Intrinsic Algorithm’s Dave Mark, a fixture at the Game Developer Conference’s AI Summit, is also the author of Behavioral Mathematics for Game AI.
Most game AI literature covers the basics in a general way, such as finite state machines, flocking and steering to control movement, pathfinding algorithms such as Djikstra’s or A*, goal-oriented action . . . → Read More: Book Review: Behavioral Mathematics for Game AI by Dave Mark
Wow, it’s almost February? I’m incredibly overdue for the blog post in which I give a post mortem of the previous year and talk about my plans for the coming year.
Which isn’t to say that I’ve been doing nothing this past month. I just haven’t prioritized telling you about it over actually doing it. . . . → Read More: Looking Back on 2016; Looking Forward to 2017
There’s been a meme going around in which indie game developers have posted photos of themselves today juxtaposed with photos of themselves from 10 years ago.
It took me forever to find a 2006 picture of myself.
Let’s go back in time.
10 years ago, states were passing laws to ban the . . . → Read More: GBGames in 2006 vs 2016
I just learned about the book Independent by Design by Stace Harman and John Robertson.
And now I want it.
Independent By Design is a celebration of indie games and independent videogame creation, presented through a deluxe hardback book that chronicles the experiences and vivid design of over twenty of the world’s most revered . . . → Read More: New Book on My Wishlist: Independent By Design
There are a lot of conflicting thoughts in my head about how I want to approach my efforts at creating games. Some of these conflicts are from seemingly contradictory pieces of advice I’ve received over the years, and some are just related to fear, uncertainty, and doubt due to inexperience.
On the one hand, . . . → Read More: The Internal Struggle on Doing Game Development Right