Announcing: Toytles: Leaf Raking, Now Available on iOS

I’ve finally gotten around to porting Toytles: Leaf Raking, my family-friendly leaf-raking business simulation to iOS, so now you can get it for your iPhones and iPads.

Download Toytles: Leaf Raking on the App Store!

I originally created the game in 2016, and I’ve updated it a few times since then. . . . → Read More: Announcing: Toytles: Leaf Raking, Now Available on iOS

Screenshots Made Easy with Window Resizing Tool wmctrl

I needed to create screenshots for the iOS port of Toytles: Leaf Raking, my leaf-raking business simulation. My game doesn’t have a built-in screenshot shortcut key, and I needed screenshots that were 2688×1242, 2208×1242, and 2732×2048.

Immediately I knew I didn’t want to resize windows by hand, as it would be annoying and error-prone. . . . → Read More: Screenshots Made Easy with Window Resizing Tool wmctrl

Derek Yu’s Updated Pixel Art Tutorial

In ancient times, around 2005, Derek Yu of Spelunky fame created a 10-step pixel art tutorial. It took you through the process of creating a cartoonish lucha lawyer, including brief discussions on lines, shading, dithering, and more.

As seen in archive.org’s history of Derek’s old site.Also, Derek, please don’t sue me.

Yu recently . . . → Read More: Derek Yu’s Updated Pixel Art Tutorial

Get Energized and Stay Motivated with Slides from my April 18th IGDA Des Moines Presentation

Most indies pay little attention to their purpose, mission, and vision, but then again, most indies don’t have sustainable businesses. The vast majority don’t make $500 in a year.

Rolling the dice and hoping for a hit, or at least something that earns enough to fund the development of another game, is not a . . . → Read More: Get Energized and Stay Motivated with Slides from my April 18th IGDA Des Moines Presentation

See Me Present at IGDA Des Moines on Tuesday, April 18th

The Des Moines chapter of the International Game Developers Association meets every third Tuesday of the month, usually at the Gravitate offices, a workplace community for entrepreneurs, freelancers and remote workers.

At this Tuesday’s meeting, I’m excited to be presenting an updated version of my 2014 talk Playing the Long Game: The Vital Importance of . . . → Read More: See Me Present at IGDA Des Moines on Tuesday, April 18th

Twitter: gbgames