Categories
Game Development Personal Development

Agile Individuals?

Paper Burns: Game Design With Agile Methodologies gives a nice insight on the benefits of using SCRUM and other Agile methodologies to develop games. You can make games in weeks and months rather than quarters and years. After rereading a bit about the use of SCRUM at High Moon Studios, I was wondering how I could apply it to my own development. After all, I still don’t have Oracle’s Eye finished, and I started that project last August.

But like a lot of things I learn about, it seems to apply best to teams of people rather than individuals. In fact, I don’t think I’ve ever heard of techniques or methodologies for individuals to develop software, let alone games.

Are indie developers expected to just wing it with subpar techniques and figure out the best way themselves? Are we supposed to hire partners/coworkers in order to make decent progress? Or are there tried and true methods for single-person development teams? Pair programming is obviously out, but can’t other methodologies be tweaked a bit to provide a benefit for the lone wolf?

If you work alone, what tips do you have to share?

Categories
Game Development Geek / Technical

Debugging

Richard “superpig” Fine has written a piece called Introduction to Debugging. While it is clearly biased towards using Visual Studio’s debugger, it does provide a general checklist of things to do when killing those bugs:

  • Issue recognition
  • Intelligence gathering
  • Diagnosis
  • Prescription
  • Response
  • Verification
Categories
Game Development

IGF 2007 Announced

Thanks to vjvj from the indiegamer forums, I learned that the website for IGF 2007 has been updated.

I thought I would be further along with my own development by this time, but I am still going to try to get a game submitted. I have until September 8, 2006 at 11:59pm Pacific Standard Time.

Check out the countdown, and another countdown for Chicago natives. Only 73 days left as of this posting!

Categories
Game Development Personal Development

Thousander Club Update: June 26th

For this week’s Thousander Club update:

Game Hours: 107.75 / 1000
Game Ideas: 408 / 1000

Target: 462

I’m still behind in game ideas, but I’ve been making some decent progress with Oracle’s Eye Prime. The code still compiles, at least.

I’m planning on picking a weekend in July and dedicating it to development. Working in short spurts of time is nice, but I can get a lot completed if I can work for longer stretches.

Categories
Game Development Personal Development

Thousander Club Update: June 19th

For this week’s Thousander Club update:

Game Hours: 101 / 1000
Game Ideas: 403 / 1000

Target: 441

Wednesday morning I finally hit 10% of my 1,000 hour goal for the year! As you can see, I haven’t been updating my game ideas list in a couple of weeks. I have been fairly busy and catching up on a number of things, and so some things have taken a backseat. For instance, I finally bought groceries so I can stop paying too much for lunch or skipping it altogether.

Oracle’s Eye Prime isn’t playable at all. I hope to get a few more hours this coming week to implement a few more low-level features so I can start concentrating on the game itself.

Categories
Game Development General

The Smartist Has Moved

I’m a fan of Jon Jones, otherwise known as smArtist. For some time I thought he had lost his domain and left his blog to die. Recently I found out that he is alive and well, and his blog is now located at http://www.thejonjones.com/. Make sure to update your bookmarks and RSS feeds!

Categories
Game Development Personal Development

Thousander Club Update: June 12th

For this week’s Thousander Club update:

Game Hours: 96 / 1000
Game Ideas: 403 / 1000

Target: 420

Good luck to the US team as they take on the Czech Republic in their group’s opener today. w00t!

Categories
Game Development

Indie Game Dev Podcast: Interview with Pocketwatch Games

Action announced a new Indie Game Dev Podcast, this time featuring an interview with Andy Schatz, founder of Pocketwatch Games.

Andy’s Venture Africa was a finalist in the Independent Games Festival. He talks about how he got started making games at an early age, and he has some advice for aspiring indies as well. It’s a long podcast, weighing in at almost 65 minutes.

Categories
Game Development Personal Development

Thousander Club Update: June 5th

For this week’s Thousander Club update:

Game Hours: 88.75 / 1000
Game Ideas: 403 / 1000

Target: 399

I only spent an hour and a half on game development this past week. I left for Ohio for two graduation parties this weekend, and so I didn’t have Saturday and Sunday to do much; however, I did read and do a bit of thinking.

I have been pretty excited about a number of different projects, but I am afraid I am spreading myself too thin. Since I want to do a number of things, I don’t get any of them done, and as Henry James said, “Nothing is so fatiguing as the hanging on of an uncompleted task.” I need to focus on accomplishing some specific tasks and not worry about some other projects. Otherwise, I’m exerting more energy than I need to, and nothing of substance is accomplished.

Categories
Game Development Games Geek / Technical

Carnival of Gamers is Here!

I keep forgetting to post about it when it happens, but the Carnival of Gamers is here! This time it is hosted by Kim Pallister at …on pampers, programming & pitching manure. My post about Roger Ebert is featured this month, as well as a number of great posts by other participants.