People say that we don’t want more of the same, but if you look at the big sellers, we do. Games like SimCity and Katamari Damacy occasionally come along and are new, fun, and easy to get into, but most innovative titles tend to get great reviews but poor sales. I have yet to play Prince of Persia: Sands of Time, but I heard that it was an amazing step forward for games of its kind. Sales figures, however, say that most gamers didn’t care. Then the sequel, Warrior Within, was released. Apparently the developers of this title decided to play it safe and go with what worked in the past. Sales were great.

Was Warrior Within a good game? I haven’t played it, but I heard it was. Just not as great as Sands of Time. Half-Life 2, Doom 3, Unreal Tournament 2004…all of them sequels, all of them basically first-person shooters. Vehicles, shadows, and gravity guns are their claim to fame. The next Unreal Tournament looks awesome, but then, you could compare it to Half-Life 2.

That’s not to say that I think these games are bad. Far from it. I’ve always felt that people tend to put too much importance on innovation. Sometimes a good game is just a game that is fun to play. Imagine if there was only one copy of every game type. Would it be better if Wolfenstein 3D was the last FPS? No way! The ability to actually aim in three dimensions is a nice feature to have these days. Better user interfaces make for better games, even if you are playing what is basically the same game. At the same time, if you are only going to play games that invent new genres, you will miss out on a lot of quality games while you wait.

Will Wright’s Spore, on the other hand, shows that huge leaps in innovation are possible, and it also demonstrates that you can mix genres with great results. Granted, the game isn’t out yet. All I’ve seen is the presentation he gave. But the capability to make the kind of game he is talking about is definitely there. And you don’t have to be Will Wright to do it, either. He said that his biggest bottleneck was convincing himself that it could be done.

Most new game developers learn that they should never undertake a huge project when they don’t know how to do anything but come up with an idea. Start smaller. It’s good advice, but at some point, when the developer has more experience, that good idea has to be brought back out into the light. Everyone had that RPG they wanted to make. Everyone had that cool game mechanic they thought would make Super Mario Bros 3 so much better. After all, there had to be something that made you want to make games in the first place. You didn’t want to just make puzzle and Pac-man clones all your life, right?

…Right.

Looking at the project ideas I’ve come up with, I can see that they are impotent in comparison to Spore. I could console myself with knowing that Will Wright and Spore put a lot of game developers to shame; however, I’d rather push myself to do better. I can come up with much better ideas than what I have now. Yes, ideas are a dime a dozen, but that just means I can afford to come up with a few hundred or a few thousand. One of them is bound to be the beginnings of a great game.

So I’m optimistic about the games of tomorrow. Spore shows people that they can do much better. I’m sure others will make fun games that are innovative. And I’m also confident that I can be one of those developers.

For now, I still need to finish my first project, even if it is based on a clone.

Categories
Games Politics/Government

Violent Video Game Ban Passed in Illinois House

I read this article in the Chicago Sun-Times. Apparently the Illinois House passed the law 100-6.

Someone on the Indie Gamer forums posted a link to the FTC study that gets cited a lot by the Governor. Let’s look at the findings:

Ability of a minor to purchase an Electronic Game: 85% in 2000, 78% in 2001, and 69% in 2003
Ability of a minor to purchase a DVD: no data available in 2000 or 2001, but 81% in 2003.
Ability of a minor to purchase a movie theater ticket: 46% in 2000, 48% in 2001, 36% in 2003.

Now, this study only shows whether a minor was able to make the purchase. It never details whether or not such purchases are being made normally, so there is no indication that there is a problem in the first place.

But remember, the Senior Advisor to Governor Blagojevich says “Whether such inappropriate purchases are part of a widespread problem or not, this administration thinks that no child should be able to purchase these types of video games without his or her parents’ supervision.”

That’s a perfectly valid point to make. If you believe that children shouldn’t be able to purchase violent video games at all, then that’s fine. But all the studies cited make mention of television and movies. Are inappropriate purchases of DVDs not as bad? 81% is a LOT. Even if it isn’t part of a widespread problem, should children be allowed to buy R-rated DVDs? Apparently so. And at 36%, it is clear that the movie industry isn’t the great self-regulater that it’s made out to be. 36% is a LOT, and the Governor’s office has made it clear that there shouldn’t be ANY minors buying inappropriate video games.

