By Gianfranco Berardi, on April 19th, 2017% Most indies pay little attention to their purpose, mission, and vision, but then again, most indies don’t have sustainable businesses. The vast majority don’t make $500 in a year.
Rolling the dice and hoping for a hit, or at least something that earns enough to fund the development of another game, is not a . . . → Read More: Get Energized and Stay Motivated with Slides from my April 18th IGDA Des Moines Presentation
By Gianfranco Berardi, on April 17th, 2017% The Des Moines chapter of the International Game Developers Association meets every third Tuesday of the month, usually at the Gravitate offices, a workplace community for entrepreneurs, freelancers and remote workers.
At this Tuesday’s meeting, I’m excited to be presenting an updated version of my 2014 talk Playing the Long Game: The Vital Importance of . . . → Read More: See Me Present at IGDA Des Moines on Tuesday, April 18th
By Gianfranco Berardi, on February 13th, 2017%
Intrinsic Algorithm’s Dave Mark, a fixture at the Game Developer Conference’s AI Summit, is also the author of Behavioral Mathematics for Game AI.
Most game AI literature covers the basics in a general way, such as finite state machines, flocking and steering to control movement, pathfinding algorithms such as Djikstra’s or A*, goal-oriented action . . . → Read More: Book Review: Behavioral Mathematics for Game AI by Dave Mark
By Gianfranco Berardi, on January 23rd, 2017% Wow, it’s almost February? I’m incredibly overdue for the blog post in which I give a post mortem of the previous year and talk about my plans for the coming year.
Which isn’t to say that I’ve been doing nothing this past month. I just haven’t prioritized telling you about it over actually doing it. . . . → Read More: Looking Back on 2016; Looking Forward to 2017
By Gianfranco Berardi, on December 23rd, 2016% There’s been a meme going around in which indie game developers have posted photos of themselves today juxtaposed with photos of themselves from 10 years ago.
It took me forever to find a 2006 picture of myself.
Let’s go back in time.
10 years ago, states were passing laws to ban the . . . → Read More: GBGames in 2006 vs 2016
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