LD33: Free Me, You Idiots! Ported to Windows #LDJam

I’ve updated my Ludum Dare #33 compo entry with the Windows version of Free Me, You Idiots!. Now most of the world can play it!

Next up: fixing my Linux-based entry so that it uses a non-custom install of SDL2.

LD33: Free Me, You Idiots! Development Time Lapse #LDJam

Want to see the last 48 hours compressed down to a little over 3 minutes?

I uploaded the time lapse video of my development of Free Me, You Idiots!:

You can find the final submission at http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=251. Thanks for playing!


I did it!

With 15 minutes to spare, I submitted my entry for LD#33, Free Me, You Idiots!

It has no sound, and there is a lack of challenge which makes it hard to call it a real game, and the UI feedback is lacking to let the player know what is going on, . . . → Read More: LD33: SUBMITTED! #LDJam

LD33: We’re Getting Tired, but We’re Gonna Make It! #LDJam

I wasted precious time last night trying to create an animated GIF of the game so far, but it was either terrible quality or took up hundreds of MBs, and so I gave up and went to bed.

This morning I had peanut butter, raisin, and banana sprinkled with cinnamon on toast for breakfast . . . → Read More: LD33: We’re Getting Tired, but We’re Gonna Make It! #LDJam

LD33: Ok, This Might Work Out After All #LDJam

Last time, I said I probably couldn’t do a goal-based AI and so I was settling for a simpler state-based AI.

Well, I did a quick look at my last LD project, and I realized I had implemented a really simple goal-based AI. It’s kind of clever, and I implemented my own version of . . . → Read More: LD33: Ok, This Might Work Out After All #LDJam

Twitter: gbgames