And there you go. “Protecting the children” sounds all well and good, but it is not consistent with the actions of the government. I’m sure you’ll forgive me for not believing that it is the goal of such legislation to actually protect children. If it were, then the laws would do something meaningful at the very least. You don’t cite studies saying that television, movies, and video games have an effect on children, but then only show outrage at the popular scapegoat of the year.

Categories
Games General

Video Game Manifestos

I found A Gamer’s Manifesto at Game Girl Advance. It’s humorous and hits home. I’ve always had Nintendo systems so I never really dealt with long load times before, but PC Games and apparently Playstation and XBox titles are plagued by developers who think that long loading times are great. Another valid complaint is the invisible barrier that keeps you within the game map. With the power of game platforms these days, couldn’t the map itself keep you within its boundaries? If I am going to hit the edge of the map as if it was a normal wall, why not make it a normal wall? Or some other suitable obstacle?

Other famous video game manifestos:

Categories
Game Development Games Geek / Technical

Out of Touch with Games

I’ve been meaning to post about how I am out of the loop when it comes to mainstream games these days. Wario Ware? I still haven’t seen it, but apparently it is huge. I didn’t see the Nintendo DS in action until a few weeks ago. In fact, I haven’t seen the PSP. Lumines? Wipeout? I haven’t seen the Game Boy Advance SP except in other people’s hands.

I wanted to check out Prince of Persia: Sands of Time a few months ago, but it was sold out. I ended up getting Metroid Prime, which is definitely a fun game, but my keyboard/mouse hands can’t remember how I used to play Goldeneye 64 with a passion. I bought Civilization III months ago because it was at impulse-buy range (under $15). I still haven’t pulled the cellophane off of it. I’m only now considering purchasing Unreal Tournament 2004, which got to the top of me and my friends’ want lists because it was available for Linux out of the box (thank you, Epic! I’ll thank you with my dollars soon).

In the meantime, there has been new a Metroid game, a new SimCity(how did THAT escape my attention?!) and an expansion pack for Doom 3. Nintendogs was out. Nintendo was announcing a new game console. All of these things were news to me way after they should have been.

I used to be on top of Nintendo-related news since I had a subscription to Nintendo Power. Last year I realized that I wasn’t playing Nintendo games as much so I gave it up, but now I find myself surprised that other people know about things before I do. I used to be the GOTO guy for Nintendo trivia and knowledge!

And regarding PC games: I just don’t have the time to play all the games I currently have, let alone buy new ones. I loved Homeworld Cataclysm, but I wasn’t going to buy Homeworld 2 since the demo didn’t impress me that much. Dungeon Siege? Sounded cool, but I wasn’t really compelled to play it. Black & White’s expansion didn’t end up in my collection even though I loved the original.

Am I really capable of making good games if I don’t even play many of the existing games? You can’t become a good writer without reading a lot of books, and I think you can’t make good games without playing a lot of games. The good games will inspire, and the bad ones will acts as sign posts, warning the intrepid developer about what not to do and where not to go.

Clearly, I have some improving to do.

Categories
Games Politics/Government

Senior Advisor to Governor Responds to My Concerns

Awhile back I had sent a letter to Illinois Governor Rod Blagojevich. I received a generic form letter that didn’t address any of my concerns. I sent a second email to Safe Games Illinois asking someone to answer my questions. I figured I would receive a response from someone other than the Governor, but not the Senior Advisor!

Anyway, here’s the content of the letter (misspellings or other typos are likely mine):

Mr. Berardi:

Thank you for your two letters concerning the Governor’s Safe Games Illinois initiative. Although this administration may disagree with many of the arguments in your letters, we appreciate your interest in the issue.

You outline four broad concerns in your letter and I will try to address them one at a time.

Your first question deals with existing laws that limit minors’ access to materials such as books or movies with violent or sexually explicit content. Illinois law already restricts minors’ access to certain harmful material, as dictated by the state’s Harmful Material Statute (720 ILCS 5/11-21). This law prohibits minors from buying a broad range of sexually explicit material – materials such as pornographic books or magazines. So laws do in fact exist that prohibit children’s access to media other than video games.

Your second concern questions why the Blagojevich administration is singling out violent and sexually explicit material in video games and not in other media that may be potentially harmful to children. It has become painfully apparent that video game retailers are not self-regulating and that they continue to sell adult-rated video games to minors. In October of 2003 the Federal Trade Commission released a study which found that underage teens were able to purchase M-Rated games 69% of the times they tried. A press release for this study is available on the web http://www.ftc.gov/opa/2003/10/shopper.htm. Last January State Representative Paul Froehlich (R-Shaumburg) sent a 15-year-old boy to 15 retail stores in the Northwest Suburbs and found that this boy was able to purchase M-rated games at 11 stores. Whether such inappropriate purchases are part of a widespread problem or not, this administration thinks that no child should be able to purchase these types of video games without his or her parents’ supervision.

Your third concern is regarding the administration’s efforts to educate parents about inappropriate video game content. One of the critical components of the Safe Games Illinois initiative is to educate parents about the harmful effects that violent of sexually explicit video games have on children. A large portion of the Safe Games Illinois website is dedicated to providing parents with information on particularly violent or sexually explicit video games as well as with links to organizations that consistently monitor and rate the various video games that are arriving on the market. Here are three Safe Games links that you might find useful:

Also, one of the mandates of the Safe Games Illinois Task Force, a body comprised of many individuals who are parents, is to educate parents on the harmful effects that violent or sexually explicit video games have on children. It is the opinion of this administration that if parents are educated about the dangers of these video games and their children cannot legally buy these games without parental permission, then violent video games are less likely to be played by an inappropriate audience.

Your final concern dealt with the wording of the propose Safe Games Illinois legislation and the legislation’s definition of violent. The legislation’s current definition of “violent” video games include those games with:

Depictions of or simulations of human-on-human violence in which the player kills, seriously injures, or otherwise causes serious physical harm to another human, including but not limited to depictions of death, dismemberment, amputation, decapitation, maiming, disfigurement, mutilation of body parts, or rape.

I don’t think any reasonable interpreation of this definition would exclude children from purchasing age-appropriate games – such as Super Mario Bros or Donkey Kong.

If you have further questions about the bill, I strongly encourage you to take a look at the web site for House Bill 4023, maintained by the Illinois Legislature:

http://www.ilga.gov/legislation/billstatus.asp?DocNum=4023&GAID=8&GA=94&DocTypeID=HB&LegID=20889&SessionID=50

Thank you again for your letter.

Sincerely,
Sheila Nix
Senior Advisor to the Governor
State of Illinois

I’ll admit that I am ignorant of the laws regarding materials deemed harmful for children. According to Sheila, this law prohibits children from being sold pornographic books or magazines. So, where’s the analogous violent content law that does the same, which is what I was mainly concerned about?

The statistics they were using were presented in a way to insinuate that children are buying violent video games in droves or that it is an epidemic. For example, in this letter “underage teens were able to purchase M-Rated games 69% of the times they tried”. Ok, but how about commenting on studies that say that it isn’t happening that often in real life? That children DO tend to get their parents’ permission or have their parents present when they buy these games?

Another choice quote: “Whether such inappropriate purchases are part of a widespread problem or not, this administration thinks that no child should be able to purchase these types of video games without his or her parents’ supervision.” Ok, and because the motion picture industry is so effective at self-regulation, we won’t pass a similar law to stop the one or two instances when a child CAN get into an R-rated movie? I mean, even if it isn’t part of a widespread problem, doesn’t this administration think that no child should be able to view such movies? Perhaps I’m being petty, but I think the example is analogous.

And regarding the wording of the law in question, I’ve played games where the main character dies as a result of non-human characters or where the main character isn’t human. Are those allowed to depict death or dismemberment without falling under this law?

Someone in the ASP games newsgroup pointed out that if a law like this is passed, who pays for the rating system? How much would it cost to get a rating on a game to sell it in Illinois? How long will it take to get the rating? A mainstream game might have a million dollar budget and so the publisher might consider the cost to be a drop in the bucket, but an indie title does not usually have the means. Whatever the cost is, it will be significant to the indie. In any case, such a requirement would be harmful to the industry while having only dubious arguments to support it at the most.

Looks like I have another letter to write.

Categories
Games Geek / Technical

LAN Par-tay! or Stupid Processor…

This past weekend I went to a LAN party at my friend’s dorm. For those of you new to the term, you basically take your PC to this party and everyone connects to a Local Area Network (hence the LAN part) to play games for hours on end. This party was in the basement of the dormitory, and it started at 2PM on Saturday and ended at 12PM on Sunday. I think. It was a long night. B-)

While my Debian GNU/Linux system has a new video card and has a slightly faster processor than my Windows system, the fact was that we were playing games, and a lot of them aren’t available for GNU/Linux yet. So I took my Windows machine.

I had problems right away. My Windows machine didn’t have as complete a cooling system as my Debian system. I barely use it, so there was never a need. And I have played games on it before. Yet this weekend of all weekends, games would crash to the desktop. At first I thought that it was possibly Windows 98. I’ve refused to install Windows XP for reasons I may go into another day, but at the urging of others, I installed WIndows XP. Luckily I had brought the CD that I got for free for attending some Microsoft seminar on .NET. Still crashed to the desktop when playing games. So rule out the OS.

I opened the system and found that the ATI Radeon 8500 video card was really, really hot. I think the ribbon cables were blocking airflow. Someone had a spare GeForce 2 MX, so I installed that. I still had crashes, so I opened the case to find that the video card was hot after only a few moments in the system. Was it overheating?

My friend let me use his fan to cool my system. It was funny seeing the case opened and a giant fan blowing into the system, but it kept it quite cool. Unfortunately, games would still crash to the desktop. So rule out overheating.

Someone else insisted I should lower the clock speed on my processor. I had a motherboard that allowed me to flip switches to lower the speed, and I didn’t want to do it at first. I paid money for an AMD XP 2100+, so why lower it? Well, it did the trick. Games stopped crashing, and it still ran quite fast to handle games like Alien vs Predator 2 and Unreal Tournament 2004. I’m still upset that I had to lower the speed, but apparently the processor is overheating otherwise. Perhaps the CPU fan isn’t working well anymore.

Me and my computer woes, eh? Two other people had some issues, but we all eventually got to play.

I haven’t been to a LAN party in a long time, and these days it is less likely since I work 40 hour weeks. It was a completely different situation when I just had school to worry about. It was a good time. I think everyone should attend a LAN party. Besides reminding you that playing games is important if you are going to make good games, it also reminds us that gaming is every bit as social an activity as any other. The next time someone tells you to “put down the controller, go outside, and get a life” remind them that playing video games with friends is a bit more healthy than getting overly drunk at bars and smoking. And arguably more fun.

Categories
Game Development Games

I’m Making teh Best MMORPG/FPS/RTS Game Ever!

I’m going to be making the greatest MMO game ever! It will be cross-genre, so people who like first-person shooters, real-time strategy games, and role-playing games will all enjoy it.

It will have an amazing story that spans many arcs, but it won’t be linear at all. The entire world will be highly reactive to how you play, just like a paper-and-pencil RPG.

It will also span time, so you can play from prehistoric times using rocks as weapons all the way up to the future where there will be lasers and mechs!

So here’s where you come in. I need someone to help me build this game. I need programmers, artists, musicians (a full orchestral score!), and writers. I can’t pay you since I am doing this for free, but once we get it out there, we can paid based on royalties. Or maybe a publisher might pick us up.

What do you think?

Anyway, thanks for your time. This is going to be so cool.
Perhaps we can discuss this in a private forum? I
remember trying to do something similar in QBasic.
I got pretty far, too, but then I stopped and
looked at it and thought that I could do better.

Fun and cool with cool ideas! Maybe the main character can have
ocular implants, so you can see in the dark or through walls?
Oops, I’m saying too much in public. I don’t want someone
looking here and stealing my ideas.
So long